/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_DISPLAY_HARDWARE_BASE_H #define ANDROID_DISPLAY_HARDWARE_BASE_H #include #include #include #include "Barrier.h" namespace android { class SurfaceFlinger; class DisplayHardwareBase { public: DisplayHardwareBase( const sp& flinger, uint32_t displayIndex); ~DisplayHardwareBase(); void startSleepManagement() const; // console management void releaseScreen() const; void acquireScreen() const; bool isScreenAcquired() const; bool canDraw() const; private: class DisplayEventThread : public Thread { wp mFlinger; mutable Barrier mBarrier; status_t waitForFbSleep(); status_t waitForFbWake(); public: DisplayEventThread(const sp& flinger); virtual ~DisplayEventThread(); virtual bool threadLoop(); status_t releaseScreen() const; status_t initCheck() const; }; sp mDisplayEventThread; mutable int mScreenAcquired; }; }; // namespace android #endif // ANDROID_DISPLAY_HARDWARE_BASE_H