/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_BASE_H #define ANDROID_LAYER_BASE_H #include #include #include #include #include #include #include #include #include #include #include "Transform.h" #include "DisplayHardware/HWComposer.h" namespace android { // --------------------------------------------------------------------------- class Client; class DisplayDevice; class GraphicBuffer; class Layer; class LayerBaseClient; class SurfaceFlinger; // --------------------------------------------------------------------------- class LayerBase : public RefBase { static int32_t sSequence; public: LayerBase(SurfaceFlinger* flinger); mutable bool contentDirty; // regions below are in window-manager space Region visibleRegion; Region coveredRegion; Region visibleNonTransparentRegion; int32_t sequence; struct Geometry { uint32_t w; uint32_t h; Rect crop; inline bool operator == (const Geometry& rhs) const { return (w==rhs.w && h==rhs.h && crop==rhs.crop); } inline bool operator != (const Geometry& rhs) const { return !operator == (rhs); } }; struct State { Geometry active; Geometry requested; uint32_t z; uint32_t layerStack; uint8_t alpha; uint8_t flags; uint8_t reserved[2]; int32_t sequence; // changes when visible regions can change Transform transform; Region transparentRegion; }; class LayerMesh { friend class LayerBase; GLfloat mVertices[4][2]; size_t mNumVertices; public: LayerMesh() : mNumVertices(4) { } GLfloat const* getVertices() const { return &mVertices[0][0]; } size_t getVertexCount() const { return mNumVertices; } }; virtual void setName(const String8& name); String8 getName() const; // modify current state bool setPosition(float x, float y); bool setLayer(uint32_t z); bool setSize(uint32_t w, uint32_t h); bool setAlpha(uint8_t alpha); bool setMatrix(const layer_state_t::matrix22_t& matrix); bool setTransparentRegionHint(const Region& transparent); bool setFlags(uint8_t flags, uint8_t mask); bool setCrop(const Rect& crop); bool setLayerStack(uint32_t layerStack); void commitTransaction(); bool requestTransaction(); void forceVisibilityTransaction(); uint32_t getTransactionFlags(uint32_t flags); uint32_t setTransactionFlags(uint32_t flags); void computeGeometry(const sp& hw, LayerMesh* mesh) const; Rect computeBounds() const; virtual sp getLayerBaseClient() const; virtual sp getLayer() const; virtual const char* getTypeId() const { return "LayerBase"; } virtual void setGeometry(const sp& hw, HWComposer::HWCLayerInterface& layer); virtual void setPerFrameData(const sp& hw, HWComposer::HWCLayerInterface& layer); virtual void setAcquireFence(const sp& hw, HWComposer::HWCLayerInterface& layer); /** * draw - performs some global clipping optimizations * and calls onDraw(). * Typically this method is not overridden, instead implement onDraw() * to perform the actual drawing. */ virtual void draw(const sp& hw, const Region& clip) const; virtual void draw(const sp& hw); /** * onDraw - draws the surface. */ virtual void onDraw(const sp& hw, const Region& clip) const = 0; /** * initStates - called just after construction */ virtual void initStates(uint32_t w, uint32_t h, uint32_t flags); /** * doTransaction - process the transaction. This is a good place to figure * out which attributes of the surface have changed. */ virtual uint32_t doTransaction(uint32_t transactionFlags); /** * setVisibleRegion - called to set the new visible region. This gives * a chance to update the new visible region or record the fact it changed. */ virtual void setVisibleRegion(const Region& visibleRegion); /** * setCoveredRegion - called when the covered region changes. The covered * region corresponds to any area of the surface that is covered * (transparently or not) by another surface. */ virtual void setCoveredRegion(const Region& coveredRegion); /** * setVisibleNonTransparentRegion - called when the visible and * non-transparent region changes. */ virtual void setVisibleNonTransparentRegion(const Region& visibleNonTransparentRegion); /** * latchBuffer - called each time the screen is redrawn and returns whether * the visible regions need to be recomputed (this is a fairly heavy * operation, so this should be set only if needed). Typically this is used * to figure out if the content or size of a surface has changed. */ virtual Region latchBuffer(bool& recomputeVisibleRegions); /** * isOpaque - true if this surface is opaque */ virtual bool isOpaque() const { return true; } /** * needsDithering - true if this surface needs dithering */ virtual bool needsDithering() const { return false; } /** * needsLinearFiltering - true if this surface's state requires filtering */ virtual bool needsFiltering(const sp& hw) const; /** * isSecure - true if this surface is secure, that is if it prevents * screenshots or VNC servers. */ virtual bool isSecure() const { return false; } /** * isProtected - true if the layer may contain protected content in the * GRALLOC_USAGE_PROTECTED sense. */ virtual bool isProtected() const { return false; } /* * isVisible - true if this layer is visibile, false otherwise */ virtual bool isVisible() const; /** called with the state lock when the surface is removed from the * current list */ virtual void onRemoved() { } /** called after page-flip */ virtual void onLayerDisplayed(const sp& hw, HWComposer::HWCLayerInterface* layer); /** called before composition. * returns true if the layer has pending updates. */ virtual bool onPreComposition() { return false; } /** called before composition. */ virtual void onPostComposition() { } /** * Updates the SurfaceTexture's transform hint, for layers that have * a SurfaceTexture. */ virtual void updateTransformHint() const { } /** always call base class first */ virtual void dump(String8& result, char* scratch, size_t size) const; virtual void shortDump(String8& result, char* scratch, size_t size) const; virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const; virtual void clearStats(); enum { // flags for doTransaction() eDontUpdateGeometryState = 0x00000001, eVisibleRegion = 0x00000002, }; inline const State& drawingState() const { return mDrawingState; } inline const State& currentState() const { return mCurrentState; } inline State& currentState() { return mCurrentState; } void clearWithOpenGL(const sp& hw, const Region& clip) const; void setFiltering(bool filtering); bool getFiltering() const; protected: void clearWithOpenGL(const sp& hw, const Region& clip, GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const; void drawWithOpenGL(const sp& hw, const Region& clip) const; sp mFlinger; private: // accessed only in the main thread // Whether filtering is forced on or not bool mFiltering; // Whether filtering is needed b/c of the drawingstate bool mNeedsFiltering; protected: // these are protected by an external lock State mCurrentState; State mDrawingState; volatile int32_t mTransactionFlags; // don't change, don't need a lock bool mPremultipliedAlpha; String8 mName; mutable bool mDebug; public: // called from class SurfaceFlinger virtual ~LayerBase(); private: LayerBase(const LayerBase& rhs); }; // --------------------------------------------------------------------------- class LayerBaseClient : public LayerBase { public: LayerBaseClient(SurfaceFlinger* flinger, const sp& client); virtual ~LayerBaseClient(); sp getSurface(); wp getSurfaceBinder() const; virtual wp getSurfaceTextureBinder() const; virtual sp getLayerBaseClient() const { return const_cast(this); } virtual const char* getTypeId() const { return "LayerBaseClient"; } uint32_t getIdentity() const { return mIdentity; } protected: virtual void dump(String8& result, char* scratch, size_t size) const; virtual void shortDump(String8& result, char* scratch, size_t size) const; class LayerCleaner { sp mFlinger; wp mLayer; protected: ~LayerCleaner(); public: LayerCleaner(const sp& flinger, const sp& layer); }; private: virtual sp createSurface(); mutable Mutex mLock; mutable bool mHasSurface; wp mClientSurfaceBinder; const wp mClientRef; // only read const uint32_t mIdentity; static int32_t sIdentity; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_BASE_H