/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include using namespace android; static void printGLString(const char *name, GLenum s) { // fprintf(stderr, "printGLString %s, %d\n", name, s); const char *v = (const char *) glGetString(s); // int error = glGetError(); // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error, // (unsigned int) v); // if ((v < (const char*) 0) || (v > (const char*) 0x10000)) // fprintf(stderr, "GL %s = %s\n", name, v); // else // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v); fprintf(stderr, "GL %s = %s\n", name, v); } static const char* eglErrorToString[] = { "EGL_SUCCESS", // 0x3000 12288 "EGL_NOT_INITIALIZED", "EGL_BAD_ACCESS", // 0x3002 12290 "EGL_BAD_ALLOC", "EGL_BAD_ATTRIBUTE", "EGL_BAD_CONFIG", "EGL_BAD_CONTEXT", // 0x3006 12294 "EGL_BAD_CURRENT_SURFACE", "EGL_BAD_DISPLAY", "EGL_BAD_MATCH", "EGL_BAD_NATIVE_PIXMAP", "EGL_BAD_NATIVE_WINDOW", "EGL_BAD_PARAMETER", // 0x300c 12300 "EGL_BAD_SURFACE" }; static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { fprintf(stderr, "%s() returned %d\n", op, returnVal); } for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { const char* errorString = "unknown"; if (error >= EGL_SUCCESS && error <= EGL_BAD_SURFACE) { errorString = eglErrorToString[error - EGL_SUCCESS]; } fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, errorString, error); } } static void checkGlError(const char* op) { for (GLint error = glGetError(); error; error = glGetError()) { fprintf(stderr, "after %s() glError (0x%x)\n", op, error); } } static const char gVertexShader[] = "attribute vec4 vPosition;\n" "void main() {\n" " gl_Position = vPosition;\n" "}\n"; static const char gFragmentShader[] = "precision mediump float;\n" "void main() {\n" " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n"; GLuint loadShader(GLenum shaderType, const char* pSource) { GLuint shader = glCreateShader(shaderType); if (shader) { glShaderSource(shader, 1, &pSource, NULL); glCompileShader(shader); GLint compiled = 0; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if (!compiled) { GLint infoLen = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen) { char* buf = (char*) malloc(infoLen); if (buf) { glGetShaderInfoLog(shader, infoLen, NULL, buf); fprintf(stderr, "Could not compile shader %d:\n%s\n", shaderType, buf); free(buf); } glDeleteShader(shader); shader = 0; } } } return shader; } GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); if (!vertexShader) { return 0; } GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); if (!pixelShader) { return 0; } GLuint program = glCreateProgram(); if (program) { glAttachShader(program, vertexShader); checkGlError("glAttachShader"); glAttachShader(program, pixelShader); checkGlError("glAttachShader"); glLinkProgram(program); GLint linkStatus = GL_FALSE; glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); if (linkStatus != GL_TRUE) { GLint bufLength = 0; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); if (bufLength) { char* buf = (char*) malloc(bufLength); if (buf) { glGetProgramInfoLog(program, bufLength, NULL, buf); fprintf(stderr, "Could not link program:\n%s\n", buf); free(buf); } } glDeleteProgram(program); program = 0; } } return program; } GLuint gProgram; GLuint gvPositionHandle; bool setupGraphics(int w, int h) { gProgram = createProgram(gVertexShader, gFragmentShader); if (!gProgram) { return false; } gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); checkGlError("glGetAttribLocation"); fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle); glViewport(0, 0, w, h); checkGlError("glViewport"); return true; } const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f, 0.5f, -0.5f }; void renderFrame() { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); checkGlError("glClearColor"); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); checkGlError("glClear"); glUseProgram(gProgram); checkGlError("glUseProgram"); glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); checkGlError("glVertexAttribPointer"); glEnableVertexAttribArray(gvPositionHandle); checkGlError("glEnableVertexAttribArray"); glDrawArrays(GL_TRIANGLES, 0, 3); checkGlError("glDrawArrays"); } int main(int argc, char** argv) { EGLBoolean returnValue; EGLConfig configs[2]; EGLint config_count; EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLint s_configAttribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 8, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; EGLint s_configAttribs2[] = { EGL_DEPTH_SIZE, 16, EGL_NONE }; EGLint majorVersion; EGLint minorVersion; EGLContext context; EGLSurface surface; EGLint w, h; EGLDisplay dpy; EGLNativeWindowType window = 0; window = android_createDisplaySurface(); checkEglError(""); dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); if (dpy == EGL_NO_DISPLAY) { printf("eglGetDisplay returned EGL_NO_DISPLAY.\n"); return 0; } returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); checkEglError("eglInitialize", returnValue); fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion); if (returnValue != EGL_TRUE) { printf("eglInitialize failed\n"); return 0; } returnValue = eglGetConfigs(dpy, configs, 2, &config_count); checkEglError("eglGetConfigs", returnValue); fprintf(stderr, "Config count: %d\n", config_count); for (int i = 0; i < config_count; i++) { fprintf(stderr, "%d: 0x%08x\n", i, (unsigned int) configs[i]); } #if 0 EGLConfig config; EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &config); checkEglError("EGLUtils::selectConfigForNativeWindow"); #else int chooseConfigResult = eglChooseConfig(dpy, s_configAttribs2, configs, 2, &config_count); checkEglError("eglChooseConfig", chooseConfigResult); if (chooseConfigResult != EGL_TRUE) { printf("eglChooseConfig failed\n"); return 0; } #endif surface = eglCreateWindowSurface(dpy, configs[0], window, NULL); checkEglError("eglCreateWindowSurface"); if (surface == EGL_NO_SURFACE) { printf("gelCreateWindowSurface failed.\n"); return 0; } EGLint gl2_0Attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; context = eglCreateContext(dpy, configs[0], EGL_NO_CONTEXT, context_attribs); checkEglError("eglCreateContext"); if (context == EGL_NO_CONTEXT) { printf("eglCreateContext failed\n"); return 0; } eglMakeCurrent(dpy, surface, surface, context); checkEglError("eglMakeCurrent"); eglQuerySurface(dpy, surface, EGL_WIDTH, &w); checkEglError("eglQuerySurface"); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); checkEglError("eglQuerySurface"); GLint dim = w < h ? w : h; fprintf(stderr, "Window dimensions: %d x %d\n", w, h); printGLString("Version", GL_VERSION); printGLString("Vendor", GL_VENDOR); printGLString("Renderer", GL_RENDERER); printGLString("Extensions", GL_EXTENSIONS); if(!setupGraphics(w, h)) { fprintf(stderr, "Could not set up graphics.\n"); return 0; } for (;;) { renderFrame(); eglSwapBuffers(dpy, surface); checkEglError("eglSwapBuffers"); } return 0; }