void glActiveTexture ( GLenum texture ) void glAttachShader ( GLuint program, GLuint shader ) void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) void glBindBuffer ( GLenum target, GLuint buffer ) void glBindFramebuffer ( GLenum target, GLuint framebuffer ) void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) void glBindTexture ( GLenum target, GLuint texture ) void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) void glBlendEquation ( GLenum mode ) void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) void glBlendFunc ( GLenum sfactor, GLenum dfactor ) void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) GLenum glCheckFramebufferStatus ( GLenum target ) void glClear ( GLbitfield mask ) void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) void glClearDepthf ( GLfloat depth ) void glClearStencil ( GLint s ) void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) void glCompileShader ( GLuint shader ) void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) GLuint glCreateProgram ( void ) GLuint glCreateShader ( GLenum type ) void glCullFace ( GLenum mode ) void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) void glDeleteProgram ( GLuint program ) void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) void glDeleteShader ( GLuint shader ) void glDeleteTextures ( GLsizei n, const GLuint *textures ) void glDepthFunc ( GLenum func ) void glDepthMask ( GLboolean flag ) void glDepthRangef ( GLfloat n, GLfloat f ) void glDetachShader ( GLuint program, GLuint shader ) void glDisable ( GLenum cap ) void glDisableVertexAttribArray ( GLuint index ) void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) void glEnable ( GLenum cap ) void glEnableVertexAttribArray ( GLuint index ) void glFinish ( void ) void glFlush ( void ) void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) void glFrontFace ( GLenum mode ) void glGenBuffers ( GLsizei n, GLuint *buffers ) void glGenerateMipmap ( GLenum target ) void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) void glGenTextures ( GLsizei n, GLuint *textures ) void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) GLint glGetAttribLocation ( GLuint program, const char *name ) void glGetBooleanv ( GLenum pname, GLboolean *params ) void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) GLenum glGetError ( void ) void glGetFloatv ( GLenum pname, GLfloat *params ) void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) void glGetIntegerv ( GLenum pname, GLint *params ) void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog ) void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog ) void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) const GLubyte * glGetString ( GLenum name ) void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) void glGetUniformiv ( GLuint program, GLint location, GLint *params ) GLint glGetUniformLocation ( GLuint program, const char *name ) void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) // void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer ) void glHint ( GLenum target, GLenum mode ) GLboolean glIsBuffer ( GLuint buffer ) GLboolean glIsEnabled ( GLenum cap ) GLboolean glIsFramebuffer ( GLuint framebuffer ) GLboolean glIsProgram ( GLuint program ) GLboolean glIsRenderbuffer ( GLuint renderbuffer ) GLboolean glIsShader ( GLuint shader ) GLboolean glIsTexture ( GLuint texture ) void glLineWidth ( GLfloat width ) void glLinkProgram ( GLuint program ) void glPixelStorei ( GLenum pname, GLint param ) void glPolygonOffset ( GLfloat factor, GLfloat units ) void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) void glReleaseShaderCompiler ( void ) void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) void glSampleCoverage ( GLfloat value, GLboolean invert ) void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) void glShaderSource ( GLuint shader ) void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) void glStencilMask ( GLuint mask ) void glStencilMaskSeparate ( GLenum face, GLuint mask ) void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) void glTexParameteri ( GLenum target, GLenum pname, GLint param ) void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) void glUniform1f ( GLint location, GLfloat x ) void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform1i ( GLint location, GLint x ) void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) void glUniform2f ( GLint location, GLfloat x, GLfloat y ) void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform2i ( GLint location, GLint x, GLint y ) void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) void glUseProgram ( GLuint program ) void glValidateProgram ( GLuint program ) void glVertexAttrib1f ( GLuint indx, GLfloat x ) void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )