/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @addtogroup NativeActivity Native Activity * @{ */ /** * @file native_window.h */ #ifndef ANDROID_NATIVE_WINDOW_H #define ANDROID_NATIVE_WINDOW_H #include #ifdef __cplusplus extern "C" { #endif /** * Pixel formats that a window can use. */ enum { /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/ WINDOW_FORMAT_RGBA_8888 = 1, /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/ WINDOW_FORMAT_RGBX_8888 = 2, /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/ WINDOW_FORMAT_RGB_565 = 4, }; struct ANativeWindow; /** * {@link ANativeWindow} is opaque type that provides access to a native window. * * A pointer can be obtained using ANativeWindow_fromSurface(). */ typedef struct ANativeWindow ANativeWindow; /** * {@link ANativeWindow} is a struct that represents a windows buffer. * * A pointer can be obtained using ANativeWindow_lock(). */ typedef struct ANativeWindow_Buffer { // The number of pixels that are show horizontally. int32_t width; // The number of pixels that are shown vertically. int32_t height; // The number of *pixels* that a line in the buffer takes in // memory. This may be >= width. int32_t stride; // The format of the buffer. One of WINDOW_FORMAT_* int32_t format; // The actual bits. void* bits; // Do not touch. uint32_t reserved[6]; } ANativeWindow_Buffer; /** * Acquire a reference on the given ANativeWindow object. This prevents the object * from being deleted until the reference is removed. */ void ANativeWindow_acquire(ANativeWindow* window); /** * Remove a reference that was previously acquired with ANativeWindow_acquire(). */ void ANativeWindow_release(ANativeWindow* window); /** * Return the current width in pixels of the window surface. Returns a * negative value on error. */ int32_t ANativeWindow_getWidth(ANativeWindow* window); /** * Return the current height in pixels of the window surface. Returns a * negative value on error. */ int32_t ANativeWindow_getHeight(ANativeWindow* window); /** * Return the current pixel format of the window surface. Returns a * negative value on error. */ int32_t ANativeWindow_getFormat(ANativeWindow* window); /** * Change the format and size of the window buffers. * * The width and height control the number of pixels in the buffers, not the * dimensions of the window on screen. If these are different than the * window's physical size, then it buffer will be scaled to match that size * when compositing it to the screen. * * For all of these parameters, if 0 is supplied then the window's base * value will come back in force. * * width and height must be either both zero or both non-zero. * */ int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); /** * Lock the window's next drawing surface for writing. * inOutDirtyBounds is used as an in/out parameter, upon entering the * function, it contains the dirty region, that is, the region the caller * intends to redraw. When the function returns, inOutDirtyBounds is updated * with the actual area the caller needs to redraw -- this region is often * extended by ANativeWindow_lock. */ int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); /** * Unlock the window's drawing surface after previously locking it, * posting the new buffer to the display. */ int32_t ANativeWindow_unlockAndPost(ANativeWindow* window); #ifdef __cplusplus }; #endif #endif // ANDROID_NATIVE_WINDOW_H /** @} */