/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_SURFACETEXTURE_H #define ANDROID_GUI_SURFACETEXTURE_H #include #include #include #include #include #include #include #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" namespace android { // ---------------------------------------------------------------------------- class IGraphicBufferAlloc; class String8; class SurfaceTexture : public BnSurfaceTexture { public: enum { MIN_UNDEQUEUED_BUFFERS = 2 }; enum { MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS }; enum { NUM_BUFFER_SLOTS = 32 }; enum { NO_CONNECTED_API = 0 }; struct FrameAvailableListener : public virtual RefBase { // onFrameAvailable() is called from queueBuffer() each time an // additional frame becomes available for consumption. This means that // frames that are queued while in asynchronous mode only trigger the // callback if no previous frames are pending. Frames queued while in // synchronous mode always trigger the callback. // // This is called without any lock held and can be called concurrently // by multiple threads. virtual void onFrameAvailable() = 0; }; // tex indicates the name OpenGL texture to which images are to be streamed. // This texture name cannot be changed once the SurfaceTexture is created. SurfaceTexture(GLuint tex, bool allowSynchronousMode = true); virtual ~SurfaceTexture(); // setBufferCount updates the number of available buffer slots. After // calling this all buffer slots are both unallocated and owned by the // SurfaceTexture object (i.e. they are not owned by the client). virtual status_t setBufferCount(int bufferCount); virtual sp requestBuffer(int buf); // dequeueBuffer gets the next buffer slot index for the client to use. If a // buffer slot is available then that slot index is written to the location // pointed to by the buf argument and a status of OK is returned. If no // slot is available then a status of -EBUSY is returned and buf is // unmodified. virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, uint32_t format, uint32_t usage); // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a // timestamp must be provided for the buffer. The timestamp is in // nanoseconds, and must be monotonically increasing. Its other semantics // (zero point, etc) are client-dependent and should be documented by the // client. virtual status_t queueBuffer(int buf, int64_t timestamp); virtual void cancelBuffer(int buf); virtual status_t setCrop(const Rect& reg); virtual status_t setTransform(uint32_t transform); virtual int query(int what, int* value); // setSynchronousMode set whether dequeueBuffer is synchronous or // asynchronous. In synchronous mode, dequeueBuffer blocks until // a buffer is available, the currently bound buffer can be dequeued and // queued buffers will be retired in order. // The default mode is asynchronous. virtual status_t setSynchronousMode(bool enabled); // connect attempts to connect a client API to the SurfaceTexture. This // must be called before any other ISurfaceTexture methods are called except // for getAllocator. // // This method will fail if the connect was previously called on the // SurfaceTexture and no corresponding disconnect call was made. virtual status_t connect(int api); // disconnect attempts to disconnect a client API from the SurfaceTexture. // Calling this method will cause any subsequent calls to other // ISurfaceTexture methods to fail except for getAllocator and connect. // Successfully calling connect after this will allow the other methods to // succeed again. // // This method will fail if the the SurfaceTexture is not currently // connected to the specified client API. virtual status_t disconnect(int api); // updateTexImage sets the image contents of the target texture to that of // the most recently queued buffer. // // This call may only be made while the OpenGL ES context to which the // target texture belongs is bound to the calling thread. status_t updateTexImage(); // setBufferCountServer set the buffer count. If the client has requested // a buffer count using setBufferCount, the server-buffer count will // take effect once the client sets the count back to zero. status_t setBufferCountServer(int bufferCount); // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix // associated with the texture image set by the most recent call to // updateTexImage. // // This transform matrix maps 2D homogeneous texture coordinates of the form // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture // coordinate that should be used to sample that location from the texture. // Sampling the texture outside of the range of this transform is undefined. // // This transform is necessary to compensate for transforms that the stream // content producer may implicitly apply to the content. By forcing users of // a SurfaceTexture to apply this transform we avoid performing an extra // copy of the data that would be needed to hide the transform from the // user. // // The matrix is stored in column-major order so that it may be passed // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv // functions. void getTransformMatrix(float mtx[16]); // getTimestamp retrieves the timestamp associated with the texture image // set by the most recent call to updateTexImage. // // The timestamp is in nanoseconds, and is monotonically increasing. Its // other semantics (zero point, etc) are source-dependent and should be // documented by the source. int64_t getTimestamp(); // setFrameAvailableListener sets the listener object that will be notified // when a new frame becomes available. void setFrameAvailableListener(const sp& listener); // getAllocator retrieves the binder object that must be referenced as long // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. // Holding this binder reference prevents SurfaceFlinger from freeing the // buffers before the client is done with them. sp getAllocator(); // setDefaultBufferSize is used to set the size of buffers returned by // requestBuffers when a with and height of zero is requested. // A call to setDefaultBufferSize() may trigger requestBuffers() to // be called from the client. status_t setDefaultBufferSize(uint32_t w, uint32_t h); // getCurrentBuffer returns the buffer associated with the current image. sp getCurrentBuffer() const; // getCurrentTextureTarget returns the texture target of the current // texture as returned by updateTexImage(). GLenum getCurrentTextureTarget() const; // getCurrentCrop returns the cropping rectangle of the current buffer Rect getCurrentCrop() const; // getCurrentTransform returns the transform of the current buffer uint32_t getCurrentTransform() const; // dump our state in a String void dump(String8& result) const; void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; protected: // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for // all slots. void freeAllBuffers(); static bool isExternalFormat(uint32_t format); static GLenum getTextureTarget(uint32_t format); private: // createImage creates a new EGLImage from a GraphicBuffer. EGLImageKHR createImage(EGLDisplay dpy, const sp& graphicBuffer); status_t setBufferCountServerLocked(int bufferCount); // computeCurrentTransformMatrix computes the transform matrix for the // current texture. It uses mCurrentTransform and the current GraphicBuffer // to compute this matrix and stores it in mCurrentTransformMatrix. void computeCurrentTransformMatrix(); enum { INVALID_BUFFER_SLOT = -1 }; struct BufferSlot { BufferSlot() : mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY), mBufferState(BufferSlot::FREE), mRequestBufferCalled(false), mTransform(0), mTimestamp(0) { mCrop.makeInvalid(); } // mGraphicBuffer points to the buffer allocated for this slot or is NULL // if no buffer has been allocated. sp mGraphicBuffer; // mEglImage is the EGLImage created from mGraphicBuffer. EGLImageKHR mEglImage; // mEglDisplay is the EGLDisplay used to create mEglImage. EGLDisplay mEglDisplay; // BufferState represents the different states in which a buffer slot // can be. enum BufferState { // FREE indicates that the buffer is not currently being used and // will not be used in the future until it gets dequeued and // subseqently queued by the client. FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the // client, but has not yet been queued or canceled. The buffer is // considered 'owned' by the client, and the server should not use // it for anything. // // Note that when in synchronous-mode (mSynchronousMode == true), // the buffer that's currently attached to the texture may be // dequeued by the client. That means that the current buffer can // be in either the DEQUEUED or QUEUED state. In asynchronous mode, // however, the current buffer is always in the QUEUED state. DEQUEUED = 1, // QUEUED indicates that the buffer has been queued by the client, // and has not since been made available for the client to dequeue. // Attaching the buffer to the texture does NOT transition the // buffer away from the QUEUED state. However, in Synchronous mode // the current buffer may be dequeued by the client under some // circumstances. See the note about the current buffer in the // documentation for DEQUEUED. QUEUED = 2, }; // mBufferState is the current state of this buffer slot. BufferState mBufferState; // mRequestBufferCalled is used for validating that the client did // call requestBuffer() when told to do so. Technically this is not // needed but useful for debugging and catching client bugs. bool mRequestBufferCalled; // mCrop is the current crop rectangle for this buffer slot. This gets // set to mNextCrop each time queueBuffer gets called for this buffer. Rect mCrop; // mTransform is the current transform flags for this buffer slot. This // gets set to mNextTransform each time queueBuffer gets called for this // slot. uint32_t mTransform; // mTimestamp is the current timestamp for this buffer slot. This gets // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; }; // mSlots is the array of buffer slots that must be mirrored on the client // side. This allows buffer ownership to be transferred between the client // and server without sending a GraphicBuffer over binder. The entire array // is initialized to NULL at construction time, and buffers are allocated // for a slot when requestBuffer is called with that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mDefaultWidth holds the default width of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultHeight; // mPixelFormat holds the pixel format of allocated buffers. It is used // in requestBuffers() if a format of zero is specified. uint32_t mPixelFormat; // mBufferCount is the number of buffer slots that the client and server // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed // by calling setBufferCount or setBufferCountServer int mBufferCount; // mClientBufferCount is the number of buffer slots requested by the client. // The default is zero, which means the client doesn't care how many buffers // there is. int mClientBufferCount; // mServerBufferCount buffer count requested by the server-side int mServerBufferCount; // mCurrentTexture is the buffer slot index of the buffer that is currently // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, // indicating that no buffer slot is currently bound to the texture. Note, // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean // that no buffer is bound to the texture. A call to setBufferCount will // reset mCurrentTexture to INVALID_BUFFER_SLOT. int mCurrentTexture; // mCurrentTextureTarget is the GLES texture target to be used with the // current texture. GLenum mCurrentTextureTarget; // mCurrentTextureBuf is the graphic buffer of the current texture. It's // possible that this buffer is not associated with any buffer slot, so we // must track it separately in order to properly use // IGraphicBufferAlloc::freeAllGraphicBuffersExcept. sp mCurrentTextureBuf; // mCurrentCrop is the crop rectangle that applies to the current texture. // It gets set to mLastQueuedCrop each time updateTexImage is called. Rect mCurrentCrop; // mCurrentTransform is the transform identifier for the current texture. It // gets set to mLastQueuedTransform each time updateTexImage is called. uint32_t mCurrentTransform; // mCurrentTransformMatrix is the transform matrix for the current texture. // It gets computed by computeTransformMatrix each time updateTexImage is // called. float mCurrentTransformMatrix[16]; // mCurrentTimestamp is the timestamp for the current texture. It // gets set to mLastQueuedTimestamp each time updateTexImage is called. int64_t mCurrentTimestamp; // mNextCrop is the crop rectangle that will be used for the next buffer // that gets queued. It is set by calling setCrop. Rect mNextCrop; // mNextTransform is the transform identifier that will be used for the next // buffer that gets queued. It is set by calling setTransform. uint32_t mNextTransform; // mTexName is the name of the OpenGL texture to which streamed images will // be bound when updateTexImage is called. It is set at construction time // changed with a call to setTexName. const GLuint mTexName; // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to // allocate new GraphicBuffer objects. sp mGraphicBufferAlloc; // mFrameAvailableListener is the listener object that will be called when a // new frame becomes available. If it is not NULL it will be called from // queueBuffer. sp mFrameAvailableListener; // mSynchronousMode whether we're in synchronous mode or not bool mSynchronousMode; // mAllowSynchronousMode whether we allow synchronous mode or not const bool mAllowSynchronousMode; // mConnectedApi indicates the API that is currently connected to this // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated // by the connect and disconnect methods. int mConnectedApi; // mDequeueCondition condition used for dequeueBuffer in synchronous mode mutable Condition mDequeueCondition; // mQueue is a FIFO of queued buffers used in synchronous mode typedef Vector Fifo; Fifo mQueue; // mMutex is the mutex used to prevent concurrent access to the member // variables of SurfaceTexture objects. It must be locked whenever the // member variables are accessed. mutable Mutex mMutex; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GUI_SURFACETEXTURE_H