/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define __STDC_LIMIT_MACROS 1 #include #include "egl_cache.h" #include "egl_display.h" #include "egl_object.h" #include "egl_tls.h" #include "egl_impl.h" #include "Loader.h" #include // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- static char const * const sVendorString = "Android"; static char const * const sVersionString = "1.4 Android META-EGL"; static char const * const sClientApiString = "OpenGL_ES"; // this is the list of EGL extensions that are exposed to applications // some of them are mandatory because used by the ANDROID system. // // mandatory extensions are required per the CDD and not explicitly // checked during EGL initialization. the system *assumes* these extensions // are present. the system may not function properly if some mandatory // extensions are missing. // // NOTE: sExtensionString MUST be have a single space as the last character. // static char const * const sExtensionString = "EGL_KHR_image " // mandatory "EGL_KHR_image_base " // mandatory "EGL_KHR_image_pixmap " "EGL_KHR_gl_texture_2D_image " "EGL_KHR_gl_texture_cubemap_image " "EGL_KHR_gl_renderbuffer_image " "EGL_KHR_fence_sync " "EGL_NV_system_time " "EGL_ANDROID_image_native_buffer " // mandatory ; // extensions not exposed to applications but used by the ANDROID system // "EGL_ANDROID_recordable " // mandatory // "EGL_ANDROID_blob_cache " // strongly recommended // "EGL_ANDROID_native_fence_sync " // strongly recommended // "EGL_IMG_hibernate_process " // optional extern void initEglTraceLevel(); extern void initEglDebugLevel(); extern void setGLHooksThreadSpecific(gl_hooks_t const *value); // ---------------------------------------------------------------------------- egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS]; egl_display_t::egl_display_t() : magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0) { } egl_display_t::~egl_display_t() { magic = 0; egl_cache_t::get()->terminate(); } egl_display_t* egl_display_t::get(EGLDisplay dpy) { uintptr_t index = uintptr_t(dpy)-1U; return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index]; } void egl_display_t::addObject(egl_object_t* object) { Mutex::Autolock _l(lock); objects.add(object); } void egl_display_t::removeObject(egl_object_t* object) { Mutex::Autolock _l(lock); objects.remove(object); } bool egl_display_t::getObject(egl_object_t* object) const { Mutex::Autolock _l(lock); if (objects.indexOf(object) >= 0) { if (object->getDisplay() == this) { object->incRef(); return true; } } return false; } EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) { if (uintptr_t(disp) >= NUM_DISPLAYS) return NULL; return sDisplay[uintptr_t(disp)].getDisplay(disp); } EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { Mutex::Autolock _l(lock); // get our driver loader Loader& loader(Loader::getInstance()); egl_connection_t* const cnx = &gEGLImpl; if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { EGLDisplay dpy = cnx->egl.eglGetDisplay(display); disp.dpy = dpy; if (dpy == EGL_NO_DISPLAY) { loader.close(cnx->dso); cnx->dso = NULL; } } return EGLDisplay(uintptr_t(display) + 1U); } EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) { Mutex::Autolock _l(lock); if (refs > 0) { if (major != NULL) *major = VERSION_MAJOR; if (minor != NULL) *minor = VERSION_MINOR; refs++; return EGL_TRUE; } #if EGL_TRACE // Called both at early_init time and at this time. (Early_init is pre-zygote, so // the information from that call may be stale.) initEglTraceLevel(); initEglDebugLevel(); #endif setGLHooksThreadSpecific(&gHooksNoContext); // initialize each EGL and // build our own extension string first, based on the extension we know // and the extension supported by our client implementation egl_connection_t* const cnx = &gEGLImpl; cnx->major = -1; cnx->minor = -1; if (cnx->dso) { #if defined(ADRENO130) #warning "Adreno-130 eglInitialize() workaround" /* * The ADRENO 130 driver returns a different EGLDisplay each time * eglGetDisplay() is called, but also makes the EGLDisplay invalid * after eglTerminate() has been called, so that eglInitialize() * cannot be called again. Therefore, we need to make sure to call * eglGetDisplay() before calling eglInitialize(); */ if (i == IMPL_HARDWARE) { disp[i].dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); } #endif EGLDisplay idpy = disp.dpy; if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) { //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p", // idpy, cnx->major, cnx->minor, cnx); // display is now initialized disp.state = egl_display_t::INITIALIZED; // get the query-strings for this display for each implementation disp.queryString.vendor = cnx->egl.eglQueryString(idpy, EGL_VENDOR); disp.queryString.version = cnx->egl.eglQueryString(idpy, EGL_VERSION); disp.queryString.extensions = cnx->egl.eglQueryString(idpy, EGL_EXTENSIONS); disp.queryString.clientApi = cnx->egl.eglQueryString(idpy, EGL_CLIENT_APIS); } else { ALOGW("eglInitialize(%p) failed (%s)", idpy, egl_tls_t::egl_strerror(cnx->egl.eglGetError())); } } // the query strings are per-display mVendorString.setTo(sVendorString); mVersionString.setTo(sVersionString); mClientApiString.setTo(sClientApiString); // we only add extensions that exist in the implementation char const* start = sExtensionString; char const* end; do { // find the space separating this extension for the next one end = strchr(start, ' '); if (end) { // length of the extension string const size_t len = end - start; if (len) { // NOTE: we could avoid the copy if we had strnstr. const String8 ext(start, len); // now look for this extension if (disp.queryString.extensions) { // if we find it, add this extension string to our list // (and don't forget the space) const char* match = strstr(disp.queryString.extensions, ext.string()); if (match && (match[len] == ' ' || match[len] == 0)) { mExtensionString.append(start, len+1); } } } // process the next extension string, and skip the space. start = end + 1; } } while (end); egl_cache_t::get()->initialize(this); char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.finish", value, "0"); if (atoi(value)) { finishOnSwap = true; } property_get("debug.egl.traceGpuCompletion", value, "0"); if (atoi(value)) { traceGpuCompletion = true; } refs++; if (major != NULL) *major = VERSION_MAJOR; if (minor != NULL) *minor = VERSION_MINOR; mHibernation.setDisplayValid(true); return EGL_TRUE; } EGLBoolean egl_display_t::terminate() { Mutex::Autolock _l(lock); if (refs == 0) { /* * From the EGL spec (3.2): * "Termination of a display that has already been terminated, * (...), is allowed, but the only effect of such a call is * to return EGL_TRUE (...) */ return EGL_TRUE; } // this is specific to Android, display termination is ref-counted. if (refs > 1) { refs--; return EGL_TRUE; } EGLBoolean res = EGL_FALSE; egl_connection_t* const cnx = &gEGLImpl; if (cnx->dso && disp.state == egl_display_t::INITIALIZED) { if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) { ALOGW("eglTerminate(%p) failed (%s)", disp.dpy, egl_tls_t::egl_strerror(cnx->egl.eglGetError())); } // REVISIT: it's unclear what to do if eglTerminate() fails disp.state = egl_display_t::TERMINATED; res = EGL_TRUE; } mHibernation.setDisplayValid(false); // Mark all objects remaining in the list as terminated, unless // there are no reference to them, it which case, we're free to // delete them. size_t count = objects.size(); ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count); for (size_t i=0 ; idestroy(); } // this marks all object handles are "terminated" objects.clear(); refs--; return res; } void egl_display_t::loseCurrent(egl_context_t * cur_c) { if (cur_c) { egl_display_t* display = cur_c->getDisplay(); if (display) { display->loseCurrentImpl(cur_c); } } } void egl_display_t::loseCurrentImpl(egl_context_t * cur_c) { // by construction, these are either 0 or valid (possibly terminated) // it should be impossible for these to be invalid ContextRef _cur_c(cur_c); SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); { // scope for the lock Mutex::Autolock _l(lock); cur_c->onLooseCurrent(); } // This cannot be called with the lock held because it might end-up // calling back into EGL (in particular when a surface is destroyed // it calls ANativeWindow::disconnect _cur_c.release(); _cur_r.release(); _cur_d.release(); } EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c, EGLSurface draw, EGLSurface read, EGLContext ctx, EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx) { EGLBoolean result; // by construction, these are either 0 or valid (possibly terminated) // it should be impossible for these to be invalid ContextRef _cur_c(cur_c); SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); { // scope for the lock Mutex::Autolock _l(lock); if (c) { result = c->cnx->egl.eglMakeCurrent( disp.dpy, impl_draw, impl_read, impl_ctx); if (result == EGL_TRUE) { c->onMakeCurrent(draw, read); if (!cur_c) { mHibernation.incWakeCount(HibernationMachine::STRONG); } } } else { result = cur_c->cnx->egl.eglMakeCurrent( disp.dpy, impl_draw, impl_read, impl_ctx); if (result == EGL_TRUE) { cur_c->onLooseCurrent(); mHibernation.decWakeCount(HibernationMachine::STRONG); } } } if (result == EGL_TRUE) { // This cannot be called with the lock held because it might end-up // calling back into EGL (in particular when a surface is destroyed // it calls ANativeWindow::disconnect _cur_c.release(); _cur_r.release(); _cur_d.release(); } return result; } // ---------------------------------------------------------------------------- bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) { Mutex::Autolock _l(mLock); ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX, "Invalid WakeCount (%d) on enter\n", mWakeCount); mWakeCount++; if (strength == STRONG) mAttemptHibernation = false; if (CC_UNLIKELY(mHibernating)) { ALOGV("Awakening\n"); egl_connection_t* const cnx = &gEGLImpl; // These conditions should be guaranteed before entering hibernation; // we don't want to get into a state where we can't wake up. ALOGD_IF(!mDpyValid || !cnx->egl.eglAwakenProcessIMG, "Invalid hibernation state, unable to awaken\n"); if (!cnx->egl.eglAwakenProcessIMG()) { ALOGE("Failed to awaken EGL implementation\n"); return false; } mHibernating = false; } return true; } void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) { Mutex::Autolock _l(mLock); ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount); mWakeCount--; if (strength == STRONG) mAttemptHibernation = true; if (mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) { egl_connection_t* const cnx = &gEGLImpl; mAttemptHibernation = false; if (mAllowHibernation && mDpyValid && cnx->egl.eglHibernateProcessIMG && cnx->egl.eglAwakenProcessIMG) { ALOGV("Hibernating\n"); if (!cnx->egl.eglHibernateProcessIMG()) { ALOGE("Failed to hibernate EGL implementation\n"); return; } mHibernating = true; } } } void egl_display_t::HibernationMachine::setDisplayValid(bool valid) { Mutex::Autolock _l(mLock); mDpyValid = valid; } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------