/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include namespace android { class SurfaceComposerClient; class SurfaceControl; enum { MAX_SHADER_LINES = 128 }; struct ShaderDesc { const char* name; const char* vertexShader[MAX_SHADER_LINES]; const char* fragmentShader[MAX_SHADER_LINES]; }; class GLHelper { public: enum { DITHER_KERNEL_SIZE = 4 }; GLHelper(); ~GLHelper(); bool setUp(const ShaderDesc* shaderDescs, size_t numShaders); void tearDown(); bool makeCurrent(EGLSurface surface); bool createSurfaceTexture(uint32_t w, uint32_t h, sp* surfaceTexture, EGLSurface* surface, GLuint* name); bool createWindowSurface(uint32_t w, uint32_t h, sp* surfaceControl, EGLSurface* surface); void destroySurface(EGLSurface* surface); bool swapBuffers(EGLSurface surface); bool getShaderProgram(const char* name, GLuint* outPgm); bool getDitherTexture(GLuint* outTexName); private: bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, sp* surfaceTexture, EGLSurface* surface); bool computeWindowScale(uint32_t w, uint32_t h, float* scale); bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); sp mGraphicBufferAlloc; EGLDisplay mDisplay; EGLContext mContext; EGLSurface mDummySurface; sp mDummyGLConsumer; EGLConfig mConfig; sp mSurfaceComposerClient; GLuint* mShaderPrograms; const ShaderDesc* mShaderDescs; size_t mNumShaders; GLuint mDitherTexture; }; } // namespace android