/* Copyright 2008 The Android Open Source Project */ #ifndef _BINDER_H_ #define _BINDER_H_ #include #include struct binder_state; struct binder_io { char *data; /* pointer to read/write from */ binder_size_t *offs; /* array of offsets */ size_t data_avail; /* bytes available in data buffer */ size_t offs_avail; /* entries available in offsets array */ char *data0; /* start of data buffer */ binder_size_t *offs0; /* start of offsets buffer */ uint32_t flags; uint32_t unused; }; struct binder_death { void (*func)(struct binder_state *bs, void *ptr); void *ptr; }; /* the one magic handle */ #define BINDER_SERVICE_MANAGER 0U #define SVC_MGR_NAME "android.os.IServiceManager" enum { /* Must match definitions in IBinder.h and IServiceManager.h */ PING_TRANSACTION = B_PACK_CHARS('_','P','N','G'), SVC_MGR_GET_SERVICE = 1, SVC_MGR_CHECK_SERVICE, SVC_MGR_ADD_SERVICE, SVC_MGR_LIST_SERVICES, }; typedef int (*binder_handler)(struct binder_state *bs, struct binder_transaction_data *txn, struct binder_io *msg, struct binder_io *reply); struct binder_state *binder_open(size_t mapsize); void binder_close(struct binder_state *bs); /* initiate a blocking binder call * - returns zero on success */ int binder_call(struct binder_state *bs, struct binder_io *msg, struct binder_io *reply, uint32_t target, uint32_t code); /* release any state associate with the binder_io * - call once any necessary data has been extracted from the * binder_io after binder_call() returns * - can safely be called even if binder_call() fails */ void binder_done(struct binder_state *bs, struct binder_io *msg, struct binder_io *reply); /* manipulate strong references */ void binder_acquire(struct binder_state *bs, uint32_t target); void binder_release(struct binder_state *bs, uint32_t target); void binder_link_to_death(struct binder_state *bs, uint32_t target, struct binder_death *death); void binder_loop(struct binder_state *bs, binder_handler func); int binder_become_context_manager(struct binder_state *bs); /* allocate a binder_io, providing a stack-allocated working * buffer, size of the working buffer, and how many object * offset entries to reserve from the buffer */ void bio_init(struct binder_io *bio, void *data, size_t maxdata, size_t maxobjects); void bio_put_obj(struct binder_io *bio, void *ptr); void bio_put_ref(struct binder_io *bio, uint32_t handle); void bio_put_uint32(struct binder_io *bio, uint32_t n); void bio_put_string16(struct binder_io *bio, const uint16_t *str); void bio_put_string16_x(struct binder_io *bio, const char *_str); uint32_t bio_get_uint32(struct binder_io *bio); uint16_t *bio_get_string16(struct binder_io *bio, size_t *sz); uint32_t bio_get_ref(struct binder_io *bio); #endif