/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_HWCOMPOSER_H #define ANDROID_SF_HWCOMPOSER_H #include #include #include #include #include #include #include #include #include #include extern "C" int clock_nanosleep(clockid_t clock_id, int flags, const struct timespec *request, struct timespec *remain); struct hwc_composer_device_1; struct hwc_display_contents_1; struct hwc_procs; struct framebuffer_device_t; namespace android { // --------------------------------------------------------------------------- class GraphicBuffer; class LayerBase; class Region; class String8; class SurfaceFlinger; class HWComposer { public: class EventHandler { friend class HWComposer; virtual void onVSyncReceived(int disp, nsecs_t timestamp) = 0; protected: virtual ~EventHandler() {} }; enum { MAX_DISPLAYS = HWC_NUM_DISPLAY_TYPES + 1 }; HWComposer( const sp& flinger, EventHandler& handler, framebuffer_device_t const* fbDev); ~HWComposer(); status_t initCheck() const; // returns a display ID starting at MAX_DISPLAYS, this ID // is to be used with createWorkList (and all other // methods requiring an ID below). // IDs below MAX_DISPLAY are pre-defined and therefore are always valid. // returns a negative error code if an ID cannot be allocated int32_t allocateDisplayId(); // recycles the given ID and frees the associated worklist. // IDs below MAX_DISPLAYS are not recycled status_t freeDisplayId(int32_t id); // Asks the HAL what it can do status_t prepare(); // commits the list status_t commit(); // release hardware resources and blank screen status_t release() const; // acquire hardware resources and unblank screen status_t acquire() const; // create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED. status_t createWorkList(int32_t id, size_t numLayers); // does this display have layers handled by HWC bool hasHwcComposition(int32_t id) const; // does this display have layers handled by GLES bool hasGlesComposition(int32_t id) const; // needed forward declarations class LayerListIterator; /* * Interface to hardware composer's layers functionality. * This abstracts the HAL interface to layers which can evolve in * incompatible ways from one release to another. * The idea is that we could extend this interface as we add * features to h/w composer. */ class HWCLayerInterface { protected: virtual ~HWCLayerInterface() { } public: virtual int32_t getCompositionType() const = 0; virtual uint32_t getHints() const = 0; virtual int getAndResetReleaseFenceFd() = 0; virtual void setDefaultState() = 0; virtual void setSkip(bool skip) = 0; virtual void setBlending(uint32_t blending) = 0; virtual void setTransform(uint32_t transform) = 0; virtual void setFrame(const Rect& frame) = 0; virtual void setCrop(const Rect& crop) = 0; virtual void setVisibleRegionScreen(const Region& reg) = 0; virtual void setBuffer(const sp& buffer) = 0; virtual void setAcquireFenceFd(int fenceFd) = 0; virtual void onDisplayed() = 0; }; /* * Interface used to implement an iterator to a list * of HWCLayer. */ class HWCLayer : public HWCLayerInterface { friend class LayerListIterator; // select the layer at the given index virtual status_t setLayer(size_t index) = 0; virtual HWCLayer* dup() = 0; static HWCLayer* copy(HWCLayer *rhs) { return rhs ? rhs->dup() : NULL; } protected: virtual ~HWCLayer() { } }; /* * Iterator through a HWCLayer list. * This behaves more or less like a forward iterator. */ class LayerListIterator { friend struct HWComposer; HWCLayer* const mLayerList; size_t mIndex; LayerListIterator() : mLayerList(NULL), mIndex(0) { } LayerListIterator(HWCLayer* layer, size_t index) : mLayerList(layer), mIndex(index) { } // we don't allow assignment, because we don't need it for now LayerListIterator& operator = (const LayerListIterator& rhs); public: // copy operators LayerListIterator(const LayerListIterator& rhs) : mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) { } ~LayerListIterator() { delete mLayerList; } // pre-increment LayerListIterator& operator++() { mLayerList->setLayer(++mIndex); return *this; } // dereference HWCLayerInterface& operator * () { return *mLayerList; } HWCLayerInterface* operator -> () { return mLayerList; } // comparison bool operator == (const LayerListIterator& rhs) const { return mIndex == rhs.mIndex; } bool operator != (const LayerListIterator& rhs) const { return !operator==(rhs); } }; // Returns an iterator to the beginning of the layer list LayerListIterator begin(int32_t id); // Returns an iterator to the end of the layer list LayerListIterator end(int32_t id); // Events handling --------------------------------------------------------- enum { EVENT_VSYNC = HWC_EVENT_VSYNC }; void eventControl(int event, int enabled); nsecs_t getRefreshPeriod() const; nsecs_t getRefreshTimestamp() const; float getDpiX() const; float getDpiY() const; // this class is only used to fake the VSync event on systems that don't // have it. class VSyncThread : public Thread { HWComposer& mHwc; mutable Mutex mLock; Condition mCondition; bool mEnabled; mutable nsecs_t mNextFakeVSync; nsecs_t mRefreshPeriod; virtual void onFirstRef(); virtual bool threadLoop(); public: VSyncThread(HWComposer& hwc); void setEnabled(bool enabled); }; friend class VSyncThread; // for debugging ---------------------------------------------------------- void dump(String8& out, char* scratch, size_t SIZE, const Vector< sp >& visibleLayersSortedByZ) const; private: LayerListIterator getLayerIterator(int32_t id, size_t index); size_t getNumLayers(int32_t id) const; struct cb_context; static void hook_invalidate(const struct hwc_procs* procs); static void hook_vsync(const struct hwc_procs* procs, int disp, int64_t timestamp); static void hook_hotplug(const struct hwc_procs* procs, int disp, int connected); inline void invalidate(); inline void vsync(int disp, int64_t timestamp); inline void hotplug(int disp, int connected); void queryDisplayProperties(int disp); struct DisplayData { DisplayData() : xdpi(0), ydpi(0), refresh(0), hasFbComp(false), hasOvComp(false), capacity(0), list(NULL) { } ~DisplayData() { free(list); } float xdpi; float ydpi; nsecs_t refresh; bool hasFbComp; bool hasOvComp; size_t capacity; hwc_display_contents_1* list; }; sp mFlinger; hw_module_t const* mModule; struct hwc_composer_device_1* mHwc; // invariant: mLists[0] != NULL iff mHwc != NULL // mLists[i>0] can be NULL. that display is to be ignored struct hwc_display_contents_1* mLists[MAX_DISPLAYS]; DisplayData mDisplayData[MAX_DISPLAYS]; size_t mNumDisplays; cb_context* mCBContext; EventHandler& mEventHandler; size_t mVSyncCount; sp mVSyncThread; bool mDebugForceFakeVSync; BitSet32 mAllocatedDisplayIDs; // protected by mLock mutable Mutex mLock; mutable nsecs_t mLastHwVSync; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SF_HWCOMPOSER_H