/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_FRAME_STATS_H #define ANDROID_UI_FRAME_STATS_H #include #include #include namespace android { class FrameStats : public LightFlattenable { public: FrameStats() : refreshPeriodNano(0) {}; /* * Approximate refresh time, in nanoseconds. */ nsecs_t refreshPeriodNano; /* * The times in nanoseconds for when the frame contents were posted by the producer (e.g. * the application). They are either explicitly set or defaulted to the time when * Surface::queueBuffer() was called. */ Vector desiredPresentTimesNano; /* * The times in milliseconds for when the frame contents were presented on the screen. */ Vector actualPresentTimesNano; /* * The times in nanoseconds for when the frame contents were ready to be presented. Note that * a frame can be posted and still it contents being rendered asynchronously in GL. In such a * case these are the times when the frame contents were completely rendered (i.e. their fences * signaled). */ Vector frameReadyTimesNano; // LightFlattenable bool isFixedSize() const; size_t getFlattenedSize() const; status_t flatten(void* buffer, size_t size) const; status_t unflatten(void const* buffer, size_t size); }; }; // namespace android #endif // ANDROID_UI_FRAME_STATS_H