/* libs/opengles/vertex.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include "context.h" #include "fp.h" #include "vertex.h" #include "state.h" #include "matrix.h" namespace android { // ---------------------------------------------------------------------------- void ogles_init_vertex(ogles_context_t* c) { c->cull.enable = GL_FALSE; c->cull.cullFace = GL_BACK; c->cull.frontFace = GL_CCW; c->current.color.r = 0x10000; c->current.color.g = 0x10000; c->current.color.b = 0x10000; c->current.color.a = 0x10000; c->currentNormal.z = 0x10000; } void ogles_uninit_vertex(ogles_context_t* /*c*/) { } // ---------------------------------------------------------------------------- // vertex processing // ---------------------------------------------------------------------------- // Divides a vertex clip coordinates by W static inline void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) { // [x,y,z]window = vpt * ([x,y,z]clip / clip.w) // [w]window = 1/w // With a regular projection generated by glFrustum(), // we have w=-z, therefore, w is in [zNear, zFar]. // Also, zNear and zFar are stricly positive, // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this // means ]0, +inf[ -- however, it is always recommended // to use as large values as possible for zNear. // All in all, w is usually smaller than 1.0 (assuming // zNear is at least 1.0); and even if zNear is smaller than 1.0 // values of w won't be too big. const int32_t rw = gglRecip28(v->clip.w); const GLfixed* const m = c->transforms.vpt.transform.matrix.m; v->window.w = rw; v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); v->window.x = TRI_FROM_FIXED(v->window.x); v->window.y = TRI_FROM_FIXED(v->window.y); if (enables & GGL_ENABLE_DEPTH_TEST) { v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28); } } // frustum clipping and W-divide static inline void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) { // ndc = clip / W // window = ncd * viewport // clip to the view-volume uint32_t clip = v->flags & vertex_t::CLIP_ALL; const GLfixed w = v->clip.w; if (v->clip.x < -w) clip |= vertex_t::CLIP_L; if (v->clip.x > w) clip |= vertex_t::CLIP_R; if (v->clip.y < -w) clip |= vertex_t::CLIP_B; if (v->clip.y > w) clip |= vertex_t::CLIP_T; if (v->clip.z < -w) clip |= vertex_t::CLIP_N; if (v->clip.z > w) clip |= vertex_t::CLIP_F; v->flags |= clip; c->arrays.cull &= clip; if (ggl_likely(!clip)) { // if the vertex is clipped, we don't do the perspective // divide, since we don't need its window coordinates. perspective(c, v, enables); } } // frustum clipping, user clipping and W-divide static inline void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) { // compute eye coordinates c->arrays.mv_transform( &c->transforms.modelview.transform, &v->eye, &v->obj); v->flags |= vertex_t::EYE; // clip this vertex against each user clip plane uint32_t clip = 0; int planes = c->clipPlanes.enable; while (planes) { const int i = 31 - gglClz(planes); planes &= ~(1<clipPlanes.plane[i].equation.v, v->eye.v); if (d < 0) { clip |= 0x100<flags |= clip; clipFrustumPerspective(c, v, enables); } // ---------------------------------------------------------------------------- void ogles_vertex_project(ogles_context_t* c, vertex_t* v) { perspective(c, v, c->rasterizer.state.enables); } void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v) { // here we assume w=1.0 and the viewport transformation // has been applied already. c->arrays.cull = 0; v->window.x = TRI_FROM_FIXED(v->clip.x); v->window.y = TRI_FROM_FIXED(v->clip.y); v->window.z = v->clip.z; v->window.w = v->clip.w << 12; } void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) { clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST); } void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) { clipFrustumPerspective(c, v, 0); } void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) { clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST); } void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) { clipAllPerspective(c, v, 0); } static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c) { const int p = plane - GL_CLIP_PLANE0; if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) { ogles_error(c, GL_INVALID_ENUM); return; } vec4_t& equation = c->clipPlanes.plane[p].equation; memcpy(equation.v, equ, sizeof(vec4_t)); ogles_validate_transform(c, transform_state_t::MVIT); transform_t& mvit = c->transforms.mvit4; mvit.point4(&mvit, &equation, &equation); } // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- using namespace android; void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { ogles_context_t* c = ogles_context_t::get(); c->current.color.r = gglFloatToFixed(r); c->currentColorClamped.r = gglClampx(c->current.color.r); c->current.color.g = gglFloatToFixed(g); c->currentColorClamped.g = gglClampx(c->current.color.g); c->current.color.b = gglFloatToFixed(b); c->currentColorClamped.b = gglClampx(c->current.color.b); c->current.color.a = gglFloatToFixed(a); c->currentColorClamped.a = gglClampx(c->current.color.a); } void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a) { ogles_context_t* c = ogles_context_t::get(); c->current.color.r = r; c->current.color.g = g; c->current.color.b = b; c->current.color.a = a; c->currentColorClamped.r = gglClampx(r); c->currentColorClamped.g = gglClampx(g); c->currentColorClamped.b = gglClampx(b); c->currentColorClamped.a = gglClampx(a); } void glNormal3f(GLfloat x, GLfloat y, GLfloat z) { ogles_context_t* c = ogles_context_t::get(); c->currentNormal.x = gglFloatToFixed(x); c->currentNormal.y = gglFloatToFixed(y); c->currentNormal.z = gglFloatToFixed(z); } void glNormal3x(GLfixed x, GLfixed y, GLfixed z) { ogles_context_t* c = ogles_context_t::get(); c->currentNormal.x = x; c->currentNormal.y = y; c->currentNormal.z = z; } // ---------------------------------------------------------------------------- void glClipPlanef(GLenum plane, const GLfloat* equ) { const GLfixed equx[4] = { gglFloatToFixed(equ[0]), gglFloatToFixed(equ[1]), gglFloatToFixed(equ[2]), gglFloatToFixed(equ[3]) }; ogles_context_t* c = ogles_context_t::get(); clipPlanex(plane, equx, c); } void glClipPlanex(GLenum plane, const GLfixed* equ) { ogles_context_t* c = ogles_context_t::get(); clipPlanex(plane, equ, c); }