LOCAL_PATH:= $(call my-dir) # # Build the software OpenGL ES library # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ src/api.cpp \ src/egl.cpp \ src/get.cpp \ src/shader.cpp \ src/state.cpp \ src/texture.cpp \ src/vertex.cpp LOCAL_C_INCLUDES := \ $(LOCAL_PATH) \ external/mesa3d/include \ external/mesa3d/src \ external/stlport/stlport \ bionic #LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\" #LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES #LOCAL_CFLAGS += -fvisibility=hidden #LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG LOCAL_CFLAGS += -O3 LOCAL_STATIC_LIBRARIES := libMesa LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl LOCAL_LDLIBS := -lpthread ifeq ($(TARGET_ARCH),arm) LOCAL_CFLAGS += -fstrict-aliasing endif ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER endif # we need to access the private Bionic header <bionic_tls.h> # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER # behavior from the bionic Android.mk file ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true) LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER endif LOCAL_C_INCLUDES += bionic/libc/private LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl #replace libagl for now LOCAL_MODULE:= libGLES_android LOCAL_MODULE_TAGS := eng ## Disable this makefile for now ## include $(BUILD_SHARED_LIBRARY)