GL_ENTRY(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glColor4x, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glNormal3f, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glNormal3x, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glCullFace, GLenum) GL_ENTRY(void, glFrontFace, GLenum) GL_ENTRY(void, glDisable, GLenum) GL_ENTRY(void, glEnable, GLenum) GL_ENTRY(void, glFinish, void) GL_ENTRY(void, glFlush, void) GL_ENTRY(GLenum, glGetError, void) GL_ENTRY(const GLubyte*, glGetString, GLenum) GL_ENTRY(void, glGetIntegerv, GLenum, GLint *) GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean) GL_ENTRY(void, glDepthMask, GLboolean) GL_ENTRY(void, glStencilMask, GLuint) GL_ENTRY(void, glDepthFunc, GLenum) GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf) GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx) GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat) GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed) GL_ENTRY(void, glLogicOp, GLenum) GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx) GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf) GL_ENTRY(void, glBlendFunc, GLenum, GLenum) GL_ENTRY(void, glClear, GLbitfield) GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf) GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx) GL_ENTRY(void, glClearDepthf, GLclampf) GL_ENTRY(void, glClearDepthx, GLclampx) GL_ENTRY(void, glClearStencil, GLint) GL_ENTRY(void, glPointSize, GLfloat) GL_ENTRY(void, glPointSizex, GLfixed) GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean) GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean) GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint) GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum) GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei) GL_ENTRY(void, glHint, GLenum, GLenum) GL_ENTRY(void, glLineWidth, GLfloat) GL_ENTRY(void, glLineWidthx, GLfixed) GL_ENTRY(void, glShadeModel, GLenum) GL_ENTRY(void, glLightModelf, GLenum, GLfloat) GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *) GL_ENTRY(void, glLightModelx, GLenum, GLfixed) GL_ENTRY(void, glLightModelxv, GLenum, const GLfixed *) GL_ENTRY(void, glLightf, GLenum, GLenum, GLfloat) GL_ENTRY(void, glLightfv, GLenum, GLenum, const GLfloat *) GL_ENTRY(void, glLightx, GLenum, GLenum, GLfixed) GL_ENTRY(void, glLightxv, GLenum, GLenum, const GLfixed *) GL_ENTRY(void, glMaterialf, GLenum, GLenum, GLfloat) GL_ENTRY(void, glMaterialfv, GLenum, GLenum, const GLfloat *) GL_ENTRY(void, glMaterialx, GLenum, GLenum, GLfixed) GL_ENTRY(void, glMaterialxv, GLenum, GLenum, const GLfixed *) GL_ENTRY(void, glFogf, GLenum, GLfloat) GL_ENTRY(void, glFogfv, GLenum, const GLfloat *) GL_ENTRY(void, glFogx, GLenum, GLfixed) GL_ENTRY(void, glFogxv, GLenum, const GLfixed *) GL_ENTRY(void, glVertexPointer, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glColorPointer, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glNormalPointer, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glEnableClientState, GLenum) GL_ENTRY(void, glDisableClientState, GLenum) GL_ENTRY(void, glClientActiveTexture, GLenum) GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei) GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *) GL_ENTRY(void, glLoadIdentity, void) GL_ENTRY(void, glLoadMatrixf, const GLfloat*) GL_ENTRY(void, glLoadMatrixx, const GLfixed*) GL_ENTRY(void, glMatrixMode, GLenum) GL_ENTRY(void, glMultMatrixf, const GLfloat*) GL_ENTRY(void, glMultMatrixx, const GLfixed*) GL_ENTRY(void, glPopMatrix, void) GL_ENTRY(void, glPushMatrix, void) GL_ENTRY(void, glFrustumf, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glFrustumx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glOrthof, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glOrthox, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glRotatef, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glRotatex, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glScalef, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glScalex, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glTranslatef, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glTranslatex, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei) GL_ENTRY(void, glActiveTexture, GLenum) GL_ENTRY(void, glBindTexture, GLenum, GLuint) GL_ENTRY(void, glGenTextures, GLsizei, GLuint*) GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *) GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glPixelStorei, GLenum, GLint) GL_ENTRY(void, glTexEnvf, GLenum, GLenum, GLfloat) GL_ENTRY(void, glTexEnvfv, GLenum, GLenum, const GLfloat*) GL_ENTRY(void, glTexEnvx, GLenum, GLenum, GLfixed) GL_ENTRY(void, glTexEnvxv, GLenum, GLenum, const GLfixed*) GL_ENTRY(void, glTexParameterf, GLenum, GLenum, GLfloat) GL_ENTRY(void, glTexParameterx, GLenum, GLenum, GLfixed) GL_ENTRY(void, glCompressedTexImage2D, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) GL_ENTRY(void, glCompressedTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) GL_ENTRY(void, glCopyTexImage2D, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) GL_ENTRY(void, glCopyTexSubImage2D, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) GL_ENTRY(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) // 1.1 additions GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*) GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*) GL_ENTRY(void, glBindBuffer, GLenum, GLuint) GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum) GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*) GL_ENTRY(void, glDeleteBuffers, GLsizei, const GLuint*) GL_ENTRY(void, glGenBuffers, GLsizei, GLuint*) GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean *) GL_ENTRY(void, glGetFixedv, GLenum, GLfixed *) GL_ENTRY(void, glGetFloatv, GLenum, GLfloat *) GL_ENTRY(void, glGetPointerv, GLenum, void **) GL_ENTRY(void, glGetBufferParameteriv, GLenum, GLenum, GLint *) GL_ENTRY(void, glGetClipPlanef, GLenum, GLfloat[4]) GL_ENTRY(void, glGetClipPlanex, GLenum, GLfixed[4]) GL_ENTRY(void, glGetLightxv, GLenum, GLenum, GLfixed *) GL_ENTRY(void, glGetLightfv, GLenum, GLenum, GLfloat *) GL_ENTRY(void, glGetMaterialxv, GLenum, GLenum, GLfixed *) GL_ENTRY(void, glGetMaterialfv, GLenum, GLenum, GLfloat *) GL_ENTRY(void, glGetTexEnvfv, GLenum, GLenum, GLfloat *) GL_ENTRY(void, glGetTexEnviv, GLenum, GLenum, GLint *) GL_ENTRY(void, glGetTexEnvxv, GLenum, GLenum, GLfixed *) GL_ENTRY(void, glGetTexParameterfv, GLenum, GLenum, GLfloat *) GL_ENTRY(void, glGetTexParameteriv, GLenum, GLenum, GLint *) GL_ENTRY(void, glGetTexParameterxv, GLenum, GLenum, GLfixed *) GL_ENTRY(GLboolean, glIsBuffer, GLuint) GL_ENTRY(GLboolean, glIsEnabled, GLenum) GL_ENTRY(GLboolean, glIsTexture, GLuint) GL_ENTRY(void, glPointParameterf, GLenum, GLfloat) GL_ENTRY(void, glPointParameterfv, GLenum, const GLfloat *) GL_ENTRY(void, glPointParameterx, GLenum, GLfixed) GL_ENTRY(void, glPointParameterxv, GLenum, const GLfixed *) GL_ENTRY(void, glColor4ub, GLubyte, GLubyte, GLubyte, GLubyte) GL_ENTRY(void, glTexEnvi, GLenum, GLenum, GLint) GL_ENTRY(void, glTexEnviv, GLenum, GLenum, const GLint *) GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *) GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *) GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint) GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *) GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*) // Extensions GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort) GL_ENTRY(void, glDrawTexiOES, GLint, GLint, GLint, GLint, GLint) GL_ENTRY(void, glDrawTexfOES, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) GL_ENTRY(void, glDrawTexxOES, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) GL_ENTRY(void, glDrawTexsvOES, const GLshort*) GL_ENTRY(void, glDrawTexivOES, const GLint*) GL_ENTRY(void, glDrawTexfvOES, const GLfloat*) GL_ENTRY(void, glDrawTexxvOES, const GLfixed*) GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*) GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES) GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES) GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum) GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum) GL_ENTRY(void, glBlendEquationOES, GLenum) GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint) GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint) GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*) GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*) GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei) GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*) GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint) GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint) GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*) GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*) GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum) GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint) GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint) GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*) GL_ENTRY(void, glGenerateMipmapOES, GLenum) GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum) GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum) GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**) GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint) GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *) GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat) GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *) GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint) GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *) GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed) GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *) GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *) GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *) GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *)