/* Copyright (c) 2015, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #ifdef QTI_BSP #include #include #include #endif #include "ExLayer.h" #include "RenderEngine/RenderEngine.h" namespace android { /* Calculates the aspect ratio for external display based on the video w/h */ static Rect getAspectRatio(const sp& hw, const int& srcWidth, const int& srcHeight) { Rect outRect; int fbWidth = hw->getWidth(); int fbHeight = hw->getHeight(); int x , y = 0; int w = fbWidth, h = fbHeight; if (srcWidth * fbHeight > fbWidth * srcHeight) { h = fbWidth * srcHeight / srcWidth; w = fbWidth; } else if (srcWidth * fbHeight < fbWidth * srcHeight) { w = fbHeight * srcWidth / srcHeight; h = fbHeight; } x = (fbWidth - w) / 2; y = (fbHeight - h) / 2; outRect.left = x; outRect.top = y; outRect.right = x + w; outRect.bottom = y + h; return outRect; } ExLayer::ExLayer(SurfaceFlinger* flinger, const sp& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags) #ifdef QTI_BSP : Layer(flinger, client, name, w, h, flags), mMeshLeftTop(Mesh::TRIANGLE_FAN, 4, 2, 2), mMeshRightBottom(Mesh::TRIANGLE_FAN, 4, 2, 2) { #else : Layer(flinger, client, name, w, h, flags) { #endif char property[PROPERTY_VALUE_MAX] = {0}; mDebugLogs = false; mIsGPUAllowedForProtected = false; mIsHDMIPrimary = false; if((property_get("persist.debug.qdframework.logs", property, NULL) > 0) && (!strncmp(property, "1", PROPERTY_VALUE_MAX ) || (!strncasecmp(property,"true", PROPERTY_VALUE_MAX )))) { mDebugLogs = true; } ALOGD_IF(isDebug(),"Creating custom Layer %s",__FUNCTION__); if ((property_get("persist.gralloc.cp.level3", property, NULL) > 0) && (atoi(property) == 1)) { mIsGPUAllowedForProtected = true; } if ((property_get("persist.sys.is_hdmi_primary", property, NULL) > 0) && (atoi(property) == 1)) { mIsHDMIPrimary = true; } } ExLayer::~ExLayer() { } bool ExLayer::isExtOnly() const { const sp& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { #ifdef QTI_BSP ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if(buffer) { private_handle_t* hnd = static_cast (const_cast(buffer->handle)); /* return true if layer is EXT_ONLY */ return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_EXTERNAL_ONLY)); } #endif } return false; } bool ExLayer::isIntOnly() const { const sp& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { #ifdef QTI_BSP ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if(buffer) { private_handle_t* hnd = static_cast (const_cast(buffer->handle)); /* return true if layer is INT_ONLY */ return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_INTERNAL_ONLY)); } #endif } return false; } bool ExLayer::isSecureDisplay() const { const sp& activeBuffer(mActiveBuffer); if (activeBuffer != 0) { #ifdef QTI_BSP ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if(buffer) { private_handle_t* hnd = static_cast (const_cast(buffer->handle)); /* return true if layer is SECURE_DISPLAY */ return (hnd && (hnd->flags & private_handle_t::PRIV_FLAGS_SECURE_DISPLAY)); } #endif } return false; } bool ExLayer::isYuvLayer() const { const sp& activeBuffer(mActiveBuffer); if(activeBuffer != 0) { #ifdef QTI_BSP ANativeWindowBuffer* buffer = activeBuffer->getNativeBuffer(); if(buffer) { private_handle_t* hnd = static_cast (const_cast(buffer->handle)); /* return true if layer is YUV */ return (hnd && (hnd->bufferType == BUFFER_TYPE_VIDEO)); } #endif } return false; } void ExLayer::setPosition(const sp& hw, HWComposer::HWCLayerInterface& layer, const State& state) { /* Set dest_rect to display width and height, if external_only flag * for the layer is enabled or if its yuvLayer in extended mode. */ uint32_t w = hw->getWidth(); uint32_t h = hw->getHeight(); bool extendedMode = ExSurfaceFlinger::isExtendedMode(); if(isExtOnly()) { /* Position: fullscreen for ext_only */ Rect r(0, 0, w, h); layer.setFrame(r); } else if(hw->getDisplayType() > 0 && (extendedMode && isYuvLayer())) { /* Need to position the video full screen on external with aspect ratio */ Rect r = getAspectRatio(hw, state.active.w, state.active.h); layer.setFrame(r); } return; } void ExLayer::setAcquiredFenceIfBlit(int &fenceFd, HWComposer::HWCLayerInterface& layer) { #ifdef QTI_BSP if (layer.getCompositionType() == HWC_BLIT) { sp fence = mSurfaceFlingerConsumer->getCurrentFence(); if (fence->isValid()) { fenceFd = fence->dup(); if (fenceFd == -1) { ALOGW("%s: failed to dup layer fence, skipping sync: %d", __FUNCTION__,errno); } } } #else ALOGD_IF(isDebug(),"Not a BLIT Layer, compType = %d fencefd = %d", layer.getCompositionType(), fenceFd); #endif } bool ExLayer::canAllowGPUForProtected() const { if(isProtected()) { return mIsGPUAllowedForProtected; } else { return false; } } void ExLayer::drawWithOpenGL(const sp& hw, const Region& /* clip */, bool useIdentityTransform) const { const State& s(getDrawingState()); #if defined(QTI_BSP) && defined(SDM_TARGET) uint32_t s3d_fmt = 0; private_handle_t *pvt_handle = static_cast (const_cast(mActiveBuffer->handle)); if (pvt_handle != NULL) { struct S3DSFRender_t s3dRender; getMetaData(pvt_handle, GET_S3D_RENDER, &s3dRender); if ((s3dRender.DisplayId == static_cast(hw->getHwcDisplayId()) || mIsHDMIPrimary) && s3dRender.GpuRender) { clearMetaData(pvt_handle, SET_S3D_RENDER); s3d_fmt = s3dRender.GpuS3dFormat; } } #endif computeGeometry(hw, mMesh, useIdentityTransform); /* * NOTE: the way we compute the texture coordinates here produces * different results than when we take the HWC path -- in the later case * the "source crop" is rounded to texel boundaries. * This can produce significantly different results when the texture * is scaled by a large amount. * * The GL code below is more logical (imho), and the difference with * HWC is due to a limitation of the HWC API to integers -- a question * is suspend is whether we should ignore this problem or revert to * GL composition when a buffer scaling is applied (maybe with some * minimal value)? Or, we could make GL behave like HWC -- but this feel * like more of a hack. */ Rect win(s.active.w, s.active.h); if(!s.active.crop.isEmpty()) { win = s.active.crop; } #ifdef QTI_BSP win = s.transform.transform(win); win.intersect(hw->getViewport(), &win); win = s.transform.inverse().transform(win); win.intersect(Rect(s.active.w, s.active.h), &win); win = reduce(win, s.activeTransparentRegion); #else win = reduce(win, s.activeTransparentRegion); #endif float left = float(win.left) / float(s.active.w); float top = float(win.top) / float(s.active.h); float right = float(win.right) / float(s.active.w); float bottom = float(win.bottom) / float(s.active.h); // TODO: we probably want to generate the texture coords with the mesh // here we assume that we only have 4 vertices Mesh::VertexArray texCoords(mMesh.getTexCoordArray()); texCoords[0] = vec2(left, 1.0f - top); texCoords[1] = vec2(left, 1.0f - bottom); texCoords[2] = vec2(right, 1.0f - bottom); texCoords[3] = vec2(right, 1.0f - top); #if defined(QTI_BSP) && defined(SDM_TARGET) computeGeometryS3D(hw, mMesh, mMeshLeftTop, mMeshRightBottom, s3d_fmt); #endif RenderEngine& engine(mFlinger->getRenderEngine()); engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); #if defined(QTI_BSP) && defined(SDM_TARGET) if (s3d_fmt != HWC_S3DMODE_NONE) { engine.setScissor(0, 0, hw->getWidth(), hw->getHeight()); engine.drawMesh(mMeshLeftTop); engine.drawMesh(mMeshRightBottom); } else { #endif engine.drawMesh(mMesh); #if defined(QTI_BSP) && defined(SDM_TARGET) } #endif engine.disableBlending(); } #ifdef QTI_BSP void ExLayer::computeGeometryS3D(const sp& hw, Mesh& mesh, Mesh& meshLeftTop, Mesh &meshRightBottom, uint32_t s3d_fmt) const { Mesh::VertexArray position(mesh.getPositionArray()); Mesh::VertexArray positionLeftTop(meshLeftTop.getPositionArray()); Mesh::VertexArray positionRightBottom(meshRightBottom.getPositionArray()); Mesh::VertexArray texCoords(mesh.getTexCoordArray()); Mesh::VertexArray texCoordsLeftTop(meshLeftTop.getTexCoordArray()); Mesh::VertexArray texCoordsRightBottom(meshRightBottom.getTexCoordArray()); Rect scissor = hw->getBounds(); if(s3d_fmt == HWC_S3DMODE_NONE) { return; } uint32_t count = mesh.getVertexCount(); while(count--) { positionLeftTop[count] = positionRightBottom[count] = position[count]; texCoordsLeftTop[count] = texCoordsRightBottom[count] = texCoords[count]; } switch (s3d_fmt) { case HWC_S3DMODE_LR: case HWC_S3DMODE_RL: { positionLeftTop[0].x = (position[0].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[1].x = (position[1].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[2].x = (position[2].x - scissor.left) / 2.0f + scissor.left; positionLeftTop[3].x = (position[3].x - scissor.left) / 2.0f + scissor.left; positionRightBottom[0].x = positionLeftTop[0].x + scissor.getWidth()/2; positionRightBottom[1].x = positionLeftTop[1].x + scissor.getWidth()/2; positionRightBottom[2].x = positionLeftTop[2].x + scissor.getWidth()/2; positionRightBottom[3].x = positionLeftTop[3].x + scissor.getWidth()/2; if(isYuvLayer()) { texCoordsLeftTop[0].x = texCoords[0].x / 2.0f; texCoordsLeftTop[1].x = texCoords[1].x / 2.0f; texCoordsLeftTop[2].x = texCoords[2].x / 2.0f; texCoordsLeftTop[3].x = texCoords[3].x / 2.0f; texCoordsRightBottom[0].x = texCoordsLeftTop[0].x + 0.5f; texCoordsRightBottom[1].x = texCoordsLeftTop[1].x + 0.5f; texCoordsRightBottom[2].x = texCoordsLeftTop[2].x + 0.5f; texCoordsRightBottom[3].x = texCoordsLeftTop[3].x + 0.5f; } break; } case HWC_S3DMODE_TB: { positionRightBottom[0].y = (position[0].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[1].y = (position[1].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[2].y = (position[2].y - scissor.top) / 2.0f + scissor.top; positionRightBottom[3].y = (position[3].y - scissor.top) / 2.0f + scissor.top; positionLeftTop[0].y = positionRightBottom[0].y + scissor.getHeight() / 2.0f; positionLeftTop[1].y = positionRightBottom[1].y + scissor.getHeight() / 2.0f; positionLeftTop[2].y = positionRightBottom[2].y + scissor.getHeight() / 2.0f; positionLeftTop[3].y = positionRightBottom[3].y + scissor.getHeight() / 2.0f; positionLeftTop[0].x = positionRightBottom[0].x = position[0].x; positionLeftTop[1].x = positionRightBottom[1].x = position[1].x; positionLeftTop[2].x = positionRightBottom[2].x = position[2].x; positionLeftTop[3].x = positionRightBottom[3].x = position[3].x; if(isYuvLayer()) { texCoordsRightBottom[0].y = texCoords[0].y / 2.0f; texCoordsRightBottom[1].y = texCoords[1].y / 2.0f; texCoordsRightBottom[2].y = texCoords[2].y / 2.0f; texCoordsRightBottom[3].y = texCoords[3].y / 2.0f; texCoordsLeftTop[0].y = texCoordsRightBottom[0].y + 0.5f; texCoordsLeftTop[1].y = texCoordsRightBottom[1].y + 0.5f; texCoordsLeftTop[2].y = texCoordsRightBottom[2].y + 0.5f; texCoordsLeftTop[3].y = texCoordsRightBottom[3].y + 0.5f; } break; } default: break; } } #endif }; // namespace android