/* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */ static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) { // In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer. // GL checks for too-large values. Here we only need to check for successful signed 64-bit // to unsigned 32-bit conversion. if (sizeof(void*) != sizeof(jlong) && indirect > UINTPTR_MAX) { jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large"); return; } glDrawArraysIndirect(mode, (const void*)indirect); }