/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_TEXTURE_RENDERER_H #define ANDROID_TEXTURE_RENDERER_H #include #include namespace android { class GLConsumer; class TextureRenderer : public RefBase { public: TextureRenderer(GLuint texName, const sp& st); void SetUp(); void drawTexture(); private: GLuint mTexName; sp mST; GLuint mPgm; GLint mPositionHandle; GLint mTexSamplerHandle; GLint mTexMatrixHandle; }; } // namespace android #endif