/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Flatland.h" #include "GLHelper.h" namespace android { static float colors[][4] = { { .85f, .14f, .44f, 1.0f }, { .91f, .72f, .10f, 1.0f }, { .04f, .66f, .42f, 1.0f }, { .84f, .39f, .68f, 1.0f }, { .38f, .53f, .78f, 1.0f }, }; static size_t g_colorIndex; const float* genColor() { float* color = colors[g_colorIndex]; g_colorIndex = (g_colorIndex + 1) % NELEMS(colors); return color; } void resetColorGenerator() { g_colorIndex = 0; } class GradientRenderer { public: bool setUp(GLHelper* helper) { bool result; result = helper->getShaderProgram("Gradient", &mGradPgm); if (!result) { return false; } result = helper->getDitherTexture(&mDitherTexName); if (!result) { return false; } mPosAttribLoc = glGetAttribLocation(mGradPgm, "position"); mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp"); mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc"); mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel"); mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm, "invDitherKernelSize"); mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm, "invDitherKernelSizeSq"); mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1"); return true; } void tearDown() { } bool drawGradient() { float identity[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; const float pos[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, }; const float uv[] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, }; const float* color0 = genColor(); const float* color1 = genColor(); glUseProgram(mGradPgm); glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); glEnableVertexAttribArray(mPosAttribLoc); glEnableVertexAttribArray(mUVAttribLoc); float invDitherKernelSize = 1.0f / float(GLHelper::DITHER_KERNEL_SIZE); float invDitherKernelSizeSq = invDitherKernelSize * invDitherKernelSize; glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity); glUniform1f(mInvDitherKernelSizeUniformLoc, invDitherKernelSize); glUniform1f(mInvDitherKernelSizeSqUniformLoc, invDitherKernelSizeSq); glUniform4fv(mColor0UniformLoc, 1, color0); glUniform4fv(mColor1UniformLoc, 1, color1); if (glGetError() != GL_NO_ERROR) { fprintf(stderr, "GL error! 0\n"); } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, mDitherTexName); if (glGetError() != GL_NO_ERROR) { fprintf(stderr, "GL error! 1\n"); } glUniform1i(mDitherKernelSamplerLoc, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(mPosAttribLoc); glDisableVertexAttribArray(mUVAttribLoc); if (glGetError() != GL_NO_ERROR) { fprintf(stderr, "GL error! 2\n"); } return true; } GLuint mGradPgm; GLuint mDitherTexName; GLuint mPosAttribLoc; GLuint mUVAttribLoc; GLuint mObjToNdcUniformLoc; GLuint mUVToInterpUniformLoc; GLuint mDitherKernelSamplerLoc; GLuint mInvDitherKernelSizeUniformLoc; GLuint mInvDitherKernelSizeSqUniformLoc; GLuint mColor0UniformLoc; GLuint mColor1UniformLoc; }; Renderer* staticGradient() { class NoRenderer : public Renderer { virtual bool setUp(GLHelper* helper) { mIsFirstFrame = true; mGLHelper = helper; return mGradientRenderer.setUp(helper); } virtual void tearDown() { mGradientRenderer.tearDown(); } virtual bool render(EGLSurface surface) { if (mIsFirstFrame) { bool result; mIsFirstFrame = false; result = mGLHelper->makeCurrent(surface); if (!result) { return false; } result = mGradientRenderer.drawGradient(); if (!result) { return false; } result = mGLHelper->swapBuffers(surface); if (!result) { return false; } } return true; } bool mIsFirstFrame; GLHelper* mGLHelper; GradientRenderer mGradientRenderer; }; return new NoRenderer; } } // namespace android