/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_STREAMSPLITTER_H #define ANDROID_GUI_STREAMSPLITTER_H #include #include #include #include #include #include namespace android { class GraphicBuffer; class IGraphicBufferConsumer; class IGraphicBufferProducer; // StreamSplitter is an autonomous class that manages one input BufferQueue // and multiple output BufferQueues. By using the buffer attach and detach logic // in BufferQueue, it is able to present the illusion of a single split // BufferQueue, where each buffer queued to the input is available to be // acquired by each of the outputs, and is able to be dequeued by the input // again only once all of the outputs have released it. class StreamSplitter : public BnConsumerListener { public: // createSplitter creates a new splitter, outSplitter, using inputQueue as // the input BufferQueue. Output BufferQueues must be added using addOutput // before queueing any buffers to the input. // // A return value other than NO_ERROR means that an error has occurred and // outSplitter has not been modified. BAD_VALUE is returned if inputQueue or // outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for // explanations of other error codes. static status_t createSplitter(const sp& inputQueue, sp* outSplitter); // addOutput adds an output BufferQueue to the splitter. The splitter // connects to outputQueue as a CPU producer, and any buffers queued // to the input will be queued to each output. It is assumed that all of the // outputs are added before any buffers are queued on the input. If any // output is abandoned by its consumer, the splitter will abandon its input // queue (see onAbandoned). // // A return value other than NO_ERROR means that an error has occurred and // outputQueue has not been added to the splitter. BAD_VALUE is returned if // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations // of other error codes. status_t addOutput(const sp& outputQueue); // setName sets the consumer name of the input queue void setName(const String8& name); private: // From IConsumerListener // // During this callback, we store some tracking information, detach the // buffer from the input, and attach it to each of the outputs. This call // can block if there are too many outstanding buffers. If it blocks, it // will resume when onBufferReleasedByOutput releases a buffer back to the // input. virtual void onFrameAvailable(const BufferItem& item); // From IConsumerListener // We don't care about released buffers because we detach each buffer as // soon as we acquire it. See the comment for onBufferReleased below for // some clarifying notes about the name. virtual void onBuffersReleased() {} // From IConsumerListener // We don't care about sideband streams, since we won't be splitting them virtual void onSidebandStreamChanged() {} // This is the implementation of the onBufferReleased callback from // IProducerListener. It gets called from an OutputListener (see below), and // 'from' is which producer interface from which the callback was received. // // During this callback, we detach the buffer from the output queue that // generated the callback, update our state tracking to see if this is the // last output releasing the buffer, and if so, release it to the input. // If we release the buffer to the input, we allow a blocked // onFrameAvailable call to proceed. void onBufferReleasedByOutput(const sp& from); // When this is called, the splitter disconnects from (i.e., abandons) its // input queue and signals any waiting onFrameAvailable calls to wake up. // It still processes callbacks from other outputs, but only detaches their // buffers so they can continue operating until they run out of buffers to // acquire. This must be called with mMutex locked. void onAbandonedLocked(); // This is a thin wrapper class that lets us determine which BufferQueue // the IProducerListener::onBufferReleased callback is associated with. We // create one of these per output BufferQueue, and then pass the producer // into onBufferReleasedByOutput above. class OutputListener : public BnProducerListener, public IBinder::DeathRecipient { public: OutputListener(const sp& splitter, const sp& output); virtual ~OutputListener(); // From IProducerListener virtual void onBufferReleased(); // From IBinder::DeathRecipient virtual void binderDied(const wp& who); private: sp mSplitter; sp mOutput; }; class BufferTracker : public LightRefBase { public: BufferTracker(const sp& buffer); const sp& getBuffer() const { return mBuffer; } const sp& getMergedFence() const { return mMergedFence; } void mergeFence(const sp& with); // Returns the new value // Only called while mMutex is held size_t incrementReleaseCountLocked() { return ++mReleaseCount; } private: // Only destroy through LightRefBase friend LightRefBase; ~BufferTracker(); // Disallow copying BufferTracker(const BufferTracker& other); BufferTracker& operator=(const BufferTracker& other); sp mBuffer; // One instance that holds this native handle sp mMergedFence; size_t mReleaseCount; }; // Only called from createSplitter StreamSplitter(const sp& inputQueue); // Must be accessed through RefBase virtual ~StreamSplitter(); static const int MAX_OUTSTANDING_BUFFERS = 2; // mIsAbandoned is set to true when an output dies. Once the StreamSplitter // has been abandoned, it will continue to detach buffers from other // outputs, but it will disconnect from the input and not attempt to // communicate with it further. bool mIsAbandoned; Mutex mMutex; Condition mReleaseCondition; int mOutstandingBuffers; sp mInput; Vector > mOutputs; // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking // objects (which are mostly for counting how many outputs have released the // buffer, but also contain merged release fences). KeyedVector > mBuffers; }; } // namespace android #endif