/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "egl_impl.h" #include "egl_tls.h" #include "glesv2dbg.h" #include "hooks.h" #include "egl_display.h" #include "egl_impl.h" #include "egl_object.h" #include "egl_tls.h" using namespace android; // ---------------------------------------------------------------------------- #define EGL_VERSION_HW_ANDROID 0x3143 struct extention_map_t { const char* name; __eglMustCastToProperFunctionPointerType address; }; static const extention_map_t sExtentionMap[] = { { "eglLockSurfaceKHR", (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR }, { "eglUnlockSurfaceKHR", (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR }, { "eglCreateImageKHR", (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, { "eglDestroyImageKHR", (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, { "eglGetSystemTimeFrequencyNV", (__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeFrequencyNV }, { "eglGetSystemTimeNV", (__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeNV }, }; // accesses protected by sExtensionMapMutex static DefaultKeyedVector sGLExtentionMap; static int sGLExtentionSlot = 0; static pthread_mutex_t sExtensionMapMutex = PTHREAD_MUTEX_INITIALIZER; static void(*findProcAddress(const char* name, const extention_map_t* map, size_t n))() { for (uint32_t i=0 ; i static __attribute__((noinline)) int binarySearch(T const sortedArray[], int first, int last, T key) { while (first <= last) { int mid = (first + last) / 2; if (sortedArray[mid] < key) { first = mid + 1; } else if (key < sortedArray[mid]) { last = mid - 1; } else { return mid; } } return -1; } // ---------------------------------------------------------------------------- namespace android { extern void setGLHooksThreadSpecific(gl_hooks_t const *value); extern EGLBoolean egl_init_drivers(); extern const __eglMustCastToProperFunctionPointerType gExtensionForwarders[MAX_NUMBER_OF_GL_EXTENSIONS]; extern int gEGLDebugLevel; extern gl_hooks_t gHooksTrace; extern gl_hooks_t gHooksDebug; } // namespace android; // ---------------------------------------------------------------------------- static inline void clearError() { egl_tls_t::clearError(); } static inline EGLContext getContext() { return egl_tls_t::getContext(); } // ---------------------------------------------------------------------------- EGLDisplay eglGetDisplay(EGLNativeDisplayType display) { clearError(); uint32_t index = uint32_t(display); if (index >= NUM_DISPLAYS) { return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY); } if (egl_init_drivers() == EGL_FALSE) { return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY); } EGLDisplay dpy = egl_display_t::getFromNativeDisplay(display); return dpy; } // ---------------------------------------------------------------------------- // Initialization // ---------------------------------------------------------------------------- EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) { clearError(); egl_display_t * const dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); EGLBoolean res = dp->initialize(major, minor); return res; } EGLBoolean eglTerminate(EGLDisplay dpy) { // NOTE: don't unload the drivers b/c some APIs can be called // after eglTerminate() has been called. eglTerminate() only // terminates an EGLDisplay, not a EGL itself. clearError(); egl_display_t* const dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); EGLBoolean res = dp->terminate(); return res; } // ---------------------------------------------------------------------------- // configuration // ---------------------------------------------------------------------------- EGLBoolean eglGetConfigs( EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; GLint numConfigs = dp->numTotalConfigs; if (!configs) { *num_config = numConfigs; return EGL_TRUE; } GLint n = 0; for (intptr_t i=0 ; inumTotalConfigs && config_size ; i++) { *configs++ = EGLConfig(i); config_size--; n++; } *num_config = n; return EGL_TRUE; } EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; if (num_config==0) { return setError(EGL_BAD_PARAMETER, EGL_FALSE); } EGLint n; EGLBoolean res = EGL_FALSE; *num_config = 0; // It is unfortunate, but we need to remap the EGL_CONFIG_IDs, // to do this, we have to go through the attrib_list array once // to figure out both its size and if it contains an EGL_CONFIG_ID // key. If so, the full array is copied and patched. // NOTE: we assume that there can be only one occurrence // of EGL_CONFIG_ID. EGLint patch_index = -1; GLint attr; size_t size = 0; if (attrib_list) { while ((attr=attrib_list[size]) != EGL_NONE) { if (attr == EGL_CONFIG_ID) patch_index = size; size += 2; } } if (patch_index >= 0) { size += 2; // we need copy the sentinel as well EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint)); if (new_list == 0) return setError(EGL_BAD_ALLOC, EGL_FALSE); memcpy(new_list, attrib_list, size*sizeof(EGLint)); // patch the requested EGL_CONFIG_ID bool found = false; EGLConfig ourConfig(0); EGLint& configId(new_list[patch_index+1]); for (intptr_t i=0 ; inumTotalConfigs ; i++) { if (dp->configs[i].configId == configId) { ourConfig = EGLConfig(i); configId = dp->configs[i].implConfigId; found = true; break; } } egl_connection_t* const cnx = &gEGLImpl[dp->configs[intptr_t(ourConfig)].impl]; if (found && cnx->dso) { // and switch to the new list attrib_list = const_cast(new_list); // At this point, the only configuration that can match is // dp->configs[i][index], however, we don't know if it would be // rejected because of the other attributes, so we do have to call // cnx->egl.eglChooseConfig() -- but we don't have to loop // through all the EGLimpl[]. // We also know we can only get a single config back, and we know // which one. res = cnx->egl.eglChooseConfig( dp->disp[ dp->configs[intptr_t(ourConfig)].impl ].dpy, attrib_list, configs, config_size, &n); if (res && n>0) { // n has to be 0 or 1, by construction, and we already know // which config it will return (since there can be only one). if (configs) { configs[0] = ourConfig; } *num_config = 1; } } free(const_cast(attrib_list)); return res; } for (int i=0 ; idso) { if (cnx->egl.eglChooseConfig( dp->disp[i].dpy, attrib_list, configs, config_size, &n)) { if (configs) { // now we need to convert these client EGLConfig to our // internal EGLConfig format. // This is done in O(n Log(n)) time. for (int j=0 ; j( dp->configs, 0, dp->numTotalConfigs, key); if (index >= 0) { configs[j] = EGLConfig(index); } else { return setError(EGL_BAD_CONFIG, EGL_FALSE); } } configs += n; config_size -= n; } *num_config += n; res = EGL_TRUE; } } } return res; } EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) { clearError(); egl_display_t const* dp = 0; egl_connection_t* cnx = validate_display_config(dpy, config, dp); if (!cnx) return EGL_FALSE; if (attribute == EGL_CONFIG_ID) { *value = dp->configs[intptr_t(config)].configId; return EGL_TRUE; } return cnx->egl.eglGetConfigAttrib( dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, dp->configs[intptr_t(config)].config, attribute, value); } // ---------------------------------------------------------------------------- // surfaces // ---------------------------------------------------------------------------- EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list) { clearError(); egl_display_t const* dp = 0; egl_connection_t* cnx = validate_display_config(dpy, config, dp); if (cnx) { EGLDisplay iDpy = dp->disp[ dp->configs[intptr_t(config)].impl ].dpy; EGLConfig iConfig = dp->configs[intptr_t(config)].config; EGLint format; if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) != OK) { ALOGE("EGLNativeWindowType %p already connected to another API", window); return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); } // set the native window's buffers format to match this config if (cnx->egl.eglGetConfigAttrib(iDpy, iConfig, EGL_NATIVE_VISUAL_ID, &format)) { if (format != 0) { int err = native_window_set_buffers_format(window, format); if (err != 0) { ALOGE("error setting native window pixel format: %s (%d)", strerror(-err), err); native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); } } } // the EGL spec requires that a new EGLSurface default to swap interval // 1, so explicitly set that on the window here. ANativeWindow* anw = reinterpret_cast(window); anw->setSwapInterval(anw, 1); EGLSurface surface = cnx->egl.eglCreateWindowSurface( iDpy, iConfig, window, attrib_list); if (surface != EGL_NO_SURFACE) { egl_surface_t* s = new egl_surface_t(dpy, config, window, surface, dp->configs[intptr_t(config)].impl, cnx); return s; } // EGLSurface creation failed native_window_set_buffers_format(window, 0); native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); } return EGL_NO_SURFACE; } EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list) { clearError(); egl_display_t const* dp = 0; egl_connection_t* cnx = validate_display_config(dpy, config, dp); if (cnx) { EGLSurface surface = cnx->egl.eglCreatePixmapSurface( dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, dp->configs[intptr_t(config)].config, pixmap, attrib_list); if (surface != EGL_NO_SURFACE) { egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface, dp->configs[intptr_t(config)].impl, cnx); return s; } } return EGL_NO_SURFACE; } EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { clearError(); egl_display_t const* dp = 0; egl_connection_t* cnx = validate_display_config(dpy, config, dp); if (cnx) { EGLSurface surface = cnx->egl.eglCreatePbufferSurface( dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, dp->configs[intptr_t(config)].config, attrib_list); if (surface != EGL_NO_SURFACE) { egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface, dp->configs[intptr_t(config)].impl, cnx); return s; } } return EGL_NO_SURFACE; } EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t * const s = get_surface(surface); EGLBoolean result = s->cnx->egl.eglDestroySurface( dp->disp[s->impl].dpy, s->surface); if (result == EGL_TRUE) { _s.terminate(); } return result; } EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); EGLBoolean result(EGL_TRUE); if (attribute == EGL_CONFIG_ID) { // We need to remap EGL_CONFIG_IDs *value = dp->configs[intptr_t(s->config)].configId; } else { result = s->cnx->egl.eglQuerySurface( dp->disp[s->impl].dpy, s->surface, attribute, value); } return result; } // ---------------------------------------------------------------------------- // Contexts // ---------------------------------------------------------------------------- EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list) { clearError(); egl_display_t const* dp = 0; egl_connection_t* cnx = validate_display_config(dpy, config, dp); if (cnx) { if (share_list != EGL_NO_CONTEXT) { egl_context_t* const c = get_context(share_list); share_list = c->context; } EGLContext context = cnx->egl.eglCreateContext( dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, dp->configs[intptr_t(config)].config, share_list, attrib_list); if (context != EGL_NO_CONTEXT) { // figure out if it's a GLESv1 or GLESv2 int version = 0; if (attrib_list) { while (*attrib_list != EGL_NONE) { GLint attr = *attrib_list++; GLint value = *attrib_list++; if (attr == EGL_CONTEXT_CLIENT_VERSION) { if (value == 1) { version = GLESv1_INDEX; } else if (value == 2) { version = GLESv2_INDEX; } } }; } egl_context_t* c = new egl_context_t(dpy, context, config, dp->configs[intptr_t(config)].impl, cnx, version); return c; } } return EGL_NO_CONTEXT; } EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_context_t * const c = get_context(ctx); EGLBoolean result = c->cnx->egl.eglDestroyContext( dp->disp[c->impl].dpy, c->context); if (result == EGL_TRUE) { _c.terminate(); } return result; } static void loseCurrent(egl_context_t * cur_c) { if (cur_c) { egl_surface_t * cur_r = get_surface(cur_c->read); egl_surface_t * cur_d = get_surface(cur_c->draw); // by construction, these are either 0 or valid (possibly terminated) // it should be impossible for these to be invalid ContextRef _cur_c(cur_c); SurfaceRef _cur_r(cur_r); SurfaceRef _cur_d(cur_d); cur_c->read = NULL; cur_c->draw = NULL; _cur_c.release(); _cur_r.release(); _cur_d.release(); } } EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { clearError(); egl_display_t const * const dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); // If ctx is not EGL_NO_CONTEXT, read is not EGL_NO_SURFACE, or draw is not // EGL_NO_SURFACE, then an EGL_NOT_INITIALIZED error is generated if dpy is // a valid but uninitialized display. if ( (ctx != EGL_NO_CONTEXT) || (read != EGL_NO_SURFACE) || (draw != EGL_NO_SURFACE) ) { if (!dp->isReady()) return setError(EGL_NOT_INITIALIZED, EGL_FALSE); } // get a reference to the object passed in ContextRef _c(dp, ctx); SurfaceRef _d(dp, draw); SurfaceRef _r(dp, read); // validate the context (if not EGL_NO_CONTEXT) if ((ctx != EGL_NO_CONTEXT) && !_c.get()) { // EGL_NO_CONTEXT is valid return EGL_FALSE; } // these are the underlying implementation's object EGLContext impl_ctx = EGL_NO_CONTEXT; EGLSurface impl_draw = EGL_NO_SURFACE; EGLSurface impl_read = EGL_NO_SURFACE; // these are our objects structs passed in egl_context_t * c = NULL; egl_surface_t const * d = NULL; egl_surface_t const * r = NULL; // these are the current objects structs egl_context_t * cur_c = get_context(getContext()); if (ctx != EGL_NO_CONTEXT) { c = get_context(ctx); impl_ctx = c->context; } else { // no context given, use the implementation of the current context if (cur_c == NULL) { // no current context if (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE) { // calling eglMakeCurrent( ..., !=0, !=0, EGL_NO_CONTEXT); return setError(EGL_BAD_MATCH, EGL_FALSE); } // not an error, there is just no current context. return EGL_TRUE; } } // retrieve the underlying implementation's draw EGLSurface if (draw != EGL_NO_SURFACE) { d = get_surface(draw); // make sure the EGLContext and EGLSurface passed in are for // the same driver if (c && d->impl != c->impl) return setError(EGL_BAD_MATCH, EGL_FALSE); impl_draw = d->surface; } // retrieve the underlying implementation's read EGLSurface if (read != EGL_NO_SURFACE) { r = get_surface(read); // make sure the EGLContext and EGLSurface passed in are for // the same driver if (c && r->impl != c->impl) return setError(EGL_BAD_MATCH, EGL_FALSE); impl_read = r->surface; } EGLBoolean result; if (c) { result = c->cnx->egl.eglMakeCurrent( dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx); } else { result = cur_c->cnx->egl.eglMakeCurrent( dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx); } if (result == EGL_TRUE) { loseCurrent(cur_c); if (ctx != EGL_NO_CONTEXT) { setGLHooksThreadSpecific(c->cnx->hooks[c->version]); egl_tls_t::setContext(ctx); if (gEGLDebugLevel > 0) { CreateDbgContext(c->version, c->cnx->hooks[c->version]); } _c.acquire(); _r.acquire(); _d.acquire(); c->read = read; c->draw = draw; } else { setGLHooksThreadSpecific(&gHooksNoContext); egl_tls_t::setContext(EGL_NO_CONTEXT); } } else { // this will ALOGE the error result = setError(c->cnx->egl.eglGetError(), EGL_FALSE); } return result; } EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_context_t * const c = get_context(ctx); EGLBoolean result(EGL_TRUE); if (attribute == EGL_CONFIG_ID) { *value = dp->configs[intptr_t(c->config)].configId; } else { // We need to remap EGL_CONFIG_IDs result = c->cnx->egl.eglQueryContext( dp->disp[c->impl].dpy, c->context, attribute, value); } return result; } EGLContext eglGetCurrentContext(void) { // could be called before eglInitialize(), but we wouldn't have a context // then, and this function would correctly return EGL_NO_CONTEXT. clearError(); EGLContext ctx = getContext(); return ctx; } EGLSurface eglGetCurrentSurface(EGLint readdraw) { // could be called before eglInitialize(), but we wouldn't have a context // then, and this function would correctly return EGL_NO_SURFACE. clearError(); EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); switch (readdraw) { case EGL_READ: return c->read; case EGL_DRAW: return c->draw; default: return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); } } return EGL_NO_SURFACE; } EGLDisplay eglGetCurrentDisplay(void) { // could be called before eglInitialize(), but we wouldn't have a context // then, and this function would correctly return EGL_NO_DISPLAY. clearError(); EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); return c->dpy; } return EGL_NO_DISPLAY; } EGLBoolean eglWaitGL(void) { // could be called before eglInitialize(), but we wouldn't have a context // then, and this function would return GL_TRUE, which isn't wrong. clearError(); EGLBoolean res = EGL_TRUE; EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); if (uint32_t(c->impl)>=2) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_connection_t* const cnx = &gEGLImpl[c->impl]; if (!cnx->dso) return setError(EGL_BAD_CONTEXT, EGL_FALSE); res = cnx->egl.eglWaitGL(); } return res; } EGLBoolean eglWaitNative(EGLint engine) { // could be called before eglInitialize(), but we wouldn't have a context // then, and this function would return GL_TRUE, which isn't wrong. clearError(); EGLBoolean res = EGL_TRUE; EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); if (uint32_t(c->impl)>=2) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_connection_t* const cnx = &gEGLImpl[c->impl]; if (!cnx->dso) return setError(EGL_BAD_CONTEXT, EGL_FALSE); res = cnx->egl.eglWaitNative(engine); } return res; } EGLint eglGetError(void) { EGLint result = EGL_SUCCESS; EGLint err; for (int i=0 ; idso) err = cnx->egl.eglGetError(); if (err!=EGL_SUCCESS && result==EGL_SUCCESS) result = err; } err = egl_tls_t::getError(); if (result == EGL_SUCCESS) result = err; return result; } // Note: Similar implementations of these functions also exist in // gl2.cpp and gl.cpp, and are used by applications that call the // exported entry points directly. typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES_impl = NULL; static PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES_impl = NULL; static void glEGLImageTargetTexture2DOES_wrapper(GLenum target, GLeglImageOES image) { GLeglImageOES implImage = (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); glEGLImageTargetTexture2DOES_impl(target, implImage); } static void glEGLImageTargetRenderbufferStorageOES_wrapper(GLenum target, GLeglImageOES image) { GLeglImageOES implImage = (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); glEGLImageTargetRenderbufferStorageOES_impl(target, implImage); } __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) { // eglGetProcAddress() could be the very first function called // in which case we must make sure we've initialized ourselves, this // happens the first time egl_get_display() is called. clearError(); if (egl_init_drivers() == EGL_FALSE) { setError(EGL_BAD_PARAMETER, NULL); return NULL; } // The EGL_ANDROID_blob_cache extension should not be exposed to // applications. It is used internally by the Android EGL layer. if (!strcmp(procname, "eglSetBlobCacheFuncsANDROID")) { return NULL; } __eglMustCastToProperFunctionPointerType addr; addr = findProcAddress(procname, sExtentionMap, NELEM(sExtentionMap)); if (addr) return addr; // this protects accesses to sGLExtentionMap and sGLExtentionSlot pthread_mutex_lock(&sExtensionMapMutex); /* * Since eglGetProcAddress() is not associated to anything, it needs * to return a function pointer that "works" regardless of what * the current context is. * * For this reason, we return a "forwarder", a small stub that takes * care of calling the function associated with the context * currently bound. * * We first look for extensions we've already resolved, if we're seeing * this extension for the first time, we go through all our * implementations and call eglGetProcAddress() and record the * result in the appropriate implementation hooks and return the * address of the forwarder corresponding to that hook set. * */ const String8 name(procname); addr = sGLExtentionMap.valueFor(name); const int slot = sGLExtentionSlot; ALOGE_IF(slot >= MAX_NUMBER_OF_GL_EXTENSIONS, "no more slots for eglGetProcAddress(\"%s\")", procname); if (!addr && (slot < MAX_NUMBER_OF_GL_EXTENSIONS)) { bool found = false; for (int i=0 ; idso && cnx->egl.eglGetProcAddress) { found = true; // Extensions are independent of the bound context cnx->hooks[GLESv1_INDEX]->ext.extensions[slot] = cnx->hooks[GLESv2_INDEX]->ext.extensions[slot] = #if EGL_TRACE gHooksDebug.ext.extensions[slot] = gHooksTrace.ext.extensions[slot] = #endif cnx->egl.eglGetProcAddress(procname); } } if (found) { addr = gExtensionForwarders[slot]; if (!strcmp(procname, "glEGLImageTargetTexture2DOES")) { glEGLImageTargetTexture2DOES_impl = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)addr; addr = (__eglMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES_wrapper; } if (!strcmp(procname, "glEGLImageTargetRenderbufferStorageOES")) { glEGLImageTargetRenderbufferStorageOES_impl = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)addr; addr = (__eglMustCastToProperFunctionPointerType)glEGLImageTargetRenderbufferStorageOES_wrapper; } sGLExtentionMap.add(name, addr); sGLExtentionSlot++; } } pthread_mutex_unlock(&sExtensionMapMutex); return addr; } EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) { EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw); if (gEGLDebugLevel > 0) Debug_eglSwapBuffers(dpy, draw); clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, draw); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(draw); return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface); } EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, NativePixmapType target) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); return s->cnx->egl.eglCopyBuffers( dp->disp[s->impl].dpy, s->surface, target); } const char* eglQueryString(EGLDisplay dpy, EGLint name) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return (const char *) NULL; switch (name) { case EGL_VENDOR: return dp->getVendorString(); case EGL_VERSION: return dp->getVersionString(); case EGL_EXTENSIONS: return dp->getExtensionString(); case EGL_CLIENT_APIS: return dp->getClientApiString(); case EGL_VERSION_HW_ANDROID: { if (gEGLImpl[IMPL_HARDWARE].dso) { return dp->disp[IMPL_HARDWARE].queryString.version; } return dp->disp[IMPL_SOFTWARE].queryString.version; } } return setError(EGL_BAD_PARAMETER, (const char *)0); } // ---------------------------------------------------------------------------- // EGL 1.1 // ---------------------------------------------------------------------------- EGLBoolean eglSurfaceAttrib( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); if (s->cnx->egl.eglSurfaceAttrib) { return s->cnx->egl.eglSurfaceAttrib( dp->disp[s->impl].dpy, s->surface, attribute, value); } return setError(EGL_BAD_SURFACE, EGL_FALSE); } EGLBoolean eglBindTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); if (s->cnx->egl.eglBindTexImage) { return s->cnx->egl.eglBindTexImage( dp->disp[s->impl].dpy, s->surface, buffer); } return setError(EGL_BAD_SURFACE, EGL_FALSE); } EGLBoolean eglReleaseTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); if (s->cnx->egl.eglReleaseTexImage) { return s->cnx->egl.eglReleaseTexImage( dp->disp[s->impl].dpy, s->surface, buffer); } return setError(EGL_BAD_SURFACE, EGL_FALSE); } EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; EGLBoolean res = EGL_TRUE; for (int i=0 ; idso) { if (cnx->egl.eglSwapInterval) { if (cnx->egl.eglSwapInterval( dp->disp[i].dpy, interval) == EGL_FALSE) { res = EGL_FALSE; } } } } return res; } // ---------------------------------------------------------------------------- // EGL 1.2 // ---------------------------------------------------------------------------- EGLBoolean eglWaitClient(void) { clearError(); // could be called before eglInitialize(), but we wouldn't have a context // then, and this function would return GL_TRUE, which isn't wrong. EGLBoolean res = EGL_TRUE; EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); if (uint32_t(c->impl)>=2) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_connection_t* const cnx = &gEGLImpl[c->impl]; if (!cnx->dso) return setError(EGL_BAD_CONTEXT, EGL_FALSE); if (cnx->egl.eglWaitClient) { res = cnx->egl.eglWaitClient(); } else { res = cnx->egl.eglWaitGL(); } } return res; } EGLBoolean eglBindAPI(EGLenum api) { clearError(); if (egl_init_drivers() == EGL_FALSE) { return setError(EGL_BAD_PARAMETER, EGL_FALSE); } // bind this API on all EGLs EGLBoolean res = EGL_TRUE; for (int i=0 ; idso) { if (cnx->egl.eglBindAPI) { if (cnx->egl.eglBindAPI(api) == EGL_FALSE) { res = EGL_FALSE; } } } } return res; } EGLenum eglQueryAPI(void) { clearError(); if (egl_init_drivers() == EGL_FALSE) { return setError(EGL_BAD_PARAMETER, EGL_FALSE); } for (int i=0 ; idso) { if (cnx->egl.eglQueryAPI) { // the first one we find is okay, because they all // should be the same return cnx->egl.eglQueryAPI(); } } } // or, it can only be OpenGL ES return EGL_OPENGL_ES_API; } EGLBoolean eglReleaseThread(void) { clearError(); // If there is context bound to the thread, release it loseCurrent(get_context(getContext())); for (int i=0 ; idso) { if (cnx->egl.eglReleaseThread) { cnx->egl.eglReleaseThread(); } } } egl_tls_t::clearTLS(); dbgReleaseThread(); return EGL_TRUE; } EGLSurface eglCreatePbufferFromClientBuffer( EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) { clearError(); egl_display_t const* dp = 0; egl_connection_t* cnx = validate_display_config(dpy, config, dp); if (!cnx) return EGL_FALSE; if (cnx->egl.eglCreatePbufferFromClientBuffer) { return cnx->egl.eglCreatePbufferFromClientBuffer( dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, buftype, buffer, dp->configs[intptr_t(config)].config, attrib_list); } return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE); } // ---------------------------------------------------------------------------- // EGL_EGLEXT_VERSION 3 // ---------------------------------------------------------------------------- EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); if (s->cnx->egl.eglLockSurfaceKHR) { return s->cnx->egl.eglLockSurfaceKHR( dp->disp[s->impl].dpy, s->surface, attrib_list); } return setError(EGL_BAD_DISPLAY, EGL_FALSE); } EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SurfaceRef _s(dp, surface); if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); egl_surface_t const * const s = get_surface(surface); if (s->cnx->egl.eglUnlockSurfaceKHR) { return s->cnx->egl.eglUnlockSurfaceKHR( dp->disp[s->impl].dpy, s->surface); } return setError(EGL_BAD_DISPLAY, EGL_FALSE); } EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_NO_IMAGE_KHR; if (ctx != EGL_NO_CONTEXT) { ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); egl_context_t * const c = get_context(ctx); // since we have an EGLContext, we know which implementation to use EGLImageKHR image = c->cnx->egl.eglCreateImageKHR( dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list); if (image == EGL_NO_IMAGE_KHR) return image; egl_image_t* result = new egl_image_t(dpy, ctx); result->images[c->impl] = image; return (EGLImageKHR)result; } else { // EGL_NO_CONTEXT is a valid parameter /* Since we don't have a way to know which implementation to call, * we're calling all of them. If at least one of the implementation * succeeded, this is a success. */ EGLint currentError = eglGetError(); EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS]; bool success = false; for (int i=0 ; idso) { if (cnx->egl.eglCreateImageKHR) { implImages[i] = cnx->egl.eglCreateImageKHR( dp->disp[i].dpy, ctx, target, buffer, attrib_list); if (implImages[i] != EGL_NO_IMAGE_KHR) { success = true; } } } } if (!success) { // failure, if there was an error when we entered this function, // the error flag must not be updated. // Otherwise, the error is whatever happened in the implementation // that faulted. if (currentError != EGL_SUCCESS) { setError(currentError, EGL_NO_IMAGE_KHR); } return EGL_NO_IMAGE_KHR; } else { // In case of success, we need to clear all error flags // (especially those caused by the implementation that didn't // succeed). TODO: we could avoid this if we knew this was // a "full" success (all implementation succeeded). eglGetError(); } egl_image_t* result = new egl_image_t(dpy, ctx); memcpy(result->images, implImages, sizeof(implImages)); return (EGLImageKHR)result; } } EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; ImageRef _i(dp, img); if (!_i.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); egl_image_t* image = get_image(img); bool success = false; for (int i=0 ; iimages[i] != EGL_NO_IMAGE_KHR) { if (cnx->dso) { if (cnx->egl.eglDestroyImageKHR) { if (cnx->egl.eglDestroyImageKHR( dp->disp[i].dpy, image->images[i])) { success = true; } } } } } if (!success) return EGL_FALSE; _i.terminate(); return EGL_TRUE; } // ---------------------------------------------------------------------------- // EGL_EGLEXT_VERSION 5 // ---------------------------------------------------------------------------- EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_NO_SYNC_KHR; EGLContext ctx = eglGetCurrentContext(); ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_NO_SYNC_KHR); egl_context_t * const c = get_context(ctx); EGLSyncKHR result = EGL_NO_SYNC_KHR; if (c->cnx->egl.eglCreateSyncKHR) { EGLSyncKHR sync = c->cnx->egl.eglCreateSyncKHR( dp->disp[c->impl].dpy, type, attrib_list); if (sync == EGL_NO_SYNC_KHR) return sync; result = (egl_sync_t*)new egl_sync_t(dpy, ctx, sync); } return (EGLSyncKHR)result; } EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SyncRef _s(dp, sync); if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); egl_sync_t* syncObject = get_sync(sync); EGLContext ctx = syncObject->context; ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); EGLBoolean result = EGL_FALSE; egl_context_t * const c = get_context(ctx); if (c->cnx->egl.eglDestroySyncKHR) { result = c->cnx->egl.eglDestroySyncKHR( dp->disp[c->impl].dpy, syncObject->sync); if (result) _s.terminate(); } return result; } EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SyncRef _s(dp, sync); if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); egl_sync_t* syncObject = get_sync(sync); EGLContext ctx = syncObject->context; ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_context_t * const c = get_context(ctx); if (c->cnx->egl.eglClientWaitSyncKHR) { return c->cnx->egl.eglClientWaitSyncKHR( dp->disp[c->impl].dpy, syncObject->sync, flags, timeout); } return EGL_FALSE; } EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) { clearError(); egl_display_t const * const dp = validate_display(dpy); if (!dp) return EGL_FALSE; SyncRef _s(dp, sync); if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); egl_sync_t* syncObject = get_sync(sync); EGLContext ctx = syncObject->context; ContextRef _c(dp, ctx); if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); egl_context_t * const c = get_context(ctx); if (c->cnx->egl.eglGetSyncAttribKHR) { return c->cnx->egl.eglGetSyncAttribKHR( dp->disp[c->impl].dpy, syncObject->sync, attribute, value); } return EGL_FALSE; } // ---------------------------------------------------------------------------- // ANDROID extensions // ---------------------------------------------------------------------------- /* ANDROID extensions entry-point go here */ // ---------------------------------------------------------------------------- // NVIDIA extensions // ---------------------------------------------------------------------------- EGLuint64NV eglGetSystemTimeFrequencyNV() { clearError(); if (egl_init_drivers() == EGL_FALSE) { return setError(EGL_BAD_PARAMETER, EGL_FALSE); } EGLuint64NV ret = 0; egl_connection_t* const cnx = &gEGLImpl[IMPL_HARDWARE]; if (cnx->dso) { if (cnx->egl.eglGetSystemTimeFrequencyNV) { return cnx->egl.eglGetSystemTimeFrequencyNV(); } } return setErrorQuiet(EGL_BAD_DISPLAY, 0); } EGLuint64NV eglGetSystemTimeNV() { clearError(); if (egl_init_drivers() == EGL_FALSE) { return setError(EGL_BAD_PARAMETER, EGL_FALSE); } EGLuint64NV ret = 0; egl_connection_t* const cnx = &gEGLImpl[IMPL_HARDWARE]; if (cnx->dso) { if (cnx->egl.eglGetSystemTimeNV) { return cnx->egl.eglGetSystemTimeNV(); } } return setErrorQuiet(EGL_BAD_DISPLAY, 0); }