/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_FRAMEBUFFER_SURFACE_H #define ANDROID_SF_FRAMEBUFFER_SURFACE_H #include #include #include #include #define NUM_FRAME_BUFFERS 2 // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class Rect; class String8; // --------------------------------------------------------------------------- class FramebufferSurface : public SurfaceTextureClient { public: FramebufferSurface(); virtual void onFirstRef(); framebuffer_device_t const * getDevice() const { return fbDev; } bool isUpdateOnDemand() const { return mUpdateOnDemand; } status_t setUpdateRectangle(const Rect& updateRect); status_t compositionComplete(); void dump(String8& result); private: virtual ~FramebufferSurface(); // this class cannot be overloaded virtual int query(int what, int* value) const; framebuffer_device_t* fbDev; sp mBufferQueue; int mCurrentBufferIndex; sp mBuffers[NUM_FRAME_BUFFERS]; mutable Mutex mLock; bool mUpdateOnDemand; }; // --------------------------------------------------------------------------- }; // namespace android // --------------------------------------------------------------------------- #endif // ANDROID_SF_FRAMEBUFFER_SURFACE_H