/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include namespace android { #define NELEMS(x) ((int) (sizeof(x) / sizeof((x)[0]))) enum { MAX_NUM_LAYERS = 16 }; enum { MAX_TEST_RUNS = 16 }; class Composer; class Renderer; class GLHelper; struct LayerDesc { uint32_t flags; Renderer* (*rendererFactory)(); Composer* (*composerFactory)(); int32_t x; int32_t y; uint32_t width; uint32_t height; }; void resetColorGenerator(); class Composer { public: virtual ~Composer() {} virtual bool setUp(const LayerDesc& desc, GLHelper* helper) = 0; virtual void tearDown() = 0; virtual bool compose(GLuint texName, const sp& glc) = 0; }; Composer* nocomp(); Composer* opaque(); Composer* opaqueShrink(); Composer* blend(); Composer* blendShrink(); class Renderer { public: virtual ~Renderer() {} virtual bool setUp(GLHelper* helper) = 0; virtual void tearDown() = 0; virtual bool render(EGLSurface surface) = 0; }; Renderer* staticGradient(); } // namespace android