LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ clz.cpp.arm \ DisplayHardware/DisplayHardware.cpp \ DisplayHardware/DisplayHardwareBase.cpp \ GPUHardware/GPUHardware.cpp \ BlurFilter.cpp.arm \ CPUGauge.cpp \ Layer.cpp \ LayerBase.cpp \ LayerBuffer.cpp \ LayerBlur.cpp \ LayerBitmap.cpp \ LayerDim.cpp \ LayerOrientationAnim.cpp \ LayerOrientationAnimRotate.cpp \ OrientationAnimation.cpp \ SurfaceFlinger.cpp \ Tokenizer.cpp \ Transform.cpp \ VRamHeap.cpp # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) ifeq ($(HOST_OS),linux) LOCAL_LDLIBS += -lrt endif endif LOCAL_SHARED_LIBRARIES := \ libhardware \ libutils \ libbinder \ libcutils \ libui \ libcorecg \ libsgl \ libpixelflinger \ libEGL \ libGLESv1_CM LOCAL_C_INCLUDES := \ $(call include-path-for, corecg graphics) LOCAL_MODULE:= libsurfaceflinger include $(BUILD_SHARED_LIBRARY)