/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_SURFACE_H #define ANDROID_SF_SURFACE_H #include #include #include #include #include #include #include #include #include #include #include #define ANDROID_VIEW_SURFACE_JNI_ID "mNativeSurface" namespace android { // --------------------------------------------------------------------------- class ISurfaceTexture; class Surface; class SurfaceComposerClient; // --------------------------------------------------------------------------- class SurfaceControl : public RefBase { public: static bool isValid(const sp& surface) { return (surface != 0) && surface->isValid(); } bool isValid() { return mToken>=0 && mClient!=0; } static bool isSameSurface( const sp& lhs, const sp& rhs); uint32_t getIdentity() const { return mIdentity; } // release surface data from java void clear(); status_t setLayer(int32_t layer); status_t setPosition(int32_t x, int32_t y); status_t setSize(uint32_t w, uint32_t h); status_t hide(); status_t show(int32_t layer = -1); status_t freeze(); status_t unfreeze(); status_t setFlags(uint32_t flags, uint32_t mask); status_t setTransparentRegionHint(const Region& transparent); status_t setAlpha(float alpha=1.0f); status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); status_t setFreezeTint(uint32_t tint); static status_t writeSurfaceToParcel( const sp& control, Parcel* parcel); sp getSurface() const; private: // can't be copied SurfaceControl& operator = (SurfaceControl& rhs); SurfaceControl(const SurfaceControl& rhs); friend class SurfaceComposerClient; friend class Surface; SurfaceControl( const sp& client, const sp& surface, const ISurfaceComposerClient::surface_data_t& data); ~SurfaceControl(); status_t validate() const; void destroy(); sp mClient; sp mSurface; SurfaceID mToken; uint32_t mIdentity; mutable Mutex mLock; mutable sp mSurfaceData; }; // --------------------------------------------------------------------------- class Surface : public SurfaceTextureClient { public: struct SurfaceInfo { uint32_t w; uint32_t h; uint32_t s; uint32_t usage; PixelFormat format; void* bits; uint32_t reserved[2]; }; static status_t writeToParcel(const sp& control, Parcel* parcel); static sp readFromParcel(const Parcel& data); static bool isValid(const sp& surface) { return (surface != 0) && surface->isValid(); } bool isValid(); uint32_t getIdentity() const { return mIdentity; } sp getSurfaceTexture(); // the lock/unlock APIs must be used from the same thread status_t lock(SurfaceInfo* info, Region* dirty = NULL); status_t unlockAndPost(); sp asBinder() const; private: // this is just to be able to write some unit tests friend class Test; friend class SurfaceControl; // can't be copied Surface& operator = (Surface& rhs); Surface(const Surface& rhs); Surface(const sp& control); Surface(const Parcel& data, const sp& ref); ~Surface(); /* * private stuff... */ void init(); static void cleanCachedSurfacesLocked(); virtual int query(int what, int* value) const; // constants sp mSurface; uint32_t mIdentity; // A cache of Surface objects that have been deserialized into this process. static Mutex sCachedSurfacesLock; static DefaultKeyedVector, wp > sCachedSurfaces; }; }; // namespace android #endif // ANDROID_SF_SURFACE_H