/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Surface" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- Surface::Surface(const sp& client, const sp& surface, const ISurfaceFlingerClient::surface_data_t& data, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, bool owner) : mClient(client), mSurface(surface), mToken(data.token), mIdentity(data.identity), mFormat(format), mFlags(flags), mOwner(owner) { mSwapRectangle.makeInvalid(); mSurfaceHeapBase[0] = 0; mSurfaceHeapBase[1] = 0; mHeap[0] = data.heap[0]; mHeap[1] = data.heap[1]; } Surface::Surface(Surface const* rhs) : mOwner(false) { mToken = rhs->mToken; mIdentity= rhs->mIdentity; mClient = rhs->mClient; mSurface = rhs->mSurface; mHeap[0] = rhs->mHeap[0]; mHeap[1] = rhs->mHeap[1]; mFormat = rhs->mFormat; mFlags = rhs->mFlags; mSurfaceHeapBase[0] = rhs->mSurfaceHeapBase[0]; mSurfaceHeapBase[1] = rhs->mSurfaceHeapBase[1]; mSwapRectangle.makeInvalid(); } Surface::~Surface() { if (mOwner && mToken>=0 && mClient!=0) { mClient->destroySurface(mToken); } mClient.clear(); mSurface.clear(); mHeap[0].clear(); mHeap[1].clear(); IPCThreadState::self()->flushCommands(); } sp Surface::dup() const { Surface const * r = this; if (this && mOwner) { // the only reason we need to do this is because of Java's garbage // collector: because we're creating a copy of the Surface // instead of a reference, we can garantee that when our last // reference goes away, the real surface will be deleted. // Without this hack (the code is correct too), we'd have to // wait for a GC for the surface to go away. r = new Surface(this); } return const_cast(r); } status_t Surface::nextBuffer(SurfaceInfo* info) { return mClient->nextBuffer(this, info); } status_t Surface::lock(SurfaceInfo* info, bool blocking) { return Surface::lock(info, NULL, blocking); } status_t Surface::lock(SurfaceInfo* info, Region* dirty, bool blocking) { if (heapBase(0) == 0) return INVALID_OPERATION; if (heapBase(1) == 0) return INVALID_OPERATION; return mClient->lockSurface(this, info, dirty, blocking); } status_t Surface::unlockAndPost() { if (heapBase(0) == 0) return INVALID_OPERATION; if (heapBase(1) == 0) return INVALID_OPERATION; return mClient->unlockAndPostSurface(this); } status_t Surface::unlock() { if (heapBase(0) == 0) return INVALID_OPERATION; if (heapBase(1) == 0) return INVALID_OPERATION; return mClient->unlockSurface(this); } status_t Surface::setLayer(int32_t layer) { return mClient->setLayer(this, layer); } status_t Surface::setPosition(int32_t x, int32_t y) { return mClient->setPosition(this, x, y); } status_t Surface::setSize(uint32_t w, uint32_t h) { return mClient->setSize(this, w, h); } status_t Surface::hide() { return mClient->hide(this); } status_t Surface::show(int32_t layer) { return mClient->show(this, layer); } status_t Surface::freeze() { return mClient->freeze(this); } status_t Surface::unfreeze() { return mClient->unfreeze(this); } status_t Surface::setFlags(uint32_t flags, uint32_t mask) { return mClient->setFlags(this, flags, mask); } status_t Surface::setTransparentRegionHint(const Region& transparent) { return mClient->setTransparentRegionHint(this, transparent); } status_t Surface::setAlpha(float alpha) { return mClient->setAlpha(this, alpha); } status_t Surface::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { return mClient->setMatrix(this, dsdx, dtdx, dsdy, dtdy); } status_t Surface::setFreezeTint(uint32_t tint) { return mClient->setFreezeTint(this, tint); } Region Surface::dirtyRegion() const { return mDirtyRegion; } void Surface::setDirtyRegion(const Region& region) const { mDirtyRegion = region; } const Rect& Surface::swapRectangle() const { return mSwapRectangle; } void Surface::setSwapRectangle(const Rect& r) { mSwapRectangle = r; } sp Surface::readFromParcel(Parcel* parcel) { sp client; ISurfaceFlingerClient::surface_data_t data; sp clientBinder= parcel->readStrongBinder(); sp surface = interface_cast(parcel->readStrongBinder()); data.heap[0] = interface_cast(parcel->readStrongBinder()); data.heap[1] = interface_cast(parcel->readStrongBinder()); data.token = parcel->readInt32(); data.identity = parcel->readInt32(); PixelFormat format = parcel->readInt32(); uint32_t flags = parcel->readInt32(); if (clientBinder != NULL) client = SurfaceComposerClient::clientForConnection(clientBinder); return new Surface(client, surface, data, 0, 0, format, flags, false); } status_t Surface::writeToParcel(const sp& surface, Parcel* parcel) { uint32_t flags=0; uint32_t format=0; SurfaceID token = -1; uint32_t identity = 0; sp client; sp sur; sp heap[2]; if (surface->isValid()) { token = surface->mToken; identity = surface->mIdentity; client = surface->mClient; sur = surface->mSurface; heap[0] = surface->mHeap[0]; heap[1] = surface->mHeap[1]; format = surface->mFormat; flags = surface->mFlags; } parcel->writeStrongBinder(client!=0 ? client->connection() : NULL); parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL); parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL); parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL); parcel->writeInt32(token); parcel->writeInt32(identity); parcel->writeInt32(format); parcel->writeInt32(flags); return NO_ERROR; } bool Surface::isSameSurface(const sp& lhs, const sp& rhs) { if (lhs == 0 || rhs == 0) return false; return lhs->mSurface->asBinder() == rhs->mSurface->asBinder(); } void* Surface::heapBase(int i) const { void* heapBase = mSurfaceHeapBase[i]; // map lazily so it doesn't get mapped in clients that don't need it if (heapBase == 0) { const sp& heap(mHeap[i]); if (heap != 0) { heapBase = static_cast(heap->base()); if (heapBase == MAP_FAILED) { heapBase = NULL; LOGE("Couldn't map Surface's heap (binder=%p, heap=%p)", heap->asBinder().get(), heap.get()); } mSurfaceHeapBase[i] = heapBase; } } return heapBase; } }; // namespace android