/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceTextureClient" //#define LOG_NDEBUG 0 #include #include namespace android { SurfaceTextureClient::SurfaceTextureClient( const sp& surfaceTexture): mSurfaceTexture(surfaceTexture), mAllocator(0), mReqWidth(1), mReqHeight(1), mReqFormat(DEFAULT_FORMAT), mReqUsage(0), mMutex() { // Initialize the ANativeWindow function pointers. ANativeWindow::setSwapInterval = setSwapInterval; ANativeWindow::dequeueBuffer = dequeueBuffer; ANativeWindow::cancelBuffer = cancelBuffer; ANativeWindow::lockBuffer = lockBuffer; ANativeWindow::queueBuffer = queueBuffer; ANativeWindow::query = query; ANativeWindow::perform = perform; // Get a reference to the allocator. mAllocator = mSurfaceTexture->getAllocator(); } int SurfaceTextureClient::setSwapInterval(ANativeWindow* window, int interval) { SurfaceTextureClient* c = getSelf(window); return c->setSwapInterval(interval); } int SurfaceTextureClient::dequeueBuffer(ANativeWindow* window, android_native_buffer_t** buffer) { SurfaceTextureClient* c = getSelf(window); return c->dequeueBuffer(buffer); } int SurfaceTextureClient::cancelBuffer(ANativeWindow* window, android_native_buffer_t* buffer) { SurfaceTextureClient* c = getSelf(window); return c->cancelBuffer(buffer); } int SurfaceTextureClient::lockBuffer(ANativeWindow* window, android_native_buffer_t* buffer) { SurfaceTextureClient* c = getSelf(window); return c->lockBuffer(buffer); } int SurfaceTextureClient::queueBuffer(ANativeWindow* window, android_native_buffer_t* buffer) { SurfaceTextureClient* c = getSelf(window); return c->queueBuffer(buffer); } int SurfaceTextureClient::query(ANativeWindow* window, int what, int* value) { SurfaceTextureClient* c = getSelf(window); return c->query(what, value); } int SurfaceTextureClient::perform(ANativeWindow* window, int operation, ...) { va_list args; va_start(args, operation); SurfaceTextureClient* c = getSelf(window); return c->perform(operation, args); } int SurfaceTextureClient::setSwapInterval(int interval) { return INVALID_OPERATION; } int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) { LOGV("SurfaceTextureClient::dequeueBuffer"); Mutex::Autolock lock(mMutex); int buf = -1; status_t err = mSurfaceTexture->dequeueBuffer(&buf); if (err < 0) { LOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer failed: %d", err); return err; } sp& gbuf(mSlots[buf]); if (gbuf == 0 || gbuf->getWidth() != mReqWidth || gbuf->getHeight() != mReqHeight || uint32_t(gbuf->getPixelFormat()) != mReqFormat || (gbuf->getUsage() & mReqUsage) != mReqUsage) { gbuf = mSurfaceTexture->requestBuffer(buf, mReqWidth, mReqHeight, mReqFormat, mReqUsage); if (gbuf == 0) { LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed"); return NO_MEMORY; } } *buffer = gbuf.get(); return OK; } int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) { LOGV("SurfaceTextureClient::cancelBuffer"); Mutex::Autolock lock(mMutex); for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (mSlots[i]->handle == buffer->handle) { mSurfaceTexture->cancelBuffer(i); return OK; } } return BAD_VALUE; } int SurfaceTextureClient::lockBuffer(android_native_buffer_t* buffer) { LOGV("SurfaceTextureClient::lockBuffer"); Mutex::Autolock lock(mMutex); return OK; } int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) { LOGV("SurfaceTextureClient::queueBuffer"); Mutex::Autolock lock(mMutex); for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (mSlots[i]->handle == buffer->handle) { return mSurfaceTexture->queueBuffer(i); } } LOGE("queueBuffer: unknown buffer queued"); return BAD_VALUE; } int SurfaceTextureClient::query(int what, int* value) { LOGV("SurfaceTextureClient::query"); Mutex::Autolock lock(mMutex); switch (what) { case NATIVE_WINDOW_WIDTH: case NATIVE_WINDOW_HEIGHT: // XXX: How should SurfaceTexture behave if setBuffersGeometry didn't // override the size? *value = 0; return NO_ERROR; case NATIVE_WINDOW_FORMAT: *value = DEFAULT_FORMAT; return NO_ERROR; case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: *value = MIN_UNDEQUEUED_BUFFERS; return NO_ERROR; } return BAD_VALUE; } int SurfaceTextureClient::perform(int operation, va_list args) { int res = NO_ERROR; switch (operation) { case NATIVE_WINDOW_CONNECT: res = dispatchConnect(args); break; case NATIVE_WINDOW_DISCONNECT: res = dispatchDisconnect(args); break; case NATIVE_WINDOW_SET_USAGE: res = dispatchSetUsage(args); break; case NATIVE_WINDOW_SET_CROP: res = dispatchSetCrop(args); break; case NATIVE_WINDOW_SET_BUFFER_COUNT: res = dispatchSetBufferCount(args); break; case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY: res = dispatchSetBuffersGeometry(args); break; case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM: res = dispatchSetBuffersTransform(args); break; default: res = NAME_NOT_FOUND; break; } return res; } int SurfaceTextureClient::dispatchConnect(va_list args) { int api = va_arg(args, int); return connect(api); } int SurfaceTextureClient::dispatchDisconnect(va_list args) { int api = va_arg(args, int); return disconnect(api); } int SurfaceTextureClient::dispatchSetUsage(va_list args) { int usage = va_arg(args, int); return setUsage(usage); } int SurfaceTextureClient::dispatchSetCrop(va_list args) { android_native_rect_t const* rect = va_arg(args, android_native_rect_t*); return setCrop(reinterpret_cast(rect)); } int SurfaceTextureClient::dispatchSetBufferCount(va_list args) { size_t bufferCount = va_arg(args, size_t); return setBufferCount(bufferCount); } int SurfaceTextureClient::dispatchSetBuffersGeometry(va_list args) { int w = va_arg(args, int); int h = va_arg(args, int); int f = va_arg(args, int); return setBuffersGeometry(w, h, f); } int SurfaceTextureClient::dispatchSetBuffersTransform(va_list args) { int transform = va_arg(args, int); return setBuffersTransform(transform); } int SurfaceTextureClient::connect(int api) { LOGV("SurfaceTextureClient::connect"); // XXX: Implement this! return INVALID_OPERATION; } int SurfaceTextureClient::disconnect(int api) { LOGV("SurfaceTextureClient::disconnect"); // XXX: Implement this! return INVALID_OPERATION; } int SurfaceTextureClient::setUsage(uint32_t reqUsage) { LOGV("SurfaceTextureClient::setUsage"); Mutex::Autolock lock(mMutex); mReqUsage = reqUsage; return OK; } int SurfaceTextureClient::setCrop(Rect const* rect) { LOGV("SurfaceTextureClient::setCrop"); Mutex::Autolock lock(mMutex); Rect realRect; if (rect == NULL || rect->isEmpty()) { realRect = Rect(0, 0); } else { realRect = *rect; } status_t err = mSurfaceTexture->setCrop(*rect); LOGE_IF(err, "ISurfaceTexture::setCrop(...) returned %s", strerror(-err)); return err; } int SurfaceTextureClient::setBufferCount(int bufferCount) { LOGV("SurfaceTextureClient::setBufferCount"); Mutex::Autolock lock(mMutex); status_t err = mSurfaceTexture->setBufferCount(bufferCount); LOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s", bufferCount, strerror(-err)); if (err == NO_ERROR) { freeAllBuffers(); } return err; } int SurfaceTextureClient::setBuffersGeometry(int w, int h, int format) { LOGV("SurfaceTextureClient::setBuffersGeometry"); Mutex::Autolock lock(mMutex); if (w<0 || h<0 || format<0) return BAD_VALUE; if ((w && !h) || (!w && h)) return BAD_VALUE; mReqWidth = w; mReqHeight = h; mReqFormat = format; status_t err = mSurfaceTexture->setCrop(Rect(0, 0)); LOGE_IF(err, "ISurfaceTexture::setCrop(...) returned %s", strerror(-err)); return err; } int SurfaceTextureClient::setBuffersTransform(int transform) { LOGV("SurfaceTextureClient::setBuffersTransform"); Mutex::Autolock lock(mMutex); status_t err = mSurfaceTexture->setTransform(transform); return err; } void SurfaceTextureClient::freeAllBuffers() { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i] = 0; } } }; // namespace android