/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "GLLogger" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "gl_logger.h" #undef NELEM #define NELEM(x) (sizeof(x)/sizeof(*(x))) // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- template static int binarySearch(T const sortedArray[], int first, int last, EGLint key) { while (first <= last) { int mid = (first + last) / 2; if (key > sortedArray[mid].key) { first = mid + 1; } else if (key < sortedArray[mid].key) { last = mid - 1; } else { return mid; } } return -1; } struct pair_t { const char* name; int key; }; static const pair_t gEnumMap[] = { #define GLENUM(NAME, VALUE) { #NAME, VALUE }, #include "gl_enums.in" #undef GLENUM }; // ---------------------------------------------------------------------------- template class GLLogValue { public: GLLogValue(TYPE value) : mValue(value) { } const TYPE& getValue() const { return mValue; } String8 toString() const { return convertToString(mValue); } private: const TYPE& mValue; String8 convertToString(unsigned int v) const { char buf[16]; snprintf(buf, 16, "%u", v); return String8(buf); } String8 convertToString(unsigned long v) const { char buf[16]; snprintf(buf, 16, "%lu", v); return String8(buf); } String8 convertToString(int v) const { char buf[16]; snprintf(buf, 16, "%d", v); return String8(buf); } String8 convertToString(long v) const { char buf[16]; snprintf(buf, 16, "%ld", v); return String8(buf); } String8 convertToString(float v) const { char buf[16]; snprintf(buf, 16, "%f", v); return String8(buf); } String8 convertToString(void const* v) const { char buf[16]; snprintf(buf, 16, "%p", v); return String8(buf); } }; class GLLogEnum : public GLLogValue { public: GLLogEnum(GLenum v) : GLLogValue(v) { } String8 toString() const { GLenum v = getValue(); int i = binarySearch(gEnumMap, 0, NELEM(gEnumMap)-1, v); if (i >= 0) { return String8(gEnumMap[i].name); } else { char buf[16]; snprintf(buf, 16, "0x%04x", v); return String8(buf); } } }; class GLLogClearBitfield : public GLLogValue { public: GLLogClearBitfield(GLbitfield v) : GLLogValue(v) { } String8 toString() const { char buf[16]; snprintf(buf, 16, "0x%08x", getValue()); return String8(buf); } }; class GLLogBool : public GLLogValue { public: GLLogBool(GLboolean v) : GLLogValue(v) { } String8 toString() const { GLboolean v = getValue(); if (v == GL_TRUE) return String8("GL_TRUE"); if (v == GL_FALSE) return String8("GL_FALSE"); return GLLogValue::toString(); } }; class GLLogFixed : public GLLogValue { public: GLLogFixed(GLfixed v) : GLLogValue(v) { } String8 toString() const { char buf[16]; snprintf(buf, 16, "0x%08x", getValue()); return String8(buf); } }; template class GLLogBuffer : public GLLogValue { public: GLLogBuffer(TYPE* buffer, size_t count = -1) : GLLogValue(buffer) { // output buffer } GLLogBuffer(TYPE const* buffer, size_t count = -1) : GLLogValue(const_cast(buffer)) { // input buffer } }; class GLLog { public: GLLog(const char* name) : mNumParams(0) { mString.append(name); mString.append("("); } ~GLLog() { LOGD("%s);", mString.string()); } GLLog& operator << (unsigned char v) { return *this << GLLogValue(v); } GLLog& operator << (short v) { return *this << GLLogValue(v); } GLLog& operator << (unsigned int v) { return *this << GLLogValue(v); } GLLog& operator << (int v) { return *this << GLLogValue(v); } GLLog& operator << (long v) { return *this << GLLogValue(v); } GLLog& operator << (unsigned long v) { return *this << GLLogValue(v); } GLLog& operator << (float v) { return *this << GLLogValue(v); } GLLog& operator << (const void* v) { return *this << GLLogValue(v); } template GLLog& operator << (const TYPE& rhs) { if (mNumParams > 0) mString.append(", "); mString.append(rhs.toString()); mNumParams++; return *this; } const String8& string() const { return mString; } private: GLLog(const GLLog&); String8 mString; int mNumParams; }; #define API_ENTRY(api) log_##api #define CALL_GL_API(_x, ...) #define CALL_GL_API_RETURN(_x, ...) return(0); void API_ENTRY(glActiveTexture)(GLenum texture) { CALL_GL_API(glActiveTexture, texture); GLLog("glActiveTexture") << GLLogEnum(texture); } void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) { CALL_GL_API(glAlphaFunc, func, ref); GLLog("glAlphaFunc") << GLLogEnum(func) << ref; } void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) { CALL_GL_API(glAlphaFuncx, func, ref); GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref); } void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { CALL_GL_API(glBindTexture, target, texture); GLLog("glBindTexture") << GLLogEnum(target) << texture; } void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { CALL_GL_API(glBlendFunc, sfactor, dfactor); GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor); } void API_ENTRY(glClear)(GLbitfield mask) { CALL_GL_API(glClear, mask); GLLog("glClear") << GLLogClearBitfield(mask); } void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { CALL_GL_API(glClearColor, red, green, blue, alpha); GLLog("glClearColor") << red << green << blue << alpha; } void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { CALL_GL_API(glClearColorx, red, green, blue, alpha); GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha); } void API_ENTRY(glClearDepthf)(GLclampf depth) { CALL_GL_API(glClearDepthf, depth); GLLog("glClearDepthf") << depth; } void API_ENTRY(glClearDepthx)(GLclampx depth) { CALL_GL_API(glClearDepthx, depth); GLLog("glClearDepthx") << GLLogFixed(depth); } void API_ENTRY(glClearStencil)(GLint s) { CALL_GL_API(glClearStencil, s); GLLog("glClearStencil") << s; } void API_ENTRY(glClientActiveTexture)(GLenum texture) { CALL_GL_API(glClientActiveTexture, texture); GLLog("glClientActiveTexture") << GLLogEnum(texture); } void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { CALL_GL_API(glColor4f, red, green, blue, alpha); GLLog("glColor4f") << red << green << blue << alpha; } void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { CALL_GL_API(glColor4x, red, green, blue, alpha); GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha); } void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { CALL_GL_API(glColorMask, r, g, b, a); GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a); } void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { CALL_GL_API(glColorPointer, size, type, stride, ptr); GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr; } void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); GLLog("glCompressedTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat) << width << height << border << imageSize << data; } void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); GLLog("glCompressedTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset << width << height << GLLogEnum(format) << imageSize << data; } void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border); GLLog("glCopyTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat) << x << y << width << height << border; } void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height); GLLog("glCopyTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset << x << y << width << height; } void API_ENTRY(glCullFace)(GLenum mode) { CALL_GL_API(glCullFace, mode); GLLog("glCullFace") << GLLogEnum(mode); } void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { CALL_GL_API(glDeleteTextures, n, textures); GLLog("glDeleteTextures") << n << GLLogBuffer(textures, n); } void API_ENTRY(glDepthFunc)(GLenum func) { CALL_GL_API(glDepthFunc, func); GLLog("glDepthFunc") << GLLogEnum(func); } void API_ENTRY(glDepthMask)(GLboolean flag) { CALL_GL_API(glDepthMask, flag); GLLog("glDepthMask") << GLLogBool(flag); } void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { CALL_GL_API(glDepthRangef, zNear, zFar); GLLog("glDepthRangef") << zNear << zFar; } void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) { CALL_GL_API(glDepthRangex, zNear, zFar); GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar); } void API_ENTRY(glDisable)(GLenum cap) { CALL_GL_API(glDisable, cap); GLLog("glDisable") << GLLogEnum(cap); } void API_ENTRY(glDisableClientState)(GLenum array) { CALL_GL_API(glDisableClientState, array); GLLog("glDisableClientState") << GLLogEnum(array); } void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { CALL_GL_API(glDrawArrays, mode, first, count); GLLog("glDrawArrays") << GLLogEnum(mode) << first << count; } void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { CALL_GL_API(glDrawElements, mode, count, type, indices); GLLog log("glDrawElements"); log << GLLogEnum(mode) << count << GLLogEnum(type); if (type == GL_UNSIGNED_BYTE) { log << GLLogBuffer(static_cast(indices), count); } else { log << GLLogBuffer(static_cast(indices), count); } log; } void API_ENTRY(glEnable)(GLenum cap) { CALL_GL_API(glEnable, cap); GLLog("glEnable") << GLLogEnum(cap); } void API_ENTRY(glEnableClientState)(GLenum array) { CALL_GL_API(glEnableClientState, array); GLLog("glEnableClientState") << GLLogEnum(array); } void API_ENTRY(glFinish)(void) { CALL_GL_API(glFinish); GLLog("glFinish"); } void API_ENTRY(glFlush)(void) { CALL_GL_API(glFlush); GLLog("glFlush"); } void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { CALL_GL_API(glFogf, pname, param); GLLog("glFogf") << GLLogEnum(pname) << param; } void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { CALL_GL_API(glFogfv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { CALL_GL_API(glFogx, pname, param); GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) { CALL_GL_API(glFogxv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glFrontFace)(GLenum mode) { CALL_GL_API(glFrontFace, mode); GLLog("glFrontFace") << GLLogEnum(mode); } void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar); GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar; } void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar); GLLog("glFrustumx") << GLLogFixed(left) << GLLogFixed(right) << GLLogFixed(bottom) << GLLogFixed(top) << GLLogFixed(zNear) << GLLogFixed(zFar); } void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { CALL_GL_API(glGenTextures, n, textures); GLLog("glGenTextures") << n << GLLogBuffer(textures, n); } GLenum API_ENTRY(glGetError)(void) { GLLog("glGetError"); CALL_GL_API_RETURN(glGetError); } void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) { CALL_GL_API(glGetIntegerv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer(params); } const GLubyte * API_ENTRY(glGetString)(GLenum name) { GLLog("glGetString") << GLLogEnum(name); CALL_GL_API_RETURN(glGetString, name); } void API_ENTRY(glHint)(GLenum target, GLenum mode) { CALL_GL_API(glHint, target, mode); GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode); } void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { CALL_GL_API(glLightModelf, pname, param); GLLog("glLightModelf") << GLLogEnum(pname) << param; } void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { CALL_GL_API(glLightModelfv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { CALL_GL_API(glLightModelx, pname, param); GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) { CALL_GL_API(glLightModelxv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { CALL_GL_API(glLightf, light, pname, param); GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param; } void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { CALL_GL_API(glLightfv, light, pname, params); // XXX: we need to compute the size of this buffer GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { CALL_GL_API(glLightx, light, pname, param); GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { CALL_GL_API(glLightxv, light, pname, params); // XXX: we need to compute the size of this buffer GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glLineWidth)(GLfloat width) { CALL_GL_API(glLineWidth, width); GLLog("glLineWidth") << width; } void API_ENTRY(glLineWidthx)(GLfixed width) { CALL_GL_API(glLineWidthx, width); GLLog("glLineWidth") << GLLogFixed(width); } void API_ENTRY(glLoadIdentity)(void) { CALL_GL_API(glLoadIdentity); GLLog("glLoadIdentity"); } void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { CALL_GL_API(glLoadMatrixf, m); GLLog("glLoadMatrixf") << GLLogBuffer(m, 16); } void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { CALL_GL_API(glLoadMatrixx, m); GLLog("glLoadMatrixx") << GLLogBuffer(m, 16); } void API_ENTRY(glLogicOp)(GLenum opcode) { CALL_GL_API(glLogicOp, opcode); GLLog("glLogicOp") << GLLogEnum(opcode); } void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { CALL_GL_API(glMaterialf, face, pname, param); GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param; } void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { CALL_GL_API(glMaterialfv, face, pname, params); // XXX: we need to compute the size of this buffer GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { CALL_GL_API(glMaterialx, face, pname, param); GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) { CALL_GL_API(glMaterialxv, face, pname, params); // XXX: we need to compute the size of this buffer GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glMatrixMode)(GLenum mode) { CALL_GL_API(glMatrixMode, mode); GLLog("glMatrixMode") << GLLogEnum(mode); } void API_ENTRY(glMultMatrixf)(const GLfloat *m) { CALL_GL_API(glMultMatrixf, m); GLLog("glMultMatrixf") << GLLogBuffer(m, 16); } void API_ENTRY(glMultMatrixx)(const GLfixed *m) { CALL_GL_API(glMultMatrixx, m); GLLog("glMultMatrixx") << GLLogBuffer(m, 16); } void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q; } void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q); GLLog("glMultiTexCoord4x") << GLLogEnum(target) << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q); } void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { CALL_GL_API(glNormal3f, nx, ny, nz); GLLog("glNormal3f") << nx << ny << nz; } void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { CALL_GL_API(glNormal3x, nx, ny, nz); GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz); } void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) { CALL_GL_API(glNormalPointer, type, stride, pointer); GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer; } void API_ENTRY(glOrthof)( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar); GLLog("glOrthof") << left << right << bottom << top << zNear << zFar; } void API_ENTRY(glOrthox)( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar); GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right) << GLLogFixed(bottom) << GLLogFixed(top) << GLLogFixed(zNear) << GLLogFixed(zFar); } void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { CALL_GL_API(glPixelStorei, pname, param); GLLog("glPixelStorei") << GLLogEnum(pname) << param; } void API_ENTRY(glPointSize)(GLfloat size) { CALL_GL_API(glPointSize, size); GLLog("glPointSize") << size; } void API_ENTRY(glPointSizex)(GLfixed size) { CALL_GL_API(glPointSizex, size); GLLog("glPointSizex") << GLLogFixed(size); } void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { CALL_GL_API(glPolygonOffset, factor, units); GLLog("glPolygonOffset") << factor << units; } void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { CALL_GL_API(glPolygonOffsetx, factor, units); GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units); } void API_ENTRY(glPopMatrix)(void) { CALL_GL_API(glPopMatrix); GLLog("glPopMatrix"); } void API_ENTRY(glPushMatrix)(void) { CALL_GL_API(glPushMatrix); GLLog("glPushMatrix"); } void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); // XXX: we need to compute the size of this buffer GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type) << GLLogBuffer(static_cast(pixels)); } void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { CALL_GL_API(glRotatef, angle, x, y, z); GLLog("glRotatef") << angle << x << y << z; } void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { CALL_GL_API(glRotatex, angle, x, y, z); GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); } void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { CALL_GL_API(glSampleCoverage, value, invert); GLLog("glSampleCoverage") << value << GLLogBool(invert); } void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { CALL_GL_API(glSampleCoveragex, value, invert); GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert); } void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { CALL_GL_API(glScalef, x, y, z); GLLog("glScalef") << x << y << z; } void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { CALL_GL_API(glScalex, x, y, z); GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); } void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { CALL_GL_API(glScissor, x, y, width, height); GLLog("glScissor") << x << y << width << height; } void API_ENTRY(glShadeModel)(GLenum mode) { CALL_GL_API(glShadeModel, mode); GLLog("glShadeModel") << GLLogEnum(mode); } void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { CALL_GL_API(glStencilFunc, func, ref, mask); GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask; } void API_ENTRY(glStencilMask)(GLuint mask) { CALL_GL_API(glStencilMask, mask); GLLog("glStencilMask") << mask; } void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { CALL_GL_API(glStencilOp, fail, zfail, zpass); GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass); } void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer; } void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { CALL_GL_API(glTexEnvf, target, pname, param); GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param; } void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { CALL_GL_API(glTexEnvfv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { CALL_GL_API(glTexEnvx, target, pname, param); GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { CALL_GL_API(glTexEnvxv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat) << width << height << border << GLLogEnum(format) << GLLogEnum(type) << GLLogBuffer( static_cast(pixels)); } void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { CALL_GL_API(glTexParameterf, target, pname, param); GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param; } void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { CALL_GL_API(glTexParameterx, target, pname, param); GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels); GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset << width << height << GLLogEnum(format) << GLLogEnum(type) << GLLogBuffer( static_cast(pixels)); } void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { CALL_GL_API(glTranslatef, x, y, z); GLLog("glTranslatef") << x << y << z; } void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { CALL_GL_API(glTranslatex, x, y, z); GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); } void API_ENTRY(glVertexPointer)( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { CALL_GL_API(glVertexPointer, size, type, stride, pointer); GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer; } void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { CALL_GL_API(glViewport, x, y, width, height); GLLog("glViewport") << x << y << width << height; } // ES 1.1 void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) { CALL_GL_API(glClipPlanef, plane, equation); GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer(equation, 4); } void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { CALL_GL_API(glClipPlanex, plane, equation); GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer(equation, 4); } void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { CALL_GL_API(glBindBuffer, target, buffer); GLLog("glBindBuffer") << GLLogEnum(target) << buffer; } void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { CALL_GL_API(glBufferData, target, size, data, usage); GLLog("glBufferData") << GLLogEnum(target) << size << GLLogBuffer(static_cast(data), size); } void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { CALL_GL_API(glBufferSubData, target, offset, size, data); GLLog("glBufferSubData") << GLLogEnum(target) << offset << size << GLLogBuffer(static_cast(data), size); } void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) { CALL_GL_API(glDeleteBuffers, n, buffers); GLLog("glDeleteBuffers") << n << GLLogBuffer(buffers, n); } void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) { CALL_GL_API(glGenBuffers, n, buffers); GLLog("glGenBuffers") << n << GLLogBuffer(buffers, n); } void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) { CALL_GL_API(glGetBooleanv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { CALL_GL_API(glGetFixedv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) { CALL_GL_API(glGetFloatv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { CALL_GL_API(glGetPointerv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { // XXX: we need to compute the size of this buffer CALL_GL_API(glGetBufferParameteriv, target, pname, params); GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) { CALL_GL_API(glGetClipPlanef, pname, eqn); GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer(eqn, 4); } void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) { CALL_GL_API(glGetClipPlanex, pname, eqn); GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer(eqn, 4); } void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { CALL_GL_API(glGetLightxv, light, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { CALL_GL_API(glGetLightfv, light, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { CALL_GL_API(glGetMaterialxv, face, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { CALL_GL_API(glGetMaterialfv, face, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) { CALL_GL_API(glGetTexEnvfv, env, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) { CALL_GL_API(glGetTexEnviv, env, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) { CALL_GL_API(glGetTexEnvxv, env, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { CALL_GL_API(glGetTexParameterfv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { CALL_GL_API(glGetTexParameteriv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { CALL_GL_API(glGetTexParameterxv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { GLLog("glIsBuffer") << buffer; CALL_GL_API_RETURN(glIsBuffer, buffer); } GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { GLLog("glIsEnabled") << GLLogEnum(cap); CALL_GL_API_RETURN(glIsEnabled, cap); } GLboolean API_ENTRY(glIsTexture)(GLuint texture) { GLLog("glIsTexture") << texture; CALL_GL_API_RETURN(glIsTexture, texture); } void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { CALL_GL_API(glPointParameterf, pname, param); GLLog("glPointParameterf") << GLLogEnum(pname) << param; } void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { CALL_GL_API(glPointParameterfv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { CALL_GL_API(glPointParameterx, pname, param); GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param); } void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { CALL_GL_API(glPointParameterxv, pname, params); // XXX: we need to compute the size of this buffer GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { CALL_GL_API(glColor4ub, red, green, blue, alpha); GLLog("glColor4ub") << red << green << blue << alpha; } void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { CALL_GL_API(glTexEnvi, target, pname, param); GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param; } void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { CALL_GL_API(glTexEnviv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { CALL_GL_API(glTexParameterfv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { CALL_GL_API(glTexParameteriv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { CALL_GL_API(glTexParameteri, target, pname, param); GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param; } void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { CALL_GL_API(glTexParameterxv, target, pname, params); // XXX: we need to compute the size of this buffer GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer(params); } void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) { CALL_GL_API(glPointSizePointerOES, type, stride, pointer); GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer; } // Extensions void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) { CALL_GL_API(glDrawTexsOES, x, y, z, w, h); GLLog("glDrawTexsOES") << x << y << z << w << h; } void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) { CALL_GL_API(glDrawTexiOES, x, y, z, w, h); GLLog("glDrawTexiOES") << x << y << z << w << h; } void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) { CALL_GL_API(glDrawTexfOES, x, y, z, w, h); GLLog("glDrawTexfOES") << x << y << z << w << h; } void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { CALL_GL_API(glDrawTexxOES, x, y, z, w, h); GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h); } void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) { CALL_GL_API(glDrawTexsvOES, coords); GLLog("glDrawTexsvOES") << GLLogBuffer(coords, 5); } void API_ENTRY(glDrawTexivOES)(const GLint* coords) { CALL_GL_API(glDrawTexivOES, coords); GLLog("glDrawTexivOES") << GLLogBuffer(coords, 5); } void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) { CALL_GL_API(glDrawTexfvOES, coords); GLLog("glDrawTexfvOES") << GLLogBuffer(coords, 5); } void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) { CALL_GL_API(glDrawTexxvOES, coords); GLLog("glDrawTexxvOES") << GLLogBuffer(coords, 5); } GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) { GLLog("glQueryMatrixxOES") << GLLogBuffer(mantissa, 16) << GLLogBuffer(exponent, 16); CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------