/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include "Client.h" #include "Layer.h" #include "SurfaceFlinger.h" namespace android { // --------------------------------------------------------------------------- const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); // --------------------------------------------------------------------------- Client::Client(const sp& flinger) : mFlinger(flinger) { } Client::~Client() { const size_t count = mLayers.size(); for (size_t i=0 ; i layer(mLayers.valueAt(i).promote()); if (layer != 0) { mFlinger->removeLayer(layer); } } } status_t Client::initCheck() const { return NO_ERROR; } void Client::attachLayer(const sp& handle, const sp& layer) { Mutex::Autolock _l(mLock); mLayers.add(handle, layer); } void Client::detachLayer(const Layer* layer) { Mutex::Autolock _l(mLock); // we do a linear search here, because this doesn't happen often const size_t count = mLayers.size(); for (size_t i=0 ; i Client::getLayerUser(const sp& handle) const { Mutex::Autolock _l(mLock); sp lbc; wp layer(mLayers.valueFor(handle)); if (layer != 0) { lbc = layer.promote(); ALOGE_IF(lbc==0, "getLayerUser(name=%p) is dead", handle.get()); } return lbc; } status_t Client::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { // these must be checked IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); const int self_pid = getpid(); if (CC_UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != AID_SYSTEM && uid != 0)) { // we're called from a different process, do the real check if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) { ALOGE("Permission Denial: " "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } } return BnSurfaceComposerClient::onTransact(code, data, reply, flags); } status_t Client::createSurface( const String8& name, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, sp* handle, sp* gbp) { /* * createSurface must be called from the GL thread so that it can * have access to the GL context. */ class MessageCreateLayer : public MessageBase { SurfaceFlinger* flinger; Client* client; sp* handle; sp* gbp; status_t result; const String8& name; uint32_t w, h; PixelFormat format; uint32_t flags; public: MessageCreateLayer(SurfaceFlinger* flinger, const String8& name, Client* client, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, sp* handle, sp* gbp) : flinger(flinger), client(client), handle(handle), gbp(gbp), name(name), w(w), h(h), format(format), flags(flags) { } status_t getResult() const { return result; } virtual bool handler() { result = flinger->createLayer(name, client, w, h, format, flags, handle, gbp); return true; } }; sp msg = new MessageCreateLayer(mFlinger.get(), name, this, w, h, format, flags, handle, gbp); mFlinger->postMessageSync(msg); return static_cast( msg.get() )->getResult(); } status_t Client::destroySurface(const sp& handle) { return mFlinger->onLayerRemoved(this, handle); } status_t Client::clearLayerFrameStats(const sp& handle) const { sp layer = getLayerUser(handle); if (layer == NULL) { return NAME_NOT_FOUND; } layer->clearFrameStats(); return NO_ERROR; } status_t Client::getLayerFrameStats(const sp& handle, FrameStats* outStats) const { sp layer = getLayerUser(handle); if (layer == NULL) { return NAME_NOT_FOUND; } layer->getFrameStats(outStats); return NO_ERROR; } // --------------------------------------------------------------------------- }; // namespace android