/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_MEMORY_DEALER_H #define ANDROID_MEMORY_DEALER_H #include #include #include #include #include namespace android { // ---------------------------------------------------------------------------- class String8; /* * interface for implementing a "heap". A heap basically provides * the IMemoryHeap interface for cross-process sharing and the * ability to map/unmap pages within the heap. */ class HeapInterface : public virtual BnMemoryHeap { public: // all values must be page-aligned virtual sp mapMemory(size_t offset, size_t size) = 0; HeapInterface(); protected: virtual ~HeapInterface(); }; // ---------------------------------------------------------------------------- /* * interface for implementing an allocator. An allocator provides * methods for allocating and freeing memory blocks and dumping * its state. */ class AllocatorInterface : public RefBase { public: enum { PAGE_ALIGNED = 0x00000001 }; virtual size_t allocate(size_t size, uint32_t flags = 0) = 0; virtual status_t deallocate(size_t offset) = 0; virtual size_t size() const = 0; virtual void dump(const char* what, uint32_t flags = 0) const = 0; virtual void dump(String8& res, const char* what, uint32_t flags = 0) const = 0; AllocatorInterface(); protected: virtual ~AllocatorInterface(); }; // ---------------------------------------------------------------------------- /* * concrete implementation of HeapInterface on top of mmap() */ class SharedHeap : public HeapInterface, public MemoryHeapBase { public: SharedHeap(); SharedHeap(size_t size, uint32_t flags = 0, char const * name = NULL); virtual ~SharedHeap(); virtual sp mapMemory(size_t offset, size_t size); }; // ---------------------------------------------------------------------------- /* * A simple templatized doubly linked-list implementation */ template class LinkedList { NODE* mFirst; NODE* mLast; public: LinkedList() : mFirst(0), mLast(0) { } bool isEmpty() const { return mFirst == 0; } NODE const* head() const { return mFirst; } NODE* head() { return mFirst; } NODE const* tail() const { return mLast; } NODE* tail() { return mLast; } void insertAfter(NODE* node, NODE* newNode) { newNode->prev = node; newNode->next = node->next; if (node->next == 0) mLast = newNode; else node->next->prev = newNode; node->next = newNode; } void insertBefore(NODE* node, NODE* newNode) { newNode->prev = node->prev; newNode->next = node; if (node->prev == 0) mFirst = newNode; else node->prev->next = newNode; node->prev = newNode; } void insertHead(NODE* newNode) { if (mFirst == 0) { mFirst = mLast = newNode; newNode->prev = newNode->next = 0; } else { newNode->prev = 0; newNode->next = mFirst; mFirst->prev = newNode; mFirst = newNode; } } void insertTail(NODE* newNode) { if (mLast == 0) { insertHead(newNode); } else { newNode->prev = mLast; newNode->next = 0; mLast->next = newNode; mLast = newNode; } } NODE* remove(NODE* node) { if (node->prev == 0) mFirst = node->next; else node->prev->next = node->next; if (node->next == 0) mLast = node->prev; else node->next->prev = node->prev; return node; } }; /* * concrete implementation of AllocatorInterface using a simple * best-fit allocation scheme */ class SimpleBestFitAllocator : public AllocatorInterface { public: SimpleBestFitAllocator(size_t size); virtual ~SimpleBestFitAllocator(); virtual size_t allocate(size_t size, uint32_t flags = 0); virtual status_t deallocate(size_t offset); virtual size_t size() const; virtual void dump(const char* what, uint32_t flags = 0) const; virtual void dump(String8& res, const char* what, uint32_t flags = 0) const; private: struct chunk_t { chunk_t(size_t start, size_t size) : start(start), size(size), free(1), prev(0), next(0) { } size_t start; size_t size : 28; int free : 4; mutable chunk_t* prev; mutable chunk_t* next; }; ssize_t alloc(size_t size, uint32_t flags); chunk_t* dealloc(size_t start); void dump_l(const char* what, uint32_t flags = 0) const; void dump_l(String8& res, const char* what, uint32_t flags = 0) const; static const int kMemoryAlign; mutable Mutex mLock; LinkedList mList; size_t mHeapSize; }; // ---------------------------------------------------------------------------- class MemoryDealer : public RefBase { public: enum { READ_ONLY = MemoryHeapBase::READ_ONLY, PAGE_ALIGNED = AllocatorInterface::PAGE_ALIGNED }; // creates a memory dealer with the SharedHeap and SimpleBestFitAllocator MemoryDealer(size_t size, uint32_t flags = 0, const char* name = 0); // provide a custom heap but use the SimpleBestFitAllocator MemoryDealer(const sp& heap); // provide both custom heap and allocotar MemoryDealer( const sp& heap, const sp& allocator); virtual ~MemoryDealer(); virtual sp allocate(size_t size, uint32_t flags = 0); virtual void deallocate(size_t offset); virtual void dump(const char* what, uint32_t flags = 0) const; sp getMemoryHeap() const { return heap(); } sp getAllocator() const { return allocator(); } private: const sp& heap() const; const sp& allocator() const; class Allocation : public BnMemory { public: Allocation(const sp& dealer, ssize_t offset, size_t size, const sp& memory); virtual ~Allocation(); virtual sp getMemory(ssize_t* offset, size_t* size) const; private: sp mDealer; ssize_t mOffset; size_t mSize; sp mMemory; }; sp mHeap; sp mAllocator; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_MEMORY_DEALER_H