/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_SURFACETEXTURE_H #define ANDROID_GUI_SURFACETEXTURE_H #include #include #include #include #include #include #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" namespace android { // ---------------------------------------------------------------------------- class SurfaceTexture : public BnSurfaceTexture { public: enum { MIN_BUFFER_SLOTS = 3 }; enum { NUM_BUFFER_SLOTS = 32 }; // tex indicates the name OpenGL texture to which images are to be streamed. // This texture name cannot be changed once the SurfaceTexture is created. SurfaceTexture(GLuint tex); virtual ~SurfaceTexture(); // setBufferCount updates the number of available buffer slots. After // calling this all buffer slots are both unallocated and owned by the // SurfaceTexture object (i.e. they are not owned by the client). virtual status_t setBufferCount(int bufferCount); virtual sp requestBuffer(int buf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage); // dequeueBuffer gets the next buffer slot index for the client to use. If a // buffer slot is available then that slot index is written to the location // pointed to by the buf argument and a status of OK is returned. If no // slot is available then a status of -EBUSY is returned and buf is // unmodified. virtual status_t dequeueBuffer(int *buf); virtual status_t queueBuffer(int buf); virtual void cancelBuffer(int buf); virtual status_t setCrop(const Rect& reg); virtual status_t setTransform(uint32_t transform); // updateTexImage sets the image contents of the target texture to that of // the most recently queued buffer. // // This call may only be made while the OpenGL ES context to which the // target texture belongs is bound to the calling thread. status_t updateTexImage(); private: // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for // all slots. void freeAllBuffers(); // createImage creates a new EGLImage from a GraphicBuffer. EGLImageKHR createImage(EGLDisplay dpy, const sp& graphicBuffer); enum { INVALID_BUFFER_SLOT = -1 }; struct BufferSlot { // mGraphicBuffer points to the buffer allocated for this slot or is NULL // if no buffer has been allocated. sp mGraphicBuffer; // mEglImage is the EGLImage created from mGraphicBuffer. EGLImageKHR mEglImage; // mEglDisplay is the EGLDisplay used to create mEglImage. EGLDisplay mEglDisplay; // mOwnedByClient indicates whether the slot is currently accessible to a // client and should not be used by the SurfaceTexture object. It gets // set to true when dequeueBuffer returns the slot and is reset to false // when the client calls either queueBuffer or cancelBuffer on the slot. bool mOwnedByClient; }; // mSlots is the array of buffer slots that must be mirrored on the client // side. This allows buffer ownership to be transferred between the client // and server without sending a GraphicBuffer over binder. The entire array // is initialized to NULL at construction time, and buffers are allocated // for a slot when requestBuffer is called with that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mBufferCount is the number of buffer slots that the client and server // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by // calling setBufferCount. int mBufferCount; // mCurrentTexture is the buffer slot index of the buffer that is currently // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, // indicating that no buffer slot is currently bound to the texture. Note, // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean // that no buffer is bound to the texture. A call to setBufferCount will // reset mCurrentTexture to INVALID_BUFFER_SLOT. int mCurrentTexture; // mLastQueued is the buffer slot index of the most recently enqueued buffer. // At construction time it is initialized to INVALID_BUFFER_SLOT, and is // updated each time queueBuffer is called. int mLastQueued; // mTexName is the name of the OpenGL texture to which streamed images will // be bound when updateTexImage is called. It is set at construction time // changed with a call to setTexName. const GLuint mTexName; // mMutex is the mutex used to prevent concurrent access to the member // variables of SurfaceTexture objects. It must be locked whenever the // member variables are accessed. Mutex mMutex; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GUI_SURFACETEXTURE_H