/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBINPUT_INPUT_H #define _LIBINPUT_INPUT_H /** * Native input event structures. */ #include #include #include #include #include #include #include /* * Additional private constants not defined in ndk/ui/input.h. */ enum { /* Signifies that the key is being predispatched */ AKEY_EVENT_FLAG_PREDISPATCH = 0x20000000, /* Private control to determine when an app is tracking a key sequence. */ AKEY_EVENT_FLAG_START_TRACKING = 0x40000000, /* Key event is inconsistent with previously sent key events. */ AKEY_EVENT_FLAG_TAINTED = 0x80000000, }; enum { /* Motion event is inconsistent with previously sent motion events. */ AMOTION_EVENT_FLAG_TAINTED = 0x80000000, }; enum { /* Used when a motion event is not associated with any display. * Typically used for non-pointer events. */ ADISPLAY_ID_NONE = -1, /* The default display id. */ ADISPLAY_ID_DEFAULT = 0, }; enum { /* * Indicates that an input device has switches. * This input source flag is hidden from the API because switches are only used by the system * and applications have no way to interact with them. */ AINPUT_SOURCE_SWITCH = 0x80000000, }; enum { /** * Constants for LEDs. Hidden from the API since we don't actually expose a way to interact * with LEDs to developers * * NOTE: If you add LEDs here, you must also add them to KeycodeLabels.h */ ALED_NUM_LOCK = 0x00, ALED_CAPS_LOCK = 0x01, ALED_SCROLL_LOCK = 0x02, ALED_COMPOSE = 0x03, ALED_KANA = 0x04, ALED_SLEEP = 0x05, ALED_SUSPEND = 0x06, ALED_MUTE = 0x07, ALED_MISC = 0x08, ALED_MAIL = 0x09, ALED_CHARGING = 0x0a, ALED_CONTROLLER_1 = 0x10, ALED_CONTROLLER_2 = 0x11, ALED_CONTROLLER_3 = 0x12, ALED_CONTROLLER_4 = 0x13, }; /* Maximum number of controller LEDs we support */ #define MAX_CONTROLLER_LEDS 4 /* * SystemUiVisibility constants from View. */ enum { ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE = 0, ASYSTEM_UI_VISIBILITY_STATUS_BAR_HIDDEN = 0x00000001, }; /* * Maximum number of pointers supported per motion event. * Smallest number of pointers is 1. * (We want at least 10 but some touch controllers obstensibly configured for 10 pointers * will occasionally emit 11. There is not much harm making this constant bigger.) */ #define MAX_POINTERS 16 /* * Maximum pointer id value supported in a motion event. * Smallest pointer id is 0. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 31 /* * Declare a concrete type for the NDK's input event forward declaration. */ struct AInputEvent { virtual ~AInputEvent() { } }; /* * Declare a concrete type for the NDK's input device forward declaration. */ struct AInputDevice { virtual ~AInputDevice() { } }; namespace android { #ifdef HAVE_ANDROID_OS class Parcel; #endif /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. * NOTE: If you edit these flags, also edit labels in KeycodeLabels.h. */ POLICY_FLAG_WAKE = 0x00000001, POLICY_FLAG_WAKE_DROPPED = 0x00000002, POLICY_FLAG_SHIFT = 0x00000004, POLICY_FLAG_CAPS_LOCK = 0x00000008, POLICY_FLAG_ALT = 0x00000010, POLICY_FLAG_ALT_GR = 0x00000020, POLICY_FLAG_MENU = 0x00000040, POLICY_FLAG_LAUNCHER = 0x00000080, POLICY_FLAG_VIRTUAL = 0x00000100, POLICY_FLAG_FUNCTION = 0x00000200, POLICY_FLAG_RAW_MASK = 0x0000ffff, /* These flags are set by the input dispatcher. */ // Indicates that the input event was injected. POLICY_FLAG_INJECTED = 0x01000000, // Indicates that the input event is from a trusted source such as a directly attached // input device or an application with system-wide event injection permission. POLICY_FLAG_TRUSTED = 0x02000000, // Indicates that the input event has passed through an input filter. POLICY_FLAG_FILTERED = 0x04000000, // Disables automatic key repeating behavior. POLICY_FLAG_DISABLE_KEY_REPEAT = 0x08000000, /* These flags are set by the input reader policy as it intercepts each event. */ // Indicates that the screen was off when the event was received and the event // should wake the device. POLICY_FLAG_WOKE_HERE = 0x10000000, // Indicates that the screen was dim when the event was received and the event // should brighten the device. POLICY_FLAG_BRIGHT_HERE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /* * Pointer coordinate data. */ struct PointerCoords { enum { MAX_AXES = 14 }; // 14 so that sizeof(PointerCoords) == 64 // Bitfield of axes that are present in this structure. uint64_t bits; // Values of axes that are stored in this structure packed in order by axis id // for each axis that is present in the structure according to 'bits'. float values[MAX_AXES]; inline void clear() { BitSet64::clear(bits); } bool isEmpty() const { return BitSet64::isEmpty(bits); } float getAxisValue(int32_t axis) const; status_t setAxisValue(int32_t axis, float value); void scale(float scale); void applyOffset(float xOffset, float yOffset); inline float getX() const { return getAxisValue(AMOTION_EVENT_AXIS_X); } inline float getY() const { return getAxisValue(AMOTION_EVENT_AXIS_Y); } #ifdef HAVE_ANDROID_OS status_t readFromParcel(Parcel* parcel); status_t writeToParcel(Parcel* parcel) const; #endif bool operator==(const PointerCoords& other) const; inline bool operator!=(const PointerCoords& other) const { return !(*this == other); } void copyFrom(const PointerCoords& other); private: void tooManyAxes(int axis); }; /* * Pointer property data. */ struct PointerProperties { // The id of the pointer. int32_t id; // The pointer tool type. int32_t toolType; inline void clear() { id = -1; toolType = 0; } bool operator==(const PointerProperties& other) const; inline bool operator!=(const PointerProperties& other) const { return !(*this == other); } void copyFrom(const PointerProperties& other); }; /* * Input events. */ class InputEvent : public AInputEvent { public: virtual ~InputEvent() { } virtual int32_t getType() const = 0; inline int32_t getDeviceId() const { return mDeviceId; } inline int32_t getSource() const { return mSource; } inline void setSource(int32_t source) { mSource = source; } protected: void initialize(int32_t deviceId, int32_t source); void initialize(const InputEvent& from); int32_t mDeviceId; int32_t mSource; }; /* * Key events. */ class KeyEvent : public InputEvent { public: virtual ~KeyEvent() { } virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; } inline int32_t getAction() const { return mAction; } inline int32_t getFlags() const { return mFlags; } inline void setFlags(int32_t flags) { mFlags = flags; } inline int32_t getKeyCode() const { return mKeyCode; } inline int32_t getScanCode() const { return mScanCode; } inline int32_t getMetaState() const { return mMetaState; } inline int32_t getRepeatCount() const { return mRepeatCount; } inline nsecs_t getDownTime() const { return mDownTime; } inline nsecs_t getEventTime() const { return mEventTime; } // Return true if this event may have a default action implementation. static bool hasDefaultAction(int32_t keyCode); bool hasDefaultAction() const; // Return true if this event represents a system key. static bool isSystemKey(int32_t keyCode); bool isSystemKey() const; void initialize( int32_t deviceId, int32_t source, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); void initialize(const KeyEvent& from); protected: int32_t mAction; int32_t mFlags; int32_t mKeyCode; int32_t mScanCode; int32_t mMetaState; int32_t mRepeatCount; nsecs_t mDownTime; nsecs_t mEventTime; }; /* * Motion events. */ class MotionEvent : public InputEvent { public: virtual ~MotionEvent() { } virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; } inline int32_t getAction() const { return mAction; } inline int32_t getActionMasked() const { return mAction & AMOTION_EVENT_ACTION_MASK; } inline int32_t getActionIndex() const { return (mAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; } inline void setAction(int32_t action) { mAction = action; } inline int32_t getFlags() const { return mFlags; } inline void setFlags(int32_t flags) { mFlags = flags; } inline int32_t getEdgeFlags() const { return mEdgeFlags; } inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; } inline int32_t getMetaState() const { return mMetaState; } inline void setMetaState(int32_t metaState) { mMetaState = metaState; } inline int32_t getButtonState() const { return mButtonState; } inline float getXOffset() const { return mXOffset; } inline float getYOffset() const { return mYOffset; } inline float getXPrecision() const { return mXPrecision; } inline float getYPrecision() const { return mYPrecision; } inline nsecs_t getDownTime() const { return mDownTime; } inline void setDownTime(nsecs_t downTime) { mDownTime = downTime; } inline size_t getPointerCount() const { return mPointerProperties.size(); } inline const PointerProperties* getPointerProperties(size_t pointerIndex) const { return &mPointerProperties[pointerIndex]; } inline int32_t getPointerId(size_t pointerIndex) const { return mPointerProperties[pointerIndex].id; } inline int32_t getToolType(size_t pointerIndex) const { return mPointerProperties[pointerIndex].toolType; } inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; } const PointerCoords* getRawPointerCoords(size_t pointerIndex) const; float getRawAxisValue(int32_t axis, size_t pointerIndex) const; inline float getRawX(size_t pointerIndex) const { return getRawAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex); } inline float getRawY(size_t pointerIndex) const { return getRawAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex); } float getAxisValue(int32_t axis, size_t pointerIndex) const; inline float getX(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex); } inline float getY(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex); } inline float getPressure(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pointerIndex); } inline float getSize(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_SIZE, pointerIndex); } inline float getTouchMajor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex); } inline float getTouchMinor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex); } inline float getToolMajor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex); } inline float getToolMinor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex); } inline float getOrientation(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex); } inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; } inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const { return mSampleEventTimes[historicalIndex]; } const PointerCoords* getHistoricalRawPointerCoords( size_t pointerIndex, size_t historicalIndex) const; float getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const; inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawAxisValue( AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex); } inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawAxisValue( AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex); } float getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const; inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex); } inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex); } inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historicalIndex); } inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_SIZE, pointerIndex, historicalIndex); } inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historicalIndex); } inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historicalIndex); } inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historicalIndex); } inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historicalIndex); } inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historicalIndex); } ssize_t findPointerIndex(int32_t pointerId) const; void initialize( int32_t deviceId, int32_t source, int32_t action, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, float xOffset, float yOffset, float xPrecision, float yPrecision, nsecs_t downTime, nsecs_t eventTime, size_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); void copyFrom(const MotionEvent* other, bool keepHistory); void addSample( nsecs_t eventTime, const PointerCoords* pointerCoords); void offsetLocation(float xOffset, float yOffset); void scale(float scaleFactor); // Apply 3x3 perspective matrix transformation. // Matrix is in row-major form and compatible with SkMatrix. void transform(const float matrix[9]); #ifdef HAVE_ANDROID_OS status_t readFromParcel(Parcel* parcel); status_t writeToParcel(Parcel* parcel) const; #endif static bool isTouchEvent(int32_t source, int32_t action); inline bool isTouchEvent() const { return isTouchEvent(mSource, mAction); } // Low-level accessors. inline const PointerProperties* getPointerProperties() const { return mPointerProperties.array(); } inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.array(); } inline const PointerCoords* getSamplePointerCoords() const { return mSamplePointerCoords.array(); } protected: int32_t mAction; int32_t mFlags; int32_t mEdgeFlags; int32_t mMetaState; int32_t mButtonState; float mXOffset; float mYOffset; float mXPrecision; float mYPrecision; nsecs_t mDownTime; Vector mPointerProperties; Vector mSampleEventTimes; Vector mSamplePointerCoords; }; /* * Input event factory. */ class InputEventFactoryInterface { protected: virtual ~InputEventFactoryInterface() { } public: InputEventFactoryInterface() { } virtual KeyEvent* createKeyEvent() = 0; virtual MotionEvent* createMotionEvent() = 0; }; /* * A simple input event factory implementation that uses a single preallocated instance * of each type of input event that are reused for each request. */ class PreallocatedInputEventFactory : public InputEventFactoryInterface { public: PreallocatedInputEventFactory() { } virtual ~PreallocatedInputEventFactory() { } virtual KeyEvent* createKeyEvent() { return & mKeyEvent; } virtual MotionEvent* createMotionEvent() { return & mMotionEvent; } private: KeyEvent mKeyEvent; MotionEvent mMotionEvent; }; /* * An input event factory implementation that maintains a pool of input events. */ class PooledInputEventFactory : public InputEventFactoryInterface { public: PooledInputEventFactory(size_t maxPoolSize = 20); virtual ~PooledInputEventFactory(); virtual KeyEvent* createKeyEvent(); virtual MotionEvent* createMotionEvent(); void recycle(InputEvent* event); private: const size_t mMaxPoolSize; Vector mKeyEventPool; Vector mMotionEventPool; }; } // namespace android #endif // _LIBINPUT_INPUT_H