/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Client.h" #include "clz.h" #include "Colorizer.h" #include "DdmConnection.h" #include "DisplayDevice.h" #include "DispSync.h" #include "EventControlThread.h" #include "EventThread.h" #include "Layer.h" #include "LayerDim.h" #include "SurfaceFlinger.h" #include "DisplayHardware/FramebufferSurface.h" #include "DisplayHardware/HWComposer.h" #include "DisplayHardware/VirtualDisplaySurface.h" #include "Effects/Daltonizer.h" #include "RenderEngine/RenderEngine.h" #include #define DISPLAY_COUNT 1 /* * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all * black pixels. */ #define DEBUG_SCREENSHOTS false EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); namespace android { // This is the phase offset in nanoseconds of the software vsync event // relative to the vsync event reported by HWComposer. The software vsync // event is when SurfaceFlinger and Choreographer-based applications run each // frame. // // This phase offset allows adjustment of the minimum latency from application // wake-up (by Choregographer) time to the time at which the resulting window // image is displayed. This value may be either positive (after the HW vsync) // or negative (before the HW vsync). Setting it to 0 will result in a // minimum latency of two vsync periods because the app and SurfaceFlinger // will run just after the HW vsync. Setting it to a positive number will // result in the minimum latency being: // // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) // // Note that reducing this latency makes it more likely for the applications // to not have their window content image ready in time. When this happens // the latency will end up being an additional vsync period, and animations // will hiccup. Therefore, this latency should be tuned somewhat // conservatively (or at least with awareness of the trade-off being made). static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS; // This is the phase offset at which SurfaceFlinger's composition runs. static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS; // --------------------------------------------------------------------------- const String16 sHardwareTest("android.permission.HARDWARE_TEST"); const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); const String16 sDump("android.permission.DUMP"); // --------------------------------------------------------------------------- SurfaceFlinger::SurfaceFlinger() : BnSurfaceComposer(), mTransactionFlags(0), mTransactionPending(false), mAnimTransactionPending(false), mLayersRemoved(false), mRepaintEverything(0), mRenderEngine(NULL), mBootTime(systemTime()), mVisibleRegionsDirty(false), mHwWorkListDirty(false), mAnimCompositionPending(false), mDebugRegion(0), mDebugDDMS(0), mDebugDisableHWC(0), mDebugDisableTransformHint(0), mDebugInSwapBuffers(0), mLastSwapBufferTime(0), mDebugInTransaction(0), mLastTransactionTime(0), mBootFinished(false), mPrimaryHWVsyncEnabled(false), mHWVsyncAvailable(false), mDaltonize(false), mHasColorMatrix(false) { ALOGI("SurfaceFlinger is starting"); // debugging stuff... char value[PROPERTY_VALUE_MAX]; property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); mGpuToCpuSupported = !atoi(value); property_get("debug.sf.showupdates", value, "0"); mDebugRegion = atoi(value); property_get("debug.sf.ddms", value, "0"); mDebugDDMS = atoi(value); if (mDebugDDMS) { if (!startDdmConnection()) { // start failed, and DDMS debugging not enabled mDebugDDMS = 0; } } ALOGI_IF(mDebugRegion, "showupdates enabled"); ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); } void SurfaceFlinger::onFirstRef() { mEventQueue.init(this); } SurfaceFlinger::~SurfaceFlinger() { EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(display); } void SurfaceFlinger::binderDied(const wp& /* who */) { // the window manager died on us. prepare its eulogy. // restore initial conditions (default device unblank, etc) initializeDisplays(); // restart the boot-animation startBootAnim(); } sp SurfaceFlinger::createConnection() { sp bclient; sp client(new Client(this)); status_t err = client->initCheck(); if (err == NO_ERROR) { bclient = client; } return bclient; } sp SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { class DisplayToken : public BBinder { sp flinger; virtual ~DisplayToken() { // no more references, this display must be terminated Mutex::Autolock _l(flinger->mStateLock); flinger->mCurrentState.displays.removeItem(this); flinger->setTransactionFlags(eDisplayTransactionNeeded); } public: DisplayToken(const sp& flinger) : flinger(flinger) { } }; sp token = new DisplayToken(this); Mutex::Autolock _l(mStateLock); DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); info.displayName = displayName; info.isSecure = secure; mCurrentState.displays.add(token, info); return token; } void SurfaceFlinger::destroyDisplay(const sp& display) { Mutex::Autolock _l(mStateLock); ssize_t idx = mCurrentState.displays.indexOfKey(display); if (idx < 0) { ALOGW("destroyDisplay: invalid display token"); return; } const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); if (!info.isVirtualDisplay()) { ALOGE("destroyDisplay called for non-virtual display"); return; } mCurrentState.displays.removeItemsAt(idx); setTransactionFlags(eDisplayTransactionNeeded); } void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { ALOGW_IF(mBuiltinDisplays[type], "Overwriting display token for display type %d", type); mBuiltinDisplays[type] = new BBinder(); DisplayDeviceState info(type); // All non-virtual displays are currently considered secure. info.isSecure = true; mCurrentState.displays.add(mBuiltinDisplays[type], info); } sp SurfaceFlinger::getBuiltInDisplay(int32_t id) { if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); return NULL; } return mBuiltinDisplays[id]; } sp SurfaceFlinger::createGraphicBufferAlloc() { sp gba(new GraphicBufferAlloc()); return gba; } void SurfaceFlinger::bootFinished() { const nsecs_t now = systemTime(); const nsecs_t duration = now - mBootTime; ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); mBootFinished = true; // wait patiently for the window manager death const String16 name("window"); sp window(defaultServiceManager()->getService(name)); if (window != 0) { window->linkToDeath(static_cast(this)); } // stop boot animation // formerly we would just kill the process, but we now ask it to exit so it // can choose where to stop the animation. property_set("service.bootanim.exit", "1"); } void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { class MessageDestroyGLTexture : public MessageBase { RenderEngine& engine; uint32_t texture; public: MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture) : engine(engine), texture(texture) { } virtual bool handler() { engine.deleteTextures(1, &texture); return true; } }; postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); } class DispSyncSource : public VSyncSource, private DispSync::Callback { public: DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync, const char* label) : mValue(0), mPhaseOffset(phaseOffset), mTraceVsync(traceVsync), mVsyncOnLabel(String8::format("VsyncOn-%s", label)), mVsyncEventLabel(String8::format("VSYNC-%s", label)), mDispSync(dispSync) {} virtual ~DispSyncSource() {} virtual void setVSyncEnabled(bool enable) { // Do NOT lock the mutex here so as to avoid any mutex ordering issues // with locking it in the onDispSyncEvent callback. if (enable) { status_t err = mDispSync->addEventListener(mPhaseOffset, static_cast(this)); if (err != NO_ERROR) { ALOGE("error registering vsync callback: %s (%d)", strerror(-err), err); } //ATRACE_INT(mVsyncOnLabel.string(), 1); } else { status_t err = mDispSync->removeEventListener( static_cast(this)); if (err != NO_ERROR) { ALOGE("error unregistering vsync callback: %s (%d)", strerror(-err), err); } //ATRACE_INT(mVsyncOnLabel.string(), 0); } } virtual void setCallback(const sp& callback) { Mutex::Autolock lock(mMutex); mCallback = callback; } private: virtual void onDispSyncEvent(nsecs_t when) { sp callback; { Mutex::Autolock lock(mMutex); callback = mCallback; if (mTraceVsync) { mValue = (mValue + 1) % 2; ATRACE_INT(mVsyncEventLabel.string(), mValue); } } if (callback != NULL) { callback->onVSyncEvent(when); } } int mValue; const nsecs_t mPhaseOffset; const bool mTraceVsync; const String8 mVsyncOnLabel; const String8 mVsyncEventLabel; DispSync* mDispSync; sp mCallback; Mutex mMutex; }; void SurfaceFlinger::init() { ALOGI( "SurfaceFlinger's main thread ready to run. " "Initializing graphics H/W..."); Mutex::Autolock _l(mStateLock); // initialize EGL for the default display mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(mEGLDisplay, NULL, NULL); // Initialize the H/W composer object. There may or may not be an // actual hardware composer underneath. mHwc = new HWComposer(this, *static_cast(this)); // get a RenderEngine for the given display / config (can't fail) mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID()); // retrieve the EGL context that was selected/created mEGLContext = mRenderEngine->getEGLContext(); LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, "couldn't create EGLContext"); // initialize our non-virtual displays for (size_t i=0 ; iisConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { // All non-virtual displays are currently considered secure. bool isSecure = true; createBuiltinDisplayLocked(type); wp token = mBuiltinDisplays[i]; sp producer; sp consumer; BufferQueue::createBufferQueue(&producer, &consumer, new GraphicBufferAlloc()); sp fbs = new FramebufferSurface(*mHwc, i, consumer); int32_t hwcId = allocateHwcDisplayId(type); sp hw = new DisplayDevice(this, type, hwcId, mHwc->getFormat(hwcId), isSecure, token, fbs, producer, mRenderEngine->getEGLConfig()); if (i > DisplayDevice::DISPLAY_PRIMARY) { // FIXME: currently we don't get blank/unblank requests // for displays other than the main display, so we always // assume a connected display is unblanked. ALOGD("marking display %zu as acquired/unblanked", i); hw->setPowerMode(HWC_POWER_MODE_NORMAL); } mDisplays.add(token, hw); } } // make the GLContext current so that we can create textures when creating Layers // (which may happens before we render something) getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); // start the EventThread sp vsyncSrc = new DispSyncSource(&mPrimaryDispSync, vsyncPhaseOffsetNs, true, "app"); mEventThread = new EventThread(vsyncSrc); sp sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync, sfVsyncPhaseOffsetNs, true, "sf"); mSFEventThread = new EventThread(sfVsyncSrc); mEventQueue.setEventThread(mSFEventThread); mEventControlThread = new EventControlThread(this); mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY); // set a fake vsync period if there is no HWComposer if (mHwc->initCheck() != NO_ERROR) { mPrimaryDispSync.setPeriod(16666667); } // initialize our drawing state mDrawingState = mCurrentState; // set initial conditions (e.g. unblank default device) initializeDisplays(); // start boot animation startBootAnim(); } int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ? type : mHwc->allocateDisplayId(); } void SurfaceFlinger::startBootAnim() { // start boot animation property_set("service.bootanim.exit", "0"); property_set("ctl.start", "bootanim"); } size_t SurfaceFlinger::getMaxTextureSize() const { return mRenderEngine->getMaxTextureSize(); } size_t SurfaceFlinger::getMaxViewportDims() const { return mRenderEngine->getMaxViewportDims(); } // ---------------------------------------------------------------------------- bool SurfaceFlinger::authenticateSurfaceTexture( const sp& bufferProducer) const { Mutex::Autolock _l(mStateLock); sp surfaceTextureBinder(IInterface::asBinder(bufferProducer)); return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; } status_t SurfaceFlinger::getDisplayConfigs(const sp& display, Vector* configs) { if (configs == NULL) { return BAD_VALUE; } int32_t type = NAME_NOT_FOUND; for (int i=0 ; i 0) { density = atoi(property); } return density; } public: static int getEmuDensity() { return getDensityFromProperty("qemu.sf.lcd_density"); } static int getBuildDensity() { return getDensityFromProperty("ro.sf.lcd_density"); } }; configs->clear(); const Vector& hwConfigs = getHwComposer().getConfigs(type); for (size_t c = 0; c < hwConfigs.size(); ++c) { const HWComposer::DisplayConfig& hwConfig = hwConfigs[c]; DisplayInfo info = DisplayInfo(); float xdpi = hwConfig.xdpi; float ydpi = hwConfig.ydpi; if (type == DisplayDevice::DISPLAY_PRIMARY) { // The density of the device is provided by a build property float density = Density::getBuildDensity() / 160.0f; if (density == 0) { // the build doesn't provide a density -- this is wrong! // use xdpi instead ALOGE("ro.sf.lcd_density must be defined as a build property"); density = xdpi / 160.0f; } if (Density::getEmuDensity()) { // if "qemu.sf.lcd_density" is specified, it overrides everything xdpi = ydpi = density = Density::getEmuDensity(); density /= 160.0f; } info.density = density; // TODO: this needs to go away (currently needed only by webkit) sp hw(getDefaultDisplayDevice()); info.orientation = hw->getOrientation(); } else { // TODO: where should this value come from? static const int TV_DENSITY = 213; info.density = TV_DENSITY / 160.0f; info.orientation = 0; } info.w = hwConfig.width; info.h = hwConfig.height; info.xdpi = xdpi; info.ydpi = ydpi; info.fps = float(1e9 / hwConfig.refresh); info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS; // This is how far in advance a buffer must be queued for // presentation at a given time. If you want a buffer to appear // on the screen at time N, you must submit the buffer before // (N - presentationDeadline). // // Normally it's one full refresh period (to give SF a chance to // latch the buffer), but this can be reduced by configuring a // DispSync offset. Any additional delays introduced by the hardware // composer or panel must be accounted for here. // // We add an additional 1ms to allow for processing time and // differences between the ideal and actual refresh rate. info.presentationDeadline = hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000; // All non-virtual displays are currently considered secure. info.secure = true; configs->push_back(info); } return NO_ERROR; } status_t SurfaceFlinger::getDisplayStats(const sp& /* display */, DisplayStatInfo* stats) { if (stats == NULL) { return BAD_VALUE; } // FIXME for now we always return stats for the primary display memset(stats, 0, sizeof(*stats)); stats->vsyncTime = mPrimaryDispSync.computeNextRefresh(0); stats->vsyncPeriod = mPrimaryDispSync.getPeriod(); return NO_ERROR; } int SurfaceFlinger::getActiveConfig(const sp& display) { sp device(getDisplayDevice(display)); if (device != NULL) { return device->getActiveConfig(); } return BAD_VALUE; } void SurfaceFlinger::setActiveConfigInternal(const sp& hw, int mode) { ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), this); int32_t type = hw->getDisplayType(); int currentMode = hw->getActiveConfig(); if (mode == currentMode) { ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode); return; } if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { ALOGW("Trying to set config for virtual display"); return; } hw->setActiveConfig(mode); getHwComposer().setActiveConfig(type, mode); } status_t SurfaceFlinger::setActiveConfig(const sp& display, int mode) { class MessageSetActiveConfig: public MessageBase { SurfaceFlinger& mFlinger; sp mDisplay; int mMode; public: MessageSetActiveConfig(SurfaceFlinger& flinger, const sp& disp, int mode) : mFlinger(flinger), mDisplay(disp) { mMode = mode; } virtual bool handler() { Vector configs; mFlinger.getDisplayConfigs(mDisplay, &configs); if(mMode < 0 || static_cast(mMode) >= configs.size()) { ALOGE("Attempt to set active config = %d for display with %zu configs", mMode, configs.size()); } sp hw(mFlinger.getDisplayDevice(mDisplay)); if (hw == NULL) { ALOGE("Attempt to set active config = %d for null display %p", mMode, mDisplay.get()); } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { ALOGW("Attempt to set active config = %d for virtual display", mMode); } else { mFlinger.setActiveConfigInternal(hw, mMode); } return true; } }; sp msg = new MessageSetActiveConfig(*this, display, mode); postMessageSync(msg); return NO_ERROR; } status_t SurfaceFlinger::clearAnimationFrameStats() { Mutex::Autolock _l(mStateLock); mAnimFrameTracker.clearStats(); return NO_ERROR; } status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { Mutex::Autolock _l(mStateLock); mAnimFrameTracker.getStats(outStats); return NO_ERROR; } // ---------------------------------------------------------------------------- sp SurfaceFlinger::createDisplayEventConnection() { return mEventThread->createEventConnection(); } // ---------------------------------------------------------------------------- void SurfaceFlinger::waitForEvent() { mEventQueue.waitMessage(); } void SurfaceFlinger::signalTransaction() { mEventQueue.invalidate(); } void SurfaceFlinger::signalLayerUpdate() { mEventQueue.invalidate(); } void SurfaceFlinger::signalRefresh() { mEventQueue.refresh(); } status_t SurfaceFlinger::postMessageAsync(const sp& msg, nsecs_t reltime, uint32_t /* flags */) { return mEventQueue.postMessage(msg, reltime); } status_t SurfaceFlinger::postMessageSync(const sp& msg, nsecs_t reltime, uint32_t /* flags */) { status_t res = mEventQueue.postMessage(msg, reltime); if (res == NO_ERROR) { msg->wait(); } return res; } void SurfaceFlinger::run() { do { waitForEvent(); } while (true); } void SurfaceFlinger::enableHardwareVsync() { Mutex::Autolock _l(mHWVsyncLock); if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { mPrimaryDispSync.beginResync(); //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); mEventControlThread->setVsyncEnabled(true); mPrimaryHWVsyncEnabled = true; } } void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) { Mutex::Autolock _l(mHWVsyncLock); if (makeAvailable) { mHWVsyncAvailable = true; } else if (!mHWVsyncAvailable) { ALOGE("resyncToHardwareVsync called when HW vsync unavailable"); return; } const nsecs_t period = getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); mPrimaryDispSync.reset(); mPrimaryDispSync.setPeriod(period); if (!mPrimaryHWVsyncEnabled) { mPrimaryDispSync.beginResync(); //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); mEventControlThread->setVsyncEnabled(true); mPrimaryHWVsyncEnabled = true; } } void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) { Mutex::Autolock _l(mHWVsyncLock); if (mPrimaryHWVsyncEnabled) { //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false); mEventControlThread->setVsyncEnabled(false); mPrimaryDispSync.endResync(); mPrimaryHWVsyncEnabled = false; } if (makeUnavailable) { mHWVsyncAvailable = false; } } void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { bool needsHwVsync = false; { // Scope for the lock Mutex::Autolock _l(mHWVsyncLock); if (type == 0 && mPrimaryHWVsyncEnabled) { needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp); } } if (needsHwVsync) { enableHardwareVsync(); } else { disableHardwareVsync(false); } } void SurfaceFlinger::onHotplugReceived(int type, bool connected) { if (mEventThread == NULL) { // This is a temporary workaround for b/7145521. A non-null pointer // does not mean EventThread has finished initializing, so this // is not a correct fix. ALOGW("WARNING: EventThread not started, ignoring hotplug"); return; } if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { Mutex::Autolock _l(mStateLock); if (connected) { createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); } else { mCurrentState.displays.removeItem(mBuiltinDisplays[type]); mBuiltinDisplays[type].clear(); } setTransactionFlags(eDisplayTransactionNeeded); // Defer EventThread notification until SF has updated mDisplays. } } void SurfaceFlinger::eventControl(int disp, int event, int enabled) { ATRACE_CALL(); getHwComposer().eventControl(disp, event, enabled); } void SurfaceFlinger::onMessageReceived(int32_t what) { ATRACE_CALL(); switch (what) { case MessageQueue::TRANSACTION: handleMessageTransaction(); break; case MessageQueue::INVALIDATE: handleMessageTransaction(); handleMessageInvalidate(); signalRefresh(); break; case MessageQueue::REFRESH: handleMessageRefresh(); break; } } void SurfaceFlinger::handleMessageTransaction() { uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); if (transactionFlags) { handleTransaction(transactionFlags); } } void SurfaceFlinger::handleMessageInvalidate() { ATRACE_CALL(); handlePageFlip(); } void SurfaceFlinger::handleMessageRefresh() { ATRACE_CALL(); preComposition(); rebuildLayerStacks(); setUpHWComposer(); doDebugFlashRegions(); doComposition(); postComposition(); } void SurfaceFlinger::doDebugFlashRegions() { // is debugging enabled if (CC_LIKELY(!mDebugRegion)) return; const bool repaintEverything = mRepaintEverything; for (size_t dpy=0 ; dpy& hw(mDisplays[dpy]); if (hw->isDisplayOn()) { // transform the dirty region into this screen's coordinate space const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); if (!dirtyRegion.isEmpty()) { // redraw the whole screen doComposeSurfaces(hw, Region(hw->bounds())); // and draw the dirty region const int32_t height = hw->getHeight(); RenderEngine& engine(getRenderEngine()); engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1); hw->compositionComplete(); hw->swapBuffers(getHwComposer()); } } } postFramebuffer(); if (mDebugRegion > 1) { usleep(mDebugRegion * 1000); } HWComposer& hwc(getHwComposer()); if (hwc.initCheck() == NO_ERROR) { status_t err = hwc.prepare(); ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); } } void SurfaceFlinger::preComposition() { bool needExtraInvalidate = false; const LayerVector& layers(mDrawingState.layersSortedByZ); const size_t count = layers.size(); for (size_t i=0 ; ionPreComposition()) { needExtraInvalidate = true; } } if (needExtraInvalidate) { signalLayerUpdate(); } } void SurfaceFlinger::postComposition() { const LayerVector& layers(mDrawingState.layersSortedByZ); const size_t count = layers.size(); for (size_t i=0 ; ionPostComposition(); } const HWComposer& hwc = getHwComposer(); sp presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); if (presentFence->isValid()) { if (mPrimaryDispSync.addPresentFence(presentFence)) { enableHardwareVsync(); } else { disableHardwareVsync(false); } } if (kIgnorePresentFences) { const sp hw(getDefaultDisplayDevice()); if (hw->isDisplayOn()) { enableHardwareVsync(); } } if (mAnimCompositionPending) { mAnimCompositionPending = false; if (presentFence->isValid()) { mAnimFrameTracker.setActualPresentFence(presentFence); } else { // The HWC doesn't support present fences, so use the refresh // timestamp instead. nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); mAnimFrameTracker.setActualPresentTime(presentTime); } mAnimFrameTracker.advanceFrame(); } } void SurfaceFlinger::rebuildLayerStacks() { // rebuild the visible layer list per screen if (CC_UNLIKELY(mVisibleRegionsDirty)) { ATRACE_CALL(); mVisibleRegionsDirty = false; invalidateHwcGeometry(); const LayerVector& layers(mDrawingState.layersSortedByZ); for (size_t dpy=0 ; dpy > layersSortedByZ; const sp& hw(mDisplays[dpy]); const Transform& tr(hw->getTransform()); const Rect bounds(hw->getBounds()); if (hw->isDisplayOn()) { SurfaceFlinger::computeVisibleRegions(layers, hw->getLayerStack(), dirtyRegion, opaqueRegion); const size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); const Layer::State& s(layer->getDrawingState()); if (s.layerStack == hw->getLayerStack()) { Region drawRegion(tr.transform( layer->visibleNonTransparentRegion)); drawRegion.andSelf(bounds); if (!drawRegion.isEmpty()) { layersSortedByZ.add(layer); } } } } hw->setVisibleLayersSortedByZ(layersSortedByZ); hw->undefinedRegion.set(bounds); hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); hw->dirtyRegion.orSelf(dirtyRegion); } } } void SurfaceFlinger::setUpHWComposer() { for (size_t dpy=0 ; dpygetDirtyRegion(false).isEmpty(); bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0; bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers; // If nothing has changed (!dirty), don't recompose. // If something changed, but we don't currently have any visible layers, // and didn't when we last did a composition, then skip it this time. // The second rule does two things: // - When all layers are removed from a display, we'll emit one black // frame, then nothing more until we get new layers. // - When a display is created with a private layer stack, we won't // emit any black frames until a layer is added to the layer stack. bool mustRecompose = dirty && !(empty && wasEmpty); ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL, "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy, mustRecompose ? "doing" : "skipping", dirty ? "+" : "-", empty ? "+" : "-", wasEmpty ? "+" : "-"); mDisplays[dpy]->beginFrame(mustRecompose); if (mustRecompose) { mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty; } } HWComposer& hwc(getHwComposer()); if (hwc.initCheck() == NO_ERROR) { // build the h/w work list if (CC_UNLIKELY(mHwWorkListDirty)) { mHwWorkListDirty = false; for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); const int32_t id = hw->getHwcDisplayId(); if (id >= 0) { const Vector< sp >& currentLayers( hw->getVisibleLayersSortedByZ()); const size_t count = currentLayers.size(); if (hwc.createWorkList(id, count) == NO_ERROR) { HWComposer::LayerListIterator cur = hwc.begin(id); const HWComposer::LayerListIterator end = hwc.end(id); for (size_t i=0 ; cur!=end && i& layer(currentLayers[i]); layer->setGeometry(hw, *cur); if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) { cur->setSkip(true); } } } } } } // set the per-frame data for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); const int32_t id = hw->getHwcDisplayId(); if (id >= 0) { const Vector< sp >& currentLayers( hw->getVisibleLayersSortedByZ()); const size_t count = currentLayers.size(); HWComposer::LayerListIterator cur = hwc.begin(id); const HWComposer::LayerListIterator end = hwc.end(id); for (size_t i=0 ; cur!=end && i& layer(currentLayers[i]); layer->setPerFrameData(hw, *cur); } } } // If possible, attempt to use the cursor overlay on each display. for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); const int32_t id = hw->getHwcDisplayId(); if (id >= 0) { const Vector< sp >& currentLayers( hw->getVisibleLayersSortedByZ()); const size_t count = currentLayers.size(); HWComposer::LayerListIterator cur = hwc.begin(id); const HWComposer::LayerListIterator end = hwc.end(id); for (size_t i=0 ; cur!=end && i& layer(currentLayers[i]); if (layer->isPotentialCursor()) { cur->setIsCursorLayerHint(); break; } } } } status_t err = hwc.prepare(); ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); hw->prepareFrame(hwc); } } } void SurfaceFlinger::doComposition() { ATRACE_CALL(); const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); for (size_t dpy=0 ; dpy& hw(mDisplays[dpy]); if (hw->isDisplayOn()) { // transform the dirty region into this screen's coordinate space const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); // repaint the framebuffer (if needed) doDisplayComposition(hw, dirtyRegion); hw->dirtyRegion.clear(); hw->flip(hw->swapRegion); hw->swapRegion.clear(); } // inform the h/w that we're done compositing hw->compositionComplete(); } postFramebuffer(); } void SurfaceFlinger::postFramebuffer() { ATRACE_CALL(); const nsecs_t now = systemTime(); mDebugInSwapBuffers = now; HWComposer& hwc(getHwComposer()); if (hwc.initCheck() == NO_ERROR) { if (!hwc.supportsFramebufferTarget()) { // EGL spec says: // "surface must be bound to the calling thread's current context, // for the current rendering API." getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); } hwc.commit(); } // make the default display current because the VirtualDisplayDevice code cannot // deal with dequeueBuffer() being called outside of the composition loop; however // the code below can call glFlush() which is allowed (and does in some case) call // dequeueBuffer(). getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); const Vector< sp >& currentLayers(hw->getVisibleLayersSortedByZ()); hw->onSwapBuffersCompleted(hwc); const size_t count = currentLayers.size(); int32_t id = hw->getHwcDisplayId(); if (id >=0 && hwc.initCheck() == NO_ERROR) { HWComposer::LayerListIterator cur = hwc.begin(id); const HWComposer::LayerListIterator end = hwc.end(id); for (size_t i = 0; cur != end && i < count; ++i, ++cur) { currentLayers[i]->onLayerDisplayed(hw, &*cur); } } else { for (size_t i = 0; i < count; i++) { currentLayers[i]->onLayerDisplayed(hw, NULL); } } } mLastSwapBufferTime = systemTime() - now; mDebugInSwapBuffers = 0; uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount(); if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { logFrameStats(); } } void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) { ATRACE_CALL(); // here we keep a copy of the drawing state (that is the state that's // going to be overwritten by handleTransactionLocked()) outside of // mStateLock so that the side-effects of the State assignment // don't happen with mStateLock held (which can cause deadlocks). State drawingState(mDrawingState); Mutex::Autolock _l(mStateLock); const nsecs_t now = systemTime(); mDebugInTransaction = now; // Here we're guaranteed that some transaction flags are set // so we can call handleTransactionLocked() unconditionally. // We call getTransactionFlags(), which will also clear the flags, // with mStateLock held to guarantee that mCurrentState won't change // until the transaction is committed. transactionFlags = getTransactionFlags(eTransactionMask); handleTransactionLocked(transactionFlags); mLastTransactionTime = systemTime() - now; mDebugInTransaction = 0; invalidateHwcGeometry(); // here the transaction has been committed } void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) { const LayerVector& currentLayers(mCurrentState.layersSortedByZ); const size_t count = currentLayers.size(); /* * Traversal of the children * (perform the transaction for each of them if needed) */ if (transactionFlags & eTraversalNeeded) { for (size_t i=0 ; i& layer(currentLayers[i]); uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); if (!trFlags) continue; const uint32_t flags = layer->doTransaction(0); if (flags & Layer::eVisibleRegion) mVisibleRegionsDirty = true; } } /* * Perform display own transactions if needed */ if (transactionFlags & eDisplayTransactionNeeded) { // here we take advantage of Vector's copy-on-write semantics to // improve performance by skipping the transaction entirely when // know that the lists are identical const KeyedVector< wp, DisplayDeviceState>& curr(mCurrentState.displays); const KeyedVector< wp, DisplayDeviceState>& draw(mDrawingState.displays); if (!curr.isIdenticalTo(draw)) { mVisibleRegionsDirty = true; const size_t cc = curr.size(); size_t dc = draw.size(); // find the displays that were removed // (ie: in drawing state but not in current state) // also handle displays that changed // (ie: displays that are in both lists) for (size_t i=0 ; i defaultDisplay(getDefaultDisplayDevice()); defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); sp hw(getDisplayDevice(draw.keyAt(i))); if (hw != NULL) hw->disconnect(getHwComposer()); if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) mEventThread->onHotplugReceived(draw[i].type, false); mDisplays.removeItem(draw.keyAt(i)); } else { ALOGW("trying to remove the main display"); } } else { // this display is in both lists. see if something changed. const DisplayDeviceState& state(curr[j]); const wp& display(curr.keyAt(j)); const sp state_binder = IInterface::asBinder(state.surface); const sp draw_binder = IInterface::asBinder(draw[i].surface); if (state_binder != draw_binder) { // changing the surface is like destroying and // recreating the DisplayDevice, so we just remove it // from the drawing state, so that it get re-added // below. sp hw(getDisplayDevice(display)); if (hw != NULL) hw->disconnect(getHwComposer()); mDisplays.removeItem(display); mDrawingState.displays.removeItemsAt(i); dc--; i--; // at this point we must loop to the next item continue; } const sp disp(getDisplayDevice(display)); if (disp != NULL) { if (state.layerStack != draw[i].layerStack) { disp->setLayerStack(state.layerStack); } if ((state.orientation != draw[i].orientation) || (state.viewport != draw[i].viewport) || (state.frame != draw[i].frame)) { disp->setProjection(state.orientation, state.viewport, state.frame); } if (state.width != draw[i].width || state.height != draw[i].height) { disp->setDisplaySize(state.width, state.height); } } } } // find displays that were added // (ie: in current state but not in drawing state) for (size_t i=0 ; i dispSurface; sp producer; sp bqProducer; sp bqConsumer; BufferQueue::createBufferQueue(&bqProducer, &bqConsumer, new GraphicBufferAlloc()); int32_t hwcDisplayId = -1; if (state.isVirtualDisplay()) { // Virtual displays without a surface are dormant: // they have external state (layer stack, projection, // etc.) but no internal state (i.e. a DisplayDevice). if (state.surface != NULL) { hwcDisplayId = allocateHwcDisplayId(state.type); sp vds = new VirtualDisplaySurface( *mHwc, hwcDisplayId, state.surface, bqProducer, bqConsumer, state.displayName); dispSurface = vds; producer = vds; } } else { ALOGE_IF(state.surface!=NULL, "adding a supported display, but rendering " "surface is provided (%p), ignoring it", state.surface.get()); hwcDisplayId = allocateHwcDisplayId(state.type); // for supported (by hwc) displays we provide our // own rendering surface dispSurface = new FramebufferSurface(*mHwc, state.type, bqConsumer); producer = bqProducer; } const wp& display(curr.keyAt(i)); if (dispSurface != NULL) { sp hw = new DisplayDevice(this, state.type, hwcDisplayId, mHwc->getFormat(hwcDisplayId), state.isSecure, display, dispSurface, producer, mRenderEngine->getEGLConfig()); hw->setLayerStack(state.layerStack); hw->setProjection(state.orientation, state.viewport, state.frame); hw->setDisplayName(state.displayName); mDisplays.add(display, hw); if (state.isVirtualDisplay()) { if (hwcDisplayId >= 0) { mHwc->setVirtualDisplayProperties(hwcDisplayId, hw->getWidth(), hw->getHeight(), hw->getFormat()); } } else { mEventThread->onHotplugReceived(state.type, true); } } } } } } if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { // The transform hint might have changed for some layers // (either because a display has changed, or because a layer // as changed). // // Walk through all the layers in currentLayers, // and update their transform hint. // // If a layer is visible only on a single display, then that // display is used to calculate the hint, otherwise we use the // default display. // // NOTE: we do this here, rather than in rebuildLayerStacks() so that // the hint is set before we acquire a buffer from the surface texture. // // NOTE: layer transactions have taken place already, so we use their // drawing state. However, SurfaceFlinger's own transaction has not // happened yet, so we must use the current state layer list // (soon to become the drawing state list). // sp disp; uint32_t currentlayerStack = 0; for (size_t i=0; i& layer(currentLayers[i]); uint32_t layerStack = layer->getDrawingState().layerStack; if (i==0 || currentlayerStack != layerStack) { currentlayerStack = layerStack; // figure out if this layerstack is mirrored // (more than one display) if so, pick the default display, // if not, pick the only display it's on. disp.clear(); for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); if (hw->getLayerStack() == currentlayerStack) { if (disp == NULL) { disp = hw; } else { disp = NULL; break; } } } } if (disp == NULL) { // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to // redraw after transform hint changes. See bug 8508397. // could be null when this layer is using a layerStack // that is not visible on any display. Also can occur at // screen off/on times. disp = getDefaultDisplayDevice(); } layer->updateTransformHint(disp); } } /* * Perform our own transaction if needed */ const LayerVector& layers(mDrawingState.layersSortedByZ); if (currentLayers.size() > layers.size()) { // layers have been added mVisibleRegionsDirty = true; } // some layers might have been removed, so // we need to update the regions they're exposing. if (mLayersRemoved) { mLayersRemoved = false; mVisibleRegionsDirty = true; const size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); if (currentLayers.indexOf(layer) < 0) { // this layer is not visible anymore // TODO: we could traverse the tree from front to back and // compute the actual visible region // TODO: we could cache the transformed region const Layer::State& s(layer->getDrawingState()); Region visibleReg = s.transform.transform( Region(Rect(s.active.w, s.active.h))); invalidateLayerStack(s.layerStack, visibleReg); } } } commitTransaction(); updateCursorAsync(); } void SurfaceFlinger::updateCursorAsync() { HWComposer& hwc(getHwComposer()); for (size_t dpy=0 ; dpy hw(mDisplays[dpy]); const int32_t id = hw->getHwcDisplayId(); if (id < 0) { continue; } const Vector< sp >& currentLayers( hw->getVisibleLayersSortedByZ()); const size_t count = currentLayers.size(); HWComposer::LayerListIterator cur = hwc.begin(id); const HWComposer::LayerListIterator end = hwc.end(id); for (size_t i=0 ; cur!=end && igetCompositionType() != HWC_CURSOR_OVERLAY) { continue; } const sp& layer(currentLayers[i]); Rect cursorPos = layer->getPosition(hw); hwc.setCursorPositionAsync(id, cursorPos); break; } } } void SurfaceFlinger::commitTransaction() { if (!mLayersPendingRemoval.isEmpty()) { // Notify removed layers now that they can't be drawn from for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { mLayersPendingRemoval[i]->onRemoved(); } mLayersPendingRemoval.clear(); } // If this transaction is part of a window animation then the next frame // we composite should be considered an animation as well. mAnimCompositionPending = mAnimTransactionPending; mDrawingState = mCurrentState; mTransactionPending = false; mAnimTransactionPending = false; mTransactionCV.broadcast(); } void SurfaceFlinger::computeVisibleRegions( const LayerVector& currentLayers, uint32_t layerStack, Region& outDirtyRegion, Region& outOpaqueRegion) { ATRACE_CALL(); Region aboveOpaqueLayers; Region aboveCoveredLayers; Region dirty; outDirtyRegion.clear(); size_t i = currentLayers.size(); while (i--) { const sp& layer = currentLayers[i]; // start with the whole surface at its current location const Layer::State& s(layer->getDrawingState()); // only consider the layers on the given layer stack if (s.layerStack != layerStack) continue; /* * opaqueRegion: area of a surface that is fully opaque. */ Region opaqueRegion; /* * visibleRegion: area of a surface that is visible on screen * and not fully transparent. This is essentially the layer's * footprint minus the opaque regions above it. * Areas covered by a translucent surface are considered visible. */ Region visibleRegion; /* * coveredRegion: area of a surface that is covered by all * visible regions above it (which includes the translucent areas). */ Region coveredRegion; /* * transparentRegion: area of a surface that is hinted to be completely * transparent. This is only used to tell when the layer has no visible * non-transparent regions and can be removed from the layer list. It * does not affect the visibleRegion of this layer or any layers * beneath it. The hint may not be correct if apps don't respect the * SurfaceView restrictions (which, sadly, some don't). */ Region transparentRegion; // handle hidden surfaces by setting the visible region to empty if (CC_LIKELY(layer->isVisible())) { const bool translucent = !layer->isOpaque(s); Rect bounds(s.transform.transform(layer->computeBounds())); visibleRegion.set(bounds); if (!visibleRegion.isEmpty()) { // Remove the transparent area from the visible region if (translucent) { const Transform tr(s.transform); if (tr.transformed()) { if (tr.preserveRects()) { // transform the transparent region transparentRegion = tr.transform(s.activeTransparentRegion); } else { // transformation too complex, can't do the // transparent region optimization. transparentRegion.clear(); } } else { transparentRegion = s.activeTransparentRegion; } } // compute the opaque region const int32_t layerOrientation = s.transform.getOrientation(); if (s.alpha==255 && !translucent && ((layerOrientation & Transform::ROT_INVALID) == false)) { // the opaque region is the layer's footprint opaqueRegion = visibleRegion; } } } // Clip the covered region to the visible region coveredRegion = aboveCoveredLayers.intersect(visibleRegion); // Update aboveCoveredLayers for next (lower) layer aboveCoveredLayers.orSelf(visibleRegion); // subtract the opaque region covered by the layers above us visibleRegion.subtractSelf(aboveOpaqueLayers); // compute this layer's dirty region if (layer->contentDirty) { // we need to invalidate the whole region dirty = visibleRegion; // as well, as the old visible region dirty.orSelf(layer->visibleRegion); layer->contentDirty = false; } else { /* compute the exposed region: * the exposed region consists of two components: * 1) what's VISIBLE now and was COVERED before * 2) what's EXPOSED now less what was EXPOSED before * * note that (1) is conservative, we start with the whole * visible region but only keep what used to be covered by * something -- which mean it may have been exposed. * * (2) handles areas that were not covered by anything but got * exposed because of a resize. */ const Region newExposed = visibleRegion - coveredRegion; const Region oldVisibleRegion = layer->visibleRegion; const Region oldCoveredRegion = layer->coveredRegion; const Region oldExposed = oldVisibleRegion - oldCoveredRegion; dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); } dirty.subtractSelf(aboveOpaqueLayers); // accumulate to the screen dirty region outDirtyRegion.orSelf(dirty); // Update aboveOpaqueLayers for next (lower) layer aboveOpaqueLayers.orSelf(opaqueRegion); // Store the visible region in screen space layer->setVisibleRegion(visibleRegion); layer->setCoveredRegion(coveredRegion); layer->setVisibleNonTransparentRegion( visibleRegion.subtract(transparentRegion)); } outOpaqueRegion = aboveOpaqueLayers; } void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, const Region& dirty) { for (size_t dpy=0 ; dpy& hw(mDisplays[dpy]); if (hw->getLayerStack() == layerStack) { hw->dirtyRegion.orSelf(dirty); } } } void SurfaceFlinger::handlePageFlip() { Region dirtyRegion; bool visibleRegions = false; const LayerVector& layers(mDrawingState.layersSortedByZ); // Store the set of layers that need updates. This set must not change as // buffers are being latched, as this could result in a deadlock. // Example: Two producers share the same command stream and: // 1.) Layer 0 is latched // 2.) Layer 0 gets a new frame // 2.) Layer 1 gets a new frame // 3.) Layer 1 is latched. // Display is now waiting on Layer 1's frame, which is behind layer 0's // second frame. But layer 0's second frame could be waiting on display. Vector layersWithQueuedFrames; for (size_t i = 0, count = layers.size(); i& layer(layers[i]); if (layer->hasQueuedFrame()) layersWithQueuedFrames.push_back(layer.get()); } for (size_t i = 0, count = layersWithQueuedFrames.size() ; ilatchBuffer(visibleRegions)); const Layer::State& s(layer->getDrawingState()); invalidateLayerStack(s.layerStack, dirty); } mVisibleRegionsDirty |= visibleRegions; } void SurfaceFlinger::invalidateHwcGeometry() { mHwWorkListDirty = true; } void SurfaceFlinger::doDisplayComposition(const sp& hw, const Region& inDirtyRegion) { // We only need to actually compose the display if: // 1) It is being handled by hardware composer, which may need this to // keep its virtual display state machine in sync, or // 2) There is work to be done (the dirty region isn't empty) bool isHwcDisplay = hw->getHwcDisplayId() >= 0; if (!isHwcDisplay && inDirtyRegion.isEmpty()) { return; } Region dirtyRegion(inDirtyRegion); // compute the invalid region hw->swapRegion.orSelf(dirtyRegion); uint32_t flags = hw->getFlags(); if (flags & DisplayDevice::SWAP_RECTANGLE) { // we can redraw only what's dirty, but since SWAP_RECTANGLE only // takes a rectangle, we must make sure to update that whole // rectangle in that case dirtyRegion.set(hw->swapRegion.bounds()); } else { if (flags & DisplayDevice::PARTIAL_UPDATES) { // We need to redraw the rectangle that will be updated // (pushed to the framebuffer). // This is needed because PARTIAL_UPDATES only takes one // rectangle instead of a region (see DisplayDevice::flip()) dirtyRegion.set(hw->swapRegion.bounds()); } else { // we need to redraw everything (the whole screen) dirtyRegion.set(hw->bounds()); hw->swapRegion = dirtyRegion; } } if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) { if (!doComposeSurfaces(hw, dirtyRegion)) return; } else { RenderEngine& engine(getRenderEngine()); mat4 colorMatrix = mColorMatrix; if (mDaltonize) { colorMatrix = colorMatrix * mDaltonizer(); } engine.beginGroup(colorMatrix); doComposeSurfaces(hw, dirtyRegion); engine.endGroup(); } // update the swap region and clear the dirty region hw->swapRegion.orSelf(dirtyRegion); // swap buffers (presentation) hw->swapBuffers(getHwComposer()); } bool SurfaceFlinger::doComposeSurfaces(const sp& hw, const Region& dirty) { RenderEngine& engine(getRenderEngine()); const int32_t id = hw->getHwcDisplayId(); HWComposer& hwc(getHwComposer()); HWComposer::LayerListIterator cur = hwc.begin(id); const HWComposer::LayerListIterator end = hwc.end(id); bool hasGlesComposition = hwc.hasGlesComposition(id); if (hasGlesComposition) { if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) { ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", hw->getDisplayName().string()); eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) { ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting."); } return false; } // Never touch the framebuffer if we don't have any framebuffer layers const bool hasHwcComposition = hwc.hasHwcComposition(id); if (hasHwcComposition) { // when using overlays, we assume a fully transparent framebuffer // NOTE: we could reduce how much we need to clear, for instance // remove where there are opaque FB layers. however, on some // GPUs doing a "clean slate" clear might be more efficient. // We'll revisit later if needed. engine.clearWithColor(0, 0, 0, 0); } else { // we start with the whole screen area const Region bounds(hw->getBounds()); // we remove the scissor part // we're left with the letterbox region // (common case is that letterbox ends-up being empty) const Region letterbox(bounds.subtract(hw->getScissor())); // compute the area to clear Region region(hw->undefinedRegion.merge(letterbox)); // but limit it to the dirty region region.andSelf(dirty); // screen is already cleared here if (!region.isEmpty()) { // can happen with SurfaceView drawWormhole(hw, region); } } if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { // just to be on the safe side, we don't set the // scissor on the main display. It should never be needed // anyways (though in theory it could since the API allows it). const Rect& bounds(hw->getBounds()); const Rect& scissor(hw->getScissor()); if (scissor != bounds) { // scissor doesn't match the screen's dimensions, so we // need to clear everything outside of it and enable // the GL scissor so we don't draw anything where we shouldn't // enable scissor for this frame const uint32_t height = hw->getHeight(); engine.setScissor(scissor.left, height - scissor.bottom, scissor.getWidth(), scissor.getHeight()); } } } /* * and then, render the layers targeted at the framebuffer */ const Vector< sp >& layers(hw->getVisibleLayersSortedByZ()); const size_t count = layers.size(); const Transform& tr = hw->getTransform(); if (cur != end) { // we're using h/w composer for (size_t i=0 ; i& layer(layers[i]); const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); if (!clip.isEmpty()) { switch (cur->getCompositionType()) { case HWC_CURSOR_OVERLAY: case HWC_OVERLAY: { const Layer::State& state(layer->getDrawingState()); if ((cur->getHints() & HWC_HINT_CLEAR_FB) && i && layer->isOpaque(state) && (state.alpha == 0xFF) && hasGlesComposition) { // never clear the very first layer since we're // guaranteed the FB is already cleared layer->clearWithOpenGL(hw, clip); } break; } case HWC_FRAMEBUFFER: { layer->draw(hw, clip); break; } case HWC_FRAMEBUFFER_TARGET: { // this should not happen as the iterator shouldn't // let us get there. ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i); break; } } } layer->setAcquireFence(hw, *cur); } } else { // we're not using h/w composer for (size_t i=0 ; i& layer(layers[i]); const Region clip(dirty.intersect( tr.transform(layer->visibleRegion))); if (!clip.isEmpty()) { layer->draw(hw, clip); } } } // disable scissor at the end of the frame engine.disableScissor(); return true; } void SurfaceFlinger::drawWormhole(const sp& hw, const Region& region) const { const int32_t height = hw->getHeight(); RenderEngine& engine(getRenderEngine()); engine.fillRegionWithColor(region, height, 0, 0, 0, 0); } void SurfaceFlinger::addClientLayer(const sp& client, const sp& handle, const sp& gbc, const sp& lbc) { // attach this layer to the client client->attachLayer(handle, lbc); // add this layer to the current state list Mutex::Autolock _l(mStateLock); mCurrentState.layersSortedByZ.add(lbc); mGraphicBufferProducerList.add(IInterface::asBinder(gbc)); } status_t SurfaceFlinger::removeLayer(const sp& layer) { Mutex::Autolock _l(mStateLock); ssize_t index = mCurrentState.layersSortedByZ.remove(layer); if (index >= 0) { mLayersPendingRemoval.push(layer); mLayersRemoved = true; setTransactionFlags(eTransactionNeeded); return NO_ERROR; } return status_t(index); } uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) { return android_atomic_release_load(&mTransactionFlags); } uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { return android_atomic_and(~flags, &mTransactionFlags) & flags; } uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { uint32_t old = android_atomic_or(flags, &mTransactionFlags); if ((old & flags)==0) { // wake the server up signalTransaction(); } return old; } void SurfaceFlinger::setTransactionState( const Vector& state, const Vector& displays, uint32_t flags) { ATRACE_CALL(); Mutex::Autolock _l(mStateLock); uint32_t transactionFlags = 0; if (flags & eAnimation) { // For window updates that are part of an animation we must wait for // previous animation "frames" to be handled. while (mAnimTransactionPending) { status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); if (CC_UNLIKELY(err != NO_ERROR)) { // just in case something goes wrong in SF, return to the // caller after a few seconds. ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " "waiting for previous animation frame"); mAnimTransactionPending = false; break; } } } size_t count = displays.size(); for (size_t i=0 ; i binder = IInterface::asBinder(s.client); if (binder != NULL) { String16 desc(binder->getInterfaceDescriptor()); if (desc == ISurfaceComposerClient::descriptor) { sp client( static_cast(s.client.get()) ); transactionFlags |= setClientStateLocked(client, s.state); } } } } if (transactionFlags) { // this triggers the transaction setTransactionFlags(transactionFlags); // if this is a synchronous transaction, wait for it to take effect // before returning. if (flags & eSynchronous) { mTransactionPending = true; } if (flags & eAnimation) { mAnimTransactionPending = true; } while (mTransactionPending) { status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); if (CC_UNLIKELY(err != NO_ERROR)) { // just in case something goes wrong in SF, return to the // called after a few seconds. ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); mTransactionPending = false; break; } } } } uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); if (dpyIdx < 0) return 0; uint32_t flags = 0; DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); if (disp.isValid()) { const uint32_t what = s.what; if (what & DisplayState::eSurfaceChanged) { if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) { disp.surface = s.surface; flags |= eDisplayTransactionNeeded; } } if (what & DisplayState::eLayerStackChanged) { if (disp.layerStack != s.layerStack) { disp.layerStack = s.layerStack; flags |= eDisplayTransactionNeeded; } } if (what & DisplayState::eDisplayProjectionChanged) { if (disp.orientation != s.orientation) { disp.orientation = s.orientation; flags |= eDisplayTransactionNeeded; } if (disp.frame != s.frame) { disp.frame = s.frame; flags |= eDisplayTransactionNeeded; } if (disp.viewport != s.viewport) { disp.viewport = s.viewport; flags |= eDisplayTransactionNeeded; } } if (what & DisplayState::eDisplaySizeChanged) { if (disp.width != s.width) { disp.width = s.width; flags |= eDisplayTransactionNeeded; } if (disp.height != s.height) { disp.height = s.height; flags |= eDisplayTransactionNeeded; } } } return flags; } uint32_t SurfaceFlinger::setClientStateLocked( const sp& client, const layer_state_t& s) { uint32_t flags = 0; sp layer(client->getLayerUser(s.surface)); if (layer != 0) { const uint32_t what = s.what; if (what & layer_state_t::ePositionChanged) { if (layer->setPosition(s.x, s.y)) flags |= eTraversalNeeded; } if (what & layer_state_t::eLayerChanged) { // NOTE: index needs to be calculated before we update the state ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); if (layer->setLayer(s.z)) { mCurrentState.layersSortedByZ.removeAt(idx); mCurrentState.layersSortedByZ.add(layer); // we need traversal (state changed) // AND transaction (list changed) flags |= eTransactionNeeded|eTraversalNeeded; } } if (what & layer_state_t::eSizeChanged) { if (layer->setSize(s.w, s.h)) { flags |= eTraversalNeeded; } } if (what & layer_state_t::eAlphaChanged) { if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) flags |= eTraversalNeeded; } if (what & layer_state_t::eMatrixChanged) { if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; } if (what & layer_state_t::eTransparentRegionChanged) { if (layer->setTransparentRegionHint(s.transparentRegion)) flags |= eTraversalNeeded; } if ((what & layer_state_t::eVisibilityChanged) || (what & layer_state_t::eOpacityChanged)) { // TODO: should we just use an eFlagsChanged for this? if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; } if (what & layer_state_t::eCropChanged) { if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; } if (what & layer_state_t::eLayerStackChanged) { // NOTE: index needs to be calculated before we update the state ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); if (layer->setLayerStack(s.layerStack)) { mCurrentState.layersSortedByZ.removeAt(idx); mCurrentState.layersSortedByZ.add(layer); // we need traversal (state changed) // AND transaction (list changed) flags |= eTransactionNeeded|eTraversalNeeded; } } } return flags; } status_t SurfaceFlinger::createLayer( const String8& name, const sp& client, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, sp* handle, sp* gbp) { //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); if (int32_t(w|h) < 0) { ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", int(w), int(h)); return BAD_VALUE; } status_t result = NO_ERROR; sp layer; switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { case ISurfaceComposerClient::eFXSurfaceNormal: result = createNormalLayer(client, name, w, h, flags, format, handle, gbp, &layer); break; case ISurfaceComposerClient::eFXSurfaceDim: result = createDimLayer(client, name, w, h, flags, handle, gbp, &layer); break; default: result = BAD_VALUE; break; } if (result == NO_ERROR) { addClientLayer(client, *handle, *gbp, layer); setTransactionFlags(eTransactionNeeded); } return result; } status_t SurfaceFlinger::createNormalLayer(const sp& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, sp* handle, sp* gbp, sp* outLayer) { // initialize the surfaces switch (format) { case PIXEL_FORMAT_TRANSPARENT: case PIXEL_FORMAT_TRANSLUCENT: format = PIXEL_FORMAT_RGBA_8888; break; case PIXEL_FORMAT_OPAQUE: format = PIXEL_FORMAT_RGBX_8888; break; } *outLayer = new Layer(this, client, name, w, h, flags); status_t err = (*outLayer)->setBuffers(w, h, format, flags); if (err == NO_ERROR) { *handle = (*outLayer)->getHandle(); *gbp = (*outLayer)->getProducer(); } ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); return err; } status_t SurfaceFlinger::createDimLayer(const sp& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags, sp* handle, sp* gbp, sp* outLayer) { *outLayer = new LayerDim(this, client, name, w, h, flags); *handle = (*outLayer)->getHandle(); *gbp = (*outLayer)->getProducer(); return NO_ERROR; } status_t SurfaceFlinger::onLayerRemoved(const sp& client, const sp& handle) { // called by the window manager when it wants to remove a Layer status_t err = NO_ERROR; sp l(client->getLayerUser(handle)); if (l != NULL) { err = removeLayer(l); ALOGE_IF(err<0 && err != NAME_NOT_FOUND, "error removing layer=%p (%s)", l.get(), strerror(-err)); } return err; } status_t SurfaceFlinger::onLayerDestroyed(const wp& layer) { // called by ~LayerCleaner() when all references to the IBinder (handle) // are gone status_t err = NO_ERROR; sp l(layer.promote()); if (l != NULL) { err = removeLayer(l); ALOGE_IF(err<0 && err != NAME_NOT_FOUND, "error removing layer=%p (%s)", l.get(), strerror(-err)); } return err; } // --------------------------------------------------------------------------- void SurfaceFlinger::onInitializeDisplays() { // reset screen orientation and use primary layer stack Vector state; Vector displays; DisplayState d; d.what = DisplayState::eDisplayProjectionChanged | DisplayState::eLayerStackChanged; d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; d.layerStack = 0; d.orientation = DisplayState::eOrientationDefault; d.frame.makeInvalid(); d.viewport.makeInvalid(); d.width = 0; d.height = 0; displays.add(d); setTransactionState(state, displays, 0); setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL); const nsecs_t period = getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); mAnimFrameTracker.setDisplayRefreshPeriod(period); } void SurfaceFlinger::initializeDisplays() { class MessageScreenInitialized : public MessageBase { SurfaceFlinger* flinger; public: MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } virtual bool handler() { flinger->onInitializeDisplays(); return true; } }; sp msg = new MessageScreenInitialized(this); postMessageAsync(msg); // we may be called from main thread, use async message } void SurfaceFlinger::setPowerModeInternal(const sp& hw, int mode) { ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), this); int32_t type = hw->getDisplayType(); int currentMode = hw->getPowerMode(); if (mode == currentMode) { ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode); return; } hw->setPowerMode(mode); if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { ALOGW("Trying to set power mode for virtual display"); return; } if (currentMode == HWC_POWER_MODE_OFF) { getHwComposer().setPowerMode(type, mode); if (type == DisplayDevice::DISPLAY_PRIMARY) { // FIXME: eventthread only knows about the main display right now mEventThread->onScreenAcquired(); resyncToHardwareVsync(true); } mVisibleRegionsDirty = true; repaintEverything(); } else if (mode == HWC_POWER_MODE_OFF) { if (type == DisplayDevice::DISPLAY_PRIMARY) { disableHardwareVsync(true); // also cancels any in-progress resync // FIXME: eventthread only knows about the main display right now mEventThread->onScreenReleased(); } getHwComposer().setPowerMode(type, mode); mVisibleRegionsDirty = true; // from this point on, SF will stop drawing on this display } else { getHwComposer().setPowerMode(type, mode); } } void SurfaceFlinger::setPowerMode(const sp& display, int mode) { class MessageSetPowerMode: public MessageBase { SurfaceFlinger& mFlinger; sp mDisplay; int mMode; public: MessageSetPowerMode(SurfaceFlinger& flinger, const sp& disp, int mode) : mFlinger(flinger), mDisplay(disp) { mMode = mode; } virtual bool handler() { sp hw(mFlinger.getDisplayDevice(mDisplay)); if (hw == NULL) { ALOGE("Attempt to set power mode = %d for null display %p", mMode, mDisplay.get()); } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { ALOGW("Attempt to set power mode = %d for virtual display", mMode); } else { mFlinger.setPowerModeInternal(hw, mMode); } return true; } }; sp msg = new MessageSetPowerMode(*this, display, mode); postMessageSync(msg); } // --------------------------------------------------------------------------- status_t SurfaceFlinger::dump(int fd, const Vector& args) { String8 result; IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { result.appendFormat("Permission Denial: " "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); } else { // Try to get the main lock, but give up after one second // (this would indicate SF is stuck, but we want to be able to // print something in dumpsys). status_t err = mStateLock.timedLock(s2ns(1)); bool locked = (err == NO_ERROR); if (!locked) { result.appendFormat( "SurfaceFlinger appears to be unresponsive (%s [%d]), " "dumping anyways (no locks held)\n", strerror(-err), err); } bool dumpAll = true; size_t index = 0; size_t numArgs = args.size(); if (numArgs) { if ((index < numArgs) && (args[index] == String16("--list"))) { index++; listLayersLocked(args, index, result); dumpAll = false; } if ((index < numArgs) && (args[index] == String16("--latency"))) { index++; dumpStatsLocked(args, index, result); dumpAll = false; } if ((index < numArgs) && (args[index] == String16("--latency-clear"))) { index++; clearStatsLocked(args, index, result); dumpAll = false; } if ((index < numArgs) && (args[index] == String16("--dispsync"))) { index++; mPrimaryDispSync.dump(result); dumpAll = false; } } if (dumpAll) { dumpAllLocked(args, index, result); } if (locked) { mStateLock.unlock(); } } write(fd, result.string(), result.size()); return NO_ERROR; } void SurfaceFlinger::listLayersLocked(const Vector& /* args */, size_t& /* index */, String8& result) const { const LayerVector& currentLayers = mCurrentState.layersSortedByZ; const size_t count = currentLayers.size(); for (size_t i=0 ; i& layer(currentLayers[i]); result.appendFormat("%s\n", layer->getName().string()); } } void SurfaceFlinger::dumpStatsLocked(const Vector& args, size_t& index, String8& result) const { String8 name; if (index < args.size()) { name = String8(args[index]); index++; } const nsecs_t period = getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); result.appendFormat("%" PRId64 "\n", period); if (name.isEmpty()) { mAnimFrameTracker.dumpStats(result); } else { const LayerVector& currentLayers = mCurrentState.layersSortedByZ; const size_t count = currentLayers.size(); for (size_t i=0 ; i& layer(currentLayers[i]); if (name == layer->getName()) { layer->dumpFrameStats(result); } } } } void SurfaceFlinger::clearStatsLocked(const Vector& args, size_t& index, String8& /* result */) { String8 name; if (index < args.size()) { name = String8(args[index]); index++; } const LayerVector& currentLayers = mCurrentState.layersSortedByZ; const size_t count = currentLayers.size(); for (size_t i=0 ; i& layer(currentLayers[i]); if (name.isEmpty() || (name == layer->getName())) { layer->clearFrameStats(); } } mAnimFrameTracker.clearStats(); } // This should only be called from the main thread. Otherwise it would need // the lock and should use mCurrentState rather than mDrawingState. void SurfaceFlinger::logFrameStats() { const LayerVector& drawingLayers = mDrawingState.layersSortedByZ; const size_t count = drawingLayers.size(); for (size_t i=0 ; i& layer(drawingLayers[i]); layer->logFrameStats(); } mAnimFrameTracker.logAndResetStats(String8("")); } /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) { static const char* config = " [sf" #ifdef HAS_CONTEXT_PRIORITY " HAS_CONTEXT_PRIORITY" #endif #ifdef NEVER_DEFAULT_TO_ASYNC_MODE " NEVER_DEFAULT_TO_ASYNC_MODE" #endif #ifdef TARGET_DISABLE_TRIPLE_BUFFERING " TARGET_DISABLE_TRIPLE_BUFFERING" #endif "]"; result.append(config); } void SurfaceFlinger::dumpAllLocked(const Vector& args, size_t& index, String8& result) const { bool colorize = false; if (index < args.size() && (args[index] == String16("--color"))) { colorize = true; index++; } Colorizer colorizer(colorize); // figure out if we're stuck somewhere const nsecs_t now = systemTime(); const nsecs_t inSwapBuffers(mDebugInSwapBuffers); const nsecs_t inTransaction(mDebugInTransaction); nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; /* * Dump library configuration. */ colorizer.bold(result); result.append("Build configuration:"); colorizer.reset(result); appendSfConfigString(result); appendUiConfigString(result); appendGuiConfigString(result); result.append("\n"); colorizer.bold(result); result.append("Sync configuration: "); colorizer.reset(result); result.append(SyncFeatures::getInstance().toString()); result.append("\n"); colorizer.bold(result); result.append("DispSync configuration: "); colorizer.reset(result); result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, " "present offset %d ns (refresh %" PRId64 " ns)", vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS, mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY)); result.append("\n"); /* * Dump the visible layer list */ const LayerVector& currentLayers = mCurrentState.layersSortedByZ; const size_t count = currentLayers.size(); colorizer.bold(result); result.appendFormat("Visible layers (count = %zu)\n", count); colorizer.reset(result); for (size_t i=0 ; i& layer(currentLayers[i]); layer->dump(result, colorizer); } /* * Dump Display state */ colorizer.bold(result); result.appendFormat("Displays (%zu entries)\n", mDisplays.size()); colorizer.reset(result); for (size_t dpy=0 ; dpy& hw(mDisplays[dpy]); hw->dump(result); } /* * Dump SurfaceFlinger global state */ colorizer.bold(result); result.append("SurfaceFlinger global state:\n"); colorizer.reset(result); HWComposer& hwc(getHwComposer()); sp hw(getDefaultDisplayDevice()); colorizer.bold(result); result.appendFormat("EGL implementation : %s\n", eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); colorizer.reset(result); result.appendFormat("%s\n", eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); mRenderEngine->dump(result); hw->undefinedRegion.dump(result, "undefinedRegion"); result.appendFormat(" orientation=%d, isDisplayOn=%d\n", hw->getOrientation(), hw->isDisplayOn()); result.appendFormat( " last eglSwapBuffers() time: %f us\n" " last transaction time : %f us\n" " transaction-flags : %08x\n" " refresh-rate : %f fps\n" " x-dpi : %f\n" " y-dpi : %f\n" " gpu_to_cpu_unsupported : %d\n" , mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0, mTransactionFlags, 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), hwc.getDpiX(HWC_DISPLAY_PRIMARY), hwc.getDpiY(HWC_DISPLAY_PRIMARY), !mGpuToCpuSupported); result.appendFormat(" eglSwapBuffers time: %f us\n", inSwapBuffersDuration/1000.0); result.appendFormat(" transaction time: %f us\n", inTransactionDuration/1000.0); /* * VSYNC state */ mEventThread->dump(result); /* * Dump HWComposer state */ colorizer.bold(result); result.append("h/w composer state:\n"); colorizer.reset(result); result.appendFormat(" h/w composer %s and %s\n", hwc.initCheck()==NO_ERROR ? "present" : "not present", (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) ? "disabled" : "enabled"); hwc.dump(result); /* * Dump gralloc state */ const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); alloc.dump(result); } const Vector< sp >& SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { // Note: mStateLock is held here wp dpy; for (size_t i=0 ; igetHwcDisplayId() == id) { dpy = mDisplays.keyAt(i); break; } } if (dpy == NULL) { ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); // Just use the primary display so we have something to return dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); } return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); } bool SurfaceFlinger::startDdmConnection() { void* libddmconnection_dso = dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); if (!libddmconnection_dso) { return false; } void (*DdmConnection_start)(const char* name); DdmConnection_start = (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start"); if (!DdmConnection_start) { dlclose(libddmconnection_dso); return false; } (*DdmConnection_start)(getServiceName()); return true; } status_t SurfaceFlinger::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { switch (code) { case CREATE_CONNECTION: case CREATE_DISPLAY: case SET_TRANSACTION_STATE: case BOOT_FINISHED: case CLEAR_ANIMATION_FRAME_STATS: case GET_ANIMATION_FRAME_STATS: case SET_POWER_MODE: { // codes that require permission check IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { ALOGE("Permission Denial: " "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } break; } case CAPTURE_SCREEN: { // codes that require permission check IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { ALOGE("Permission Denial: " "can't read framebuffer pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } break; } } status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { CHECK_INTERFACE(ISurfaceComposer, data, reply); if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); ALOGE("Permission Denial: " "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } int n; switch (code) { case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE return NO_ERROR; case 1002: // SHOW_UPDATES n = data.readInt32(); mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; case 1004:{ // repaint everything repaintEverything(); return NO_ERROR; } case 1005:{ // force transaction setTransactionFlags( eTransactionNeeded| eDisplayTransactionNeeded| eTraversalNeeded); return NO_ERROR; } case 1006:{ // send empty update signalRefresh(); return NO_ERROR; } case 1008: // toggle use of hw composer n = data.readInt32(); mDebugDisableHWC = n ? 1 : 0; invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; case 1009: // toggle use of transform hint n = data.readInt32(); mDebugDisableTransformHint = n ? 1 : 0; invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; case 1010: // interrogate. reply->writeInt32(0); reply->writeInt32(0); reply->writeInt32(mDebugRegion); reply->writeInt32(0); reply->writeInt32(mDebugDisableHWC); return NO_ERROR; case 1013: { Mutex::Autolock _l(mStateLock); sp hw(getDefaultDisplayDevice()); reply->writeInt32(hw->getPageFlipCount()); return NO_ERROR; } case 1014: { // daltonize n = data.readInt32(); switch (n % 10) { case 1: mDaltonizer.setType(Daltonizer::protanomaly); break; case 2: mDaltonizer.setType(Daltonizer::deuteranomaly); break; case 3: mDaltonizer.setType(Daltonizer::tritanomaly); break; } if (n >= 10) { mDaltonizer.setMode(Daltonizer::correction); } else { mDaltonizer.setMode(Daltonizer::simulation); } mDaltonize = n > 0; invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; } case 1015: { // apply a color matrix n = data.readInt32(); mHasColorMatrix = n ? 1 : 0; if (n) { // color matrix is sent as mat3 matrix followed by vec3 // offset, then packed into a mat4 where the last row is // the offset and extra values are 0 for (size_t i = 0 ; i < 4; i++) { for (size_t j = 0; j < 4; j++) { mColorMatrix[i][j] = data.readFloat(); } } } else { mColorMatrix = mat4(); } invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; } // This is an experimental interface // Needs to be shifted to proper binder interface when we productize case 1016: { n = data.readInt32(); mPrimaryDispSync.setRefreshSkipCount(n); return NO_ERROR; } } } return err; } void SurfaceFlinger::repaintEverything() { android_atomic_or(1, &mRepaintEverything); signalTransaction(); } // --------------------------------------------------------------------------- // Capture screen into an IGraphiBufferProducer // --------------------------------------------------------------------------- /* The code below is here to handle b/8734824 * * We create a IGraphicBufferProducer wrapper that forwards all calls * from the surfaceflinger thread to the calling binder thread, where they * are executed. This allows the calling thread in the calling process to be * reused and not depend on having "enough" binder threads to handle the * requests. */ class GraphicProducerWrapper : public BBinder, public MessageHandler { /* Parts of GraphicProducerWrapper are run on two different threads, * communicating by sending messages via Looper but also by shared member * data. Coherence maintenance is subtle and in places implicit (ugh). * * Don't rely on Looper's sendMessage/handleMessage providing * release/acquire semantics for any data not actually in the Message. * Data going from surfaceflinger to binder threads needs to be * synchronized explicitly. * * Barrier open/wait do provide release/acquire semantics. This provides * implicit synchronization for data coming back from binder to * surfaceflinger threads. */ sp impl; sp looper; status_t result; bool exitPending; bool exitRequested; Barrier barrier; uint32_t code; Parcel const* data; Parcel* reply; enum { MSG_API_CALL, MSG_EXIT }; /* * Called on surfaceflinger thread. This is called by our "fake" * BpGraphicBufferProducer. We package the data and reply Parcel and * forward them to the binder thread. */ virtual status_t transact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t /* flags */) { this->code = code; this->data = &data; this->reply = reply; if (exitPending) { // if we've exited, we run the message synchronously right here. // note (JH): as far as I can tell from looking at the code, this // never actually happens. if it does, i'm not sure if it happens // on the surfaceflinger or binder thread. handleMessage(Message(MSG_API_CALL)); } else { barrier.close(); // Prevent stores to this->{code, data, reply} from being // reordered later than the construction of Message. atomic_thread_fence(memory_order_release); looper->sendMessage(this, Message(MSG_API_CALL)); barrier.wait(); } return result; } /* * here we run on the binder thread. All we've got to do is * call the real BpGraphicBufferProducer. */ virtual void handleMessage(const Message& message) { int what = message.what; // Prevent reads below from happening before the read from Message atomic_thread_fence(memory_order_acquire); if (what == MSG_API_CALL) { result = IInterface::asBinder(impl)->transact(code, data[0], reply); barrier.open(); } else if (what == MSG_EXIT) { exitRequested = true; } } public: GraphicProducerWrapper(const sp& impl) : impl(impl), looper(new Looper(true)), exitPending(false), exitRequested(false) {} // Binder thread status_t waitForResponse() { do { looper->pollOnce(-1); } while (!exitRequested); return result; } // Client thread void exit(status_t result) { this->result = result; exitPending = true; // Ensure this->result is visible to the binder thread before it // handles the message. atomic_thread_fence(memory_order_release); looper->sendMessage(this, Message(MSG_EXIT)); } }; status_t SurfaceFlinger::captureScreen(const sp& display, const sp& producer, Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { if (CC_UNLIKELY(display == 0)) return BAD_VALUE; if (CC_UNLIKELY(producer == 0)) return BAD_VALUE; // if we have secure windows on this display, never allow the screen capture // unless the producer interface is local (i.e.: we can take a screenshot for // ourselves). if (!IInterface::asBinder(producer)->localBinder()) { Mutex::Autolock _l(mStateLock); sp hw(getDisplayDevice(display)); if (hw->getSecureLayerVisible()) { ALOGW("FB is protected: PERMISSION_DENIED"); return PERMISSION_DENIED; } } // Convert to surfaceflinger's internal rotation type. Transform::orientation_flags rotationFlags; switch (rotation) { case ISurfaceComposer::eRotateNone: rotationFlags = Transform::ROT_0; break; case ISurfaceComposer::eRotate90: rotationFlags = Transform::ROT_90; break; case ISurfaceComposer::eRotate180: rotationFlags = Transform::ROT_180; break; case ISurfaceComposer::eRotate270: rotationFlags = Transform::ROT_270; break; default: rotationFlags = Transform::ROT_0; ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation); break; } class MessageCaptureScreen : public MessageBase { SurfaceFlinger* flinger; sp display; sp producer; Rect sourceCrop; uint32_t reqWidth, reqHeight; uint32_t minLayerZ,maxLayerZ; bool useIdentityTransform; Transform::orientation_flags rotation; status_t result; public: MessageCaptureScreen(SurfaceFlinger* flinger, const sp& display, const sp& producer, Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool useIdentityTransform, Transform::orientation_flags rotation) : flinger(flinger), display(display), producer(producer), sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight), minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), useIdentityTransform(useIdentityTransform), rotation(rotation), result(PERMISSION_DENIED) { } status_t getResult() const { return result; } virtual bool handler() { Mutex::Autolock _l(flinger->mStateLock); sp hw(flinger->getDisplayDevice(display)); result = flinger->captureScreenImplLocked(hw, producer, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, useIdentityTransform, rotation); static_cast(IInterface::asBinder(producer).get())->exit(result); return true; } }; // make sure to process transactions before screenshots -- a transaction // might already be pending but scheduled for VSYNC; this guarantees we // will handle it before the screenshot. When VSYNC finally arrives // the scheduled transaction will be a no-op. If no transactions are // scheduled at this time, this will end-up being a no-op as well. mEventQueue.invalidateTransactionNow(); // this creates a "fake" BBinder which will serve as a "fake" remote // binder to receive the marshaled calls and forward them to the // real remote (a BpGraphicBufferProducer) sp wrapper = new GraphicProducerWrapper(producer); // the asInterface() call below creates our "fake" BpGraphicBufferProducer // which does the marshaling work forwards to our "fake remote" above. sp msg = new MessageCaptureScreen(this, display, IGraphicBufferProducer::asInterface( wrapper ), sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, useIdentityTransform, rotationFlags); status_t res = postMessageAsync(msg); if (res == NO_ERROR) { res = wrapper->waitForResponse(); } return res; } void SurfaceFlinger::renderScreenImplLocked( const sp& hw, Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation) { ATRACE_CALL(); RenderEngine& engine(getRenderEngine()); // get screen geometry const int32_t hw_w = hw->getWidth(); const int32_t hw_h = hw->getHeight(); const bool filtering = static_cast(reqWidth) != hw_w || static_cast(reqWidth) != hw_h; // if a default or invalid sourceCrop is passed in, set reasonable values if (sourceCrop.width() == 0 || sourceCrop.height() == 0 || !sourceCrop.isValid()) { sourceCrop.setLeftTop(Point(0, 0)); sourceCrop.setRightBottom(Point(hw_w, hw_h)); } // ensure that sourceCrop is inside screen if (sourceCrop.left < 0) { ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left); } if (sourceCrop.right > hw_w) { ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w); } if (sourceCrop.top < 0) { ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top); } if (sourceCrop.bottom > hw_h) { ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h); } // make sure to clear all GL error flags engine.checkErrors(); // set-up our viewport engine.setViewportAndProjection( reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation); engine.disableTexturing(); // redraw the screen entirely... engine.clearWithColor(0, 0, 0, 1); const LayerVector& layers( mDrawingState.layersSortedByZ ); const size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); const Layer::State& state(layer->getDrawingState()); if (state.layerStack == hw->getLayerStack()) { if (state.z >= minLayerZ && state.z <= maxLayerZ) { if (layer->isVisible()) { if (filtering) layer->setFiltering(true); layer->draw(hw, useIdentityTransform); if (filtering) layer->setFiltering(false); } } } } // compositionComplete is needed for older driver hw->compositionComplete(); hw->setViewportAndProjection(); } status_t SurfaceFlinger::captureScreenImplLocked( const sp& hw, const sp& producer, Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool useIdentityTransform, Transform::orientation_flags rotation) { ATRACE_CALL(); // get screen geometry const uint32_t hw_w = hw->getWidth(); const uint32_t hw_h = hw->getHeight(); if ((reqWidth > hw_w) || (reqHeight > hw_h)) { ALOGE("size mismatch (%d, %d) > (%d, %d)", reqWidth, reqHeight, hw_w, hw_h); return BAD_VALUE; } reqWidth = (!reqWidth) ? hw_w : reqWidth; reqHeight = (!reqHeight) ? hw_h : reqHeight; // create a surface (because we're a producer, and we need to // dequeue/queue a buffer) sp sur = new Surface(producer, false); ANativeWindow* window = sur.get(); status_t result = NO_ERROR; if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) { uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; int err = 0; err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW); err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); err |= native_window_set_usage(window, usage); if (err == NO_ERROR) { ANativeWindowBuffer* buffer; /* TODO: Once we have the sync framework everywhere this can use * server-side waits on the fence that dequeueBuffer returns. */ result = native_window_dequeue_buffer_and_wait(window, &buffer); if (result == NO_ERROR) { int syncFd = -1; // create an EGLImage from the buffer so we can later // turn it into a texture EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); if (image != EGL_NO_IMAGE_KHR) { // this binds the given EGLImage as a framebuffer for the // duration of this scope. RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image); if (imageBond.getStatus() == NO_ERROR) { // this will in fact render into our dequeued buffer // via an FBO, which means we didn't have to create // an EGLSurface and therefore we're not // dependent on the context's EGLConfig. renderScreenImplLocked( hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true, useIdentityTransform, rotation); // Attempt to create a sync khr object that can produce a sync point. If that // isn't available, create a non-dupable sync object in the fallback path and // wait on it directly. EGLSyncKHR sync; if (!DEBUG_SCREENSHOTS) { sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); } else { sync = EGL_NO_SYNC_KHR; } if (sync != EGL_NO_SYNC_KHR) { // get the sync fd syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync); if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { ALOGW("captureScreen: failed to dup sync khr object"); syncFd = -1; } eglDestroySyncKHR(mEGLDisplay, sync); } else { // fallback path sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL); if (sync != EGL_NO_SYNC_KHR) { EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/); EGLint eglErr = eglGetError(); if (result == EGL_TIMEOUT_EXPIRED_KHR) { ALOGW("captureScreen: fence wait timed out"); } else { ALOGW_IF(eglErr != EGL_SUCCESS, "captureScreen: error waiting on EGL fence: %#x", eglErr); } eglDestroySyncKHR(mEGLDisplay, sync); } else { ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError()); } } if (DEBUG_SCREENSHOTS) { uint32_t* pixels = new uint32_t[reqWidth*reqHeight]; getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels); checkScreenshot(reqWidth, reqHeight, reqWidth, pixels, hw, minLayerZ, maxLayerZ); delete [] pixels; } } else { ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); result = INVALID_OPERATION; } // destroy our image eglDestroyImageKHR(mEGLDisplay, image); } else { result = BAD_VALUE; } window->queueBuffer(window, buffer, syncFd); if (syncFd != -1) { close(syncFd); } } } else { result = BAD_VALUE; } native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); } return result; } void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, const sp& hw, uint32_t minLayerZ, uint32_t maxLayerZ) { if (DEBUG_SCREENSHOTS) { for (size_t y=0 ; ygetLayerStack()); const LayerVector& layers( mDrawingState.layersSortedByZ ); const size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); const Layer::State& state(layer->getDrawingState()); const bool visible = (state.layerStack == hw->getLayerStack()) && (state.z >= minLayerZ && state.z <= maxLayerZ) && (layer->isVisible()); ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x", visible ? '+' : '-', i, layer->getName().string(), state.layerStack, state.z, layer->isVisible(), state.flags, state.alpha); } } } // --------------------------------------------------------------------------- SurfaceFlinger::LayerVector::LayerVector() { } SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) : SortedVector >(rhs) { } int SurfaceFlinger::LayerVector::do_compare(const void* lhs, const void* rhs) const { // sort layers per layer-stack, then by z-order and finally by sequence const sp& l(*reinterpret_cast*>(lhs)); const sp& r(*reinterpret_cast*>(rhs)); uint32_t ls = l->getCurrentState().layerStack; uint32_t rs = r->getCurrentState().layerStack; if (ls != rs) return ls - rs; uint32_t lz = l->getCurrentState().z; uint32_t rz = r->getCurrentState().z; if (lz != rz) return lz - rz; return l->sequence - r->sequence; } // --------------------------------------------------------------------------- SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() : type(DisplayDevice::DISPLAY_ID_INVALID), width(0), height(0) { } SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0), width(0), height(0) { viewport.makeInvalid(); frame.makeInvalid(); } // --------------------------------------------------------------------------- }; // namespace android #if defined(__gl_h_) #error "don't include gl/gl.h in this file" #endif #if defined(__gl2_h_) #error "don't include gl2/gl2.h in this file" #endif