Commit Graph

665 Commits

Author SHA1 Message Date
Romain Guy
16928bfeca Add runtime debugging capabilities to OpenGL
The shell property debug.egl.trace can now be set to:

0
  disables tracing
1
  logs all GL calls
error
  checks glGetError after every GL call, logs a stack trace on error
systrace
  logs each GL call to systrace

Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
2012-10-18 16:16:10 -07:00
Romain Guy
be3c3e4eca Update comments to reflect what the code actually does
Change-Id: I2613aa32c29eddc52a00090656c1bd11f9f5732b
2012-10-15 19:25:18 -07:00
Romain Guy
1cffc80f97 Add new debug option to force 4x MSAA in OpenGL ES 2.0 apps
Change-Id: I53ac91a9ce07b5dd5f2ee0e3cc5b65b6402f9229
2012-10-15 18:13:05 -07:00
Chet Haase
8d5d201980 Revert "Add GL Error logs (temporary)"
This reverts commit 2da2c15068.
2012-10-10 13:10:40 -07:00
Chet Haase
2da2c15068 Add GL Error logs (temporary)
Adding logs to tell which specific methods throw OpenGL errors.

Change-Id: I1d73c7566ed1ea6610392020411762c6255a0ede
2012-10-04 17:15:59 -07:00
Chet Haase
e8b0fac720 Re-enable FAST_TLS in gl2 code
Temporarily changed USE_FAST_TLS_KEY ifdef during debugging. Changing it
back now.

Change-Id: I7c2fcf7265b3d545e31ff7683bd7614100fad3e5
2012-09-28 11:56:48 -07:00
Romain Guy
f12fe43e8c New compile-time flags to make debugging easier for us poor souls
Bug #7195815

Change-Id: I23e7ac991891b9586cb8ed20b1305c8b1b3e2b43
2012-09-27 15:47:10 -07:00
Mathias Agopian
455e360149 assert -eng builds when calling a GL function without a context
Bug: 7241626

Change-Id: I0f1f9361e75e9186af8cff8d98a7d2224b266765
2012-09-26 17:37:53 -07:00
Jamie Gennis
2f45d7464a Merge "EGL: add the EGL_ANDROID_framebuffer_target enum" into jb-mr1-dev 2012-09-24 18:21:14 -07:00
Jamie Gennis
363847d498 Merge "EGL: expose the EXT_create_context_robustness ext" into jb-mr1-dev 2012-09-24 18:20:51 -07:00
Mathias Agopian
500407a2c0 log an error when eglCreateContext() fails in an inconsistant way
this will help debugging bug: 7216919

Change-Id: I54ac65f20c5ed55cc93a5cbc5350fadfb0fcb804
2012-09-24 17:57:48 -07:00
Jamie Gennis
3ff48e5e69 EGL: add the EGL_ANDROID_framebuffer_target enum
Change-Id: Id8b1b114e2a7a88956b857c63a0429e9b33fdb5c
2012-09-24 13:45:33 -07:00
Jamie Gennis
09b11432b6 EGL: expose the EXT_create_context_robustness ext
Change-Id: I1db43e96aa5e9e91a6176a4a3e5aa9d1f3ee4a7e
2012-09-24 13:45:32 -07:00
Jamie Gennis
aaf421c465 Add a spec for EGL_ANDROID_framebuffer_target.
This change adds a new extension for EGL implementations to indicate the
EGLConfigs that support use as a HWComposer framebuffer target layer.

Change-Id: Ia7c8fbe8da09d57b4ec8bf1d9ddb67ca21aa2885
2012-09-21 12:15:22 -07:00
Mathias Agopian
2a60824abc am 516efc1b: am 8a2b5423: Merge "libagl: Transform the vertex if using eye space lighting with point lights"
* commit '516efc1bea1c05492c5d4636a589cfc686661842':
  libagl: Transform the vertex if using eye space lighting with point lights
2012-09-19 22:05:14 -07:00
Mathias Agopian
8a2b54235a Merge "libagl: Transform the vertex if using eye space lighting with point lights" 2012-09-19 19:31:53 -07:00
Jamie Gennis
a08cf6e3a4 EGL: fix an extension string bug
This change fixes a bug where initializing EGL multiple times (eglTerminate
followed by eglInitialize) would cause extensions to show up in the extension
string multiple times.

Change-Id: I707a3da62ed30ef13835087167f84a08bc6addd7
2012-09-17 17:23:29 -07:00
Jamie Gennis
f478e6d18c EGL: make max cache key size BoardConfig-able
This change makes the maximum EGL blob cache key size configurable via a
BoardConfig.

Change-Id: Ic669cd25fc743662bd4f13aab62354fc3d54560c
2012-09-12 11:59:24 -07:00
Jamie Gennis
010dd4fb89 EGL: Add the EGL_ANDROID_wait_sync extension
Change-Id: Ie9a78e07fcaf27c5c13797141ad3c692217607fb
2012-09-09 17:52:18 -07:00
Jamie Gennis
331841b96b EGL: add the native_fence_sync extension
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer.  It also fixes a couple minor issues with the extension spec.

Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
2012-09-06 16:11:37 -07:00
Jamie Gennis
8893d5bba1 EGL_ANDROID_native_fence_sync: fix the version
Change-Id: Ib43b8fec8f37bb847d7bcdbf7607fd56f19a0563
2012-09-05 19:46:34 -07:00
Jamie Gennis
a1d49ce1f1 EGL_ANDROID_fence_sync: make it more generic
This change updates the extension spec to refer to generic "native fence sync
objects" rather than "Android fence sync objects."

Change-Id: I15a79f08571586431845b54c58c8420b652f40ef
2012-09-04 19:49:51 -07:00
Jean-Baptiste Queru
0adc8f2600 am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader"
* commit '6e820eec21917f8e25c40dbc8b972468535af0e8':
  EGL: do not use sparse files for shader
2012-08-20 09:42:32 -07:00
Siva Velusamy
ad9693f4f0 gltrace: flush trace buffer on createContext & makeCurrent
Certain apps (e.g. chrome) seem to create contexts which are unused
for long periods of time. If tracing is stopped before those contexts
are used, then the debugger never gets to know that these contexts
were created. Flushing the trace after these calls ensures that
the debugger knows about all created/used contexts.

Change-Id: I01baa11aa56ac89eddce3c2851e4bf01076984d1
2012-08-16 14:41:20 -07:00
Jesse Hall
7e5099a9ec Add compile-time option to systrace GL-ES calls
Change-Id: Ibec103bbf159626ad9745d0e071192ad424bc0e9
2012-08-13 12:13:05 -07:00
Keun young Park
a610da900c Merge "enable java/jni build in PDK if supported" into jb-mr1-dev 2012-08-08 12:25:15 -07:00
Keun young Park
203a3357c7 enable java/jni build in PDK if supported
- testFramerate requires platform java API
  while all other tests only need SDK support

Change-Id: Iaefe23c41b3ace87522b5deefd6db2f5d80ed872
2012-08-07 17:09:19 -07:00
Jesse Hall
b685c54283 Changes to support multi-display HWC
Change-Id: I07efff54f2980dcb013935747b03e099b8f1181b
2012-08-07 12:16:36 -07:00
Jesse Hall
bc0d7dc8f5 Revert "Minimal changes to support multi-display HWC"
This reverts commit bddd724b17

Change-Id: Ib7db20b5b3de4779b6e173473a33976ae398abd4
2012-07-31 12:16:31 -07:00
Jesse Hall
bddd724b17 Minimal changes to support multi-display HWC
Change-Id: I5efea78ac381c3e3118e6e92b508f336233ac319
2012-07-27 10:28:36 -07:00
Thomas Tafertshofer
36b285eac9 Fixed bug in opengl es binding generation
This fixes the glgen code generation for methods
which have a buffer arg that can be NULL.

Bug: 6845189
Change-Id: I5fb745b806601e5665f97bfd15fd865cd9c241ed
2012-07-23 17:06:52 -07:00
Mathias Agopian
493c4feb75 Merge "glgen stubs to fix bad methods in gles20 bindings" 2012-07-23 16:25:44 -07:00
Jamie Gennis
9a82fe645d Merge "Update the EGL_ANDROID_fence_sync spec." 2012-07-23 16:21:58 -07:00
Jamie Gennis
648654d741 Update the EGL_ANDROID_fence_sync spec.
Change-Id: I26589e51c2023aed4da8a25a098b01804200ddc2
2012-07-23 14:34:10 -07:00
vijay gupta
a30cc7db8d EGL: do not use sparse files for shader
- Process is killed by system with SIGBUS signal if it writes
  data to mapped sparse file on full filesystem.
- Allocate space using write() function instead of ftruncate()
  to avoid creation of sparse files on full filesystem.
  Catch write() errors to handle out-of-space case during allocation.

Bug: http://code.google.com/p/android/issues/detail?id=35376
Change-Id: Ifc366454f34e71a43a0973eda4f591a920ea3a14
Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com>
2012-07-23 14:26:57 +03:00
Thomas Tafertshofer
55b4e553c8 glgen stubs to fix bad methods in gles20 bindings
this adds correct versions of the broken GLES20 methods
glGetShaderSource, glGetActiveAttrib and glGetActiveUniform.
the old broken methods are still there and need to be @hide later.

Bug: 6006380
Change-Id: Ide74242ada54b85459b459ae4f20cd26a23c7610
2012-07-19 16:58:40 -07:00
Mathias Agopian
df5cbd7622 Merge "OpenGL bindings fix for methods with iobuffer args" 2012-07-18 18:31:41 -07:00
Thomas Tafertshofer
c5ee93e5fe Remove @hide from the generated EGL 1.4 API
Change-Id: Ia5707533fcf1186ef648b8a4e25987f5e7e7dea3
2012-07-13 17:43:19 -07:00
Thomas Tafertshofer
e58a97b5d7 OpenGL bindings fix for methods with iobuffer args
This changes generation of the OpenGL bindings to prevent
crashes of methods with more then one nio buffer argument.

Bug: 6772416
Change-Id: I4eff25c2f568dea78a6ffd3e95ff4620ab4b3b7d
2012-07-12 11:23:02 -07:00
Martin Storsjo
d5b1cda91e libagl: Transform the vertex if using eye space lighting with point lights
This fixes lighting when using point lights, when eye space
lighting is used (which is the default).

Change-Id: I0cd0d2329893d6b5f8af3b1e595274c2076fc322
2012-07-12 16:59:20 +03:00
Thomas Tafertshofer
66a42db8cb improve glgen tool to support EGL1.4
- added EGL1.4 bindings generation
- fixed bugs in GLES bindings

Bug: 6709865
Change-Id: I04ac63f652e1968a51eb833f47e00336ea449980
2012-07-10 15:49:43 -07:00
Jamie Gennis
d8e812ce6f Update ANativeWindow clients for sync
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.

Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
2012-06-20 15:48:30 -07:00
Jesse Hall
5880cc5738 Add support for HWC_DEVICE_API_VERSION_1_0
The acquire and release fences aren't yet used; this is just support
for the new version and temporary backwards compatibility for older
versions.

Change-Id: Ia5ccc05a97c86f649042b9a35e11042fa0187e84
2012-06-14 12:35:32 -07:00
Mathias Agopian
fe6102f07c Merge "don't error out when eglTerminate()ing an already terminated display" 2012-06-13 16:27:54 -07:00
Mathias Agopian
fe98127eaa don't error out when eglTerminate()ing an already terminated display
so says the EGL specification, section 3.2

Change-Id: Ice60530f8f6e47b4e14e06d2ab8eba799a7688a6
2012-06-13 15:21:21 -07:00
Mathias Agopian
4b3e4ae045 am 1d2eb663: am 2d15fcab: Merge "reduce PB size from 2MB to 512KB" into jb-dev
* commit '1d2eb663ef5cf69aa852045c8a1c1807dfa7039e':
  reduce PB size from 2MB to 512KB
2012-06-12 13:15:10 -07:00
Siva Velusamy
3ef9e9671c gltrace: Fixup vertex attrib pointers only for GLES2
Change-Id: Ibf280c2a4372ce6e598e164eef0d72b7c0a6d1c2
2012-06-11 11:16:56 -07:00
Mathias Agopian
d75f84d641 reduce PB size from 2MB to 512KB
this allows us to enable h/w acceleration on low-end
devices while keeping memory usage down.

Bug: 6557760
Change-Id: I8af2de3038dc2579360b8b73aa452cb7a0e506a9
2012-06-05 21:44:43 -07:00
Jamie Gennis
1401ad526c Add the EGL_ANDROID_fence_sync spec.
Change-Id: I8c26e5caaf8d89a60a09a5308d55e336537b916e
2012-05-30 16:34:32 -07:00
Jesse Hall
83e7c8c431 Implement the EGL_KHR_fence_sync in libagl
Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.

Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
2012-05-22 12:11:41 -07:00