Commit Graph

5 Commits

Author SHA1 Message Date
Francis Hart
8f3960179c Use asynchronous lock/unlock API
The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.

This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.

Change-Id: I8c3fd9592e0c5400ac9be84450f55a77cc0bbdc5
2014-05-12 09:13:03 -07:00
Greg Hackmann
53ec72523a Revert "Use asynchronous lock/unlock API"
This reverts commit 378ef07760.

Change-Id: I1de5ab973b5383633e75924fe90ac3ca8216c36a
2014-05-09 21:36:48 +00:00
Francis Hart
378ef07760 Use asynchronous lock/unlock API
The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.

This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.

Change-Id: I77daa1beb197b63b1c2f281b8414ac4ae4b5b03c
2014-05-02 13:28:14 -07:00
Eino-Ville Talvala
c43946b931 Add support for HAL_PIXEL_FORMAT_YCbCr_420_888
- Add fields to CpuConsumer::LockedBuffer for new information
- New lock methods for GraphicBuffer and GraphicBufferMapper for
  the format

Bug: 8734880
Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
2013-05-06 17:24:05 -07:00
Mathias Agopian
3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00