add a way to convert a mapped "pushbuffer" buffer to a gralloc handle
which then can be safely used by surfaceflinger, without including
gralloc_priv.h
Merge commit '894449ac461e69cd40f10e9d3644555357a5ed82'
* commit '894449ac461e69cd40f10e9d3644555357a5ed82':
update line test to expose some bug on SGX530 ed4
Merge commit '5dc7a21cbbd4af908e39e55e5ca7ab14cda25d4a' into eclair-mr2
* commit '5dc7a21cbbd4af908e39e55e5ca7ab14cda25d4a':
update line test to expose some bug on SGX530 ed4
Merge commit '64d3f44c7bf5a6e80be419df5850ef60fec216b5'
* commit '64d3f44c7bf5a6e80be419df5850ef60fec216b5':
fix [2143798] Need to figure out how to do video
Merge commit '7bde36e64e66c81f0150d0372e1357a31f4ec704' into eclair-mr2
* commit '7bde36e64e66c81f0150d0372e1357a31f4ec704':
added GL test for textured lines
Merge commit '73e17015d3cd67c93ccad5d63d31c439ff6fa694' into eclair-mr2
* commit '73e17015d3cd67c93ccad5d63d31c439ff6fa694':
fix [2143798] Need to figure out how to do video
in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending),
we first make a copy of the background into a RGB buffer, then we blend the 32-bits
surface as usual (without the alpha component), and finally blend the copy of
the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
Use EGLImageKHR instead of copybit directly.
We now have the basis to use streaming YUV textures (well, in fact
we already are). When/if we use the GPU instead of the MDP we'll
need to make sure it supports the appropriate YUV format.
Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
Merge commit '8f89a1a360465e08e81ceca3cb3042606a98668b' into eclair-mr2
* commit '8f89a1a360465e08e81ceca3cb3042606a98668b':
Add size checks for glBufferData and glBufferSubData
Without the size checks it's possible for calls to glBufferData
and glBufferSubData to read off the end of the Buffer object's
data, which can cause page faults.
Fix end-of-line characters for the "spec" files. (That's why
every line of these files is changed.)
Enhance our code emitter to properly handle bounds checks for
possibly-null pointers.
Merge commit '18dc8826a2c7244a7a61c9c53113516416db4714'
* commit '18dc8826a2c7244a7a61c9c53113516416db4714':
Use the TLS register if HAVE_ARM_TLS_REGISTER is defined
Merge commit 'b34d5d527596102ae7a040d787e4d8c336bf192b' into eclair-mr2
* commit 'b34d5d527596102ae7a040d787e4d8c336bf192b':
Use the TLS register if HAVE_ARM_TLS_REGISTER is defined
Merge commit '220f052f6103655e08cba6cfb1dc542b81ffab11'
* commit '220f052f6103655e08cba6cfb1dc542b81ffab11':
one step towards fixing [2071412] work around mdp 32-bits fade limitation
Merge commit '639d69fe8799ac2fa0bbf7560229531377ccc0f4' into eclair-mr2
* commit '639d69fe8799ac2fa0bbf7560229531377ccc0f4':
one step towards fixing [2071412] work around mdp 32-bits fade limitation
Merge commit '1ed0e43dac155db048ccc9152dc9425506099957'
* commit '1ed0e43dac155db048ccc9152dc9425506099957':
fix [2187212] add support for GLESv2 dispatch based on TLS
Merge commit '69fba87ac16d1c10da81fc3213ae169c755797f4' into eclair-mr2
* commit '69fba87ac16d1c10da81fc3213ae169c755797f4':
fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.
This introduce no penalty while dispatching gl calls to the right API version.
[Pending Dr No approval for MR1]
Merge commit '0b2dd95d2ead61241688a121ae1c6a5092149ef6'
* commit '0b2dd95d2ead61241688a121ae1c6a5092149ef6':
Revert "egl: temporarily also include eglTerminate->eglInitialize hack for 8k"
Merge commit '94f3a36326ddecaa09787d795451b0a229fe111c'
* commit '94f3a36326ddecaa09787d795451b0a229fe111c':
Remove STOPSHIP BT logging.
BT API security audit: fix a couple of permission mistakes.
Fix issue #2175693: Add vmallocinfo to dumpstate
add a way to easily catch and log GL errors (compile time flag)
GPS: Fix problem with SUPL when SUPL APN is already active.
Import revised translations. DO NOT MERGE
Fix issue 2174002: After rejecting Call when device ringtone is mute and playing music, audio is not transfered to BT device.
Import revised translations. DO NOT MERGE
Merge commit '98b3def2983e78409002cf406574bbc8eeef8bfd' into eclair-mr2
* commit '98b3def2983e78409002cf406574bbc8eeef8bfd':
Revert "egl: temporarily also include eglTerminate->eglInitialize hack for 8k"
Merge commit '7d638292969687ed4557d36e741e1275d2052fb0'
* commit '7d638292969687ed4557d36e741e1275d2052fb0':
Change way we choose EGL surfaces to be compatible with the native
Merge commit '846322a9ae5ef8155cca0059d3f64d718516ca13' into eclair-mr2
* commit '846322a9ae5ef8155cca0059d3f64d718516ca13':
add a way to easily catch and log GL errors (compile time flag)
Merge commit '9d6a685ba939f413a8d3e1e97627593aa1cdf6cb' into eclair-mr2
* commit '9d6a685ba939f413a8d3e1e97627593aa1cdf6cb':
fix [2168528] enable glTexImage2D code path in SF for software-only buffers
fix [2168531] have software-only gralloc buffer side-step the HAL
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.
Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.
This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
executables have calls to some shared libraries without explicitly linking
them. Currently it works as linker links these libraries via dependencies of
other libraries. This is fragile and not the right thing to do.
Merge commit '4ac45597fb70ca4f268cb1920fcb2de61aff4a3d' into eclair-mr2
* commit '4ac45597fb70ca4f268cb1920fcb2de61aff4a3d':
a simple test app for gralloc
Use EGLUtils::selectConfigForNativeWindow to select a legitimate
configuration. (Before now we had been selecting an incorrect
configuration, but the older drivers let us get away with it.)
Converted the source to C++ so we can call selectConfigForNativeWindow.
this change fixes the lifetime mgt of EGLSurface, EGLContext and EGLImageKHR in the EGL wrapper.
EGLDisplay is still somewhat bogus and libagl's EGL is still incorrect.
The idea of the change is that EGL objects are put in a list when created and removed when destroyed.
Before each use, we first verify if the object is in the list and if so a reference is taken and kept
for the scope of the whole EGL API being called, if not, an error is returned.
Upon object destruction, the object is simply marked as "terminated" (this is not protected by a lock
because it doesn't really matter). This flag is only used to deny access to the object by other APIs
while it's still valid (for instance current or being used by another function in another thread).
A reference is also removed and the object can then actually be destroyed when going out of scope.
refactored the code so that:
- EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first
- make eglGetDisplay() a lot more efficient
- make sure that EGL drivers are loaded in a thread-safe way
- don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running)
- updated our EGL version to 1.4
- return better error codes if errors happen during initialization
* changes:
Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer
now, queue/dequeue are done when the surface is made current.
for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
* commit 'goog/readonly-korg-master':
Fixed Android issue #400, where the Intent documentation was inaccurate in a number of places, undoubtedly causing untold grief to innumerable masses.
Bug Fixed for libagl.
Merge commit '46e28db8818332e3cda4cc410cc89a1ed7ce4db6'
* commit '46e28db8818332e3cda4cc410cc89a1ed7ce4db6':
fix for [1969185] valgrind errors in new gl stuff
Merge commit 'b4f7592b03c8424302c10e61474b0e2d0a71a630'
* commit 'b4f7592b03c8424302c10e61474b0e2d0a71a630':
Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods.
Fix IntentFilter constructor to properly process the action parameter.
Apps targeting Donut and newer will throw an exception.
We use a heuristic to determine whether an app is pre-Donut or not:
We take the address space's __progname, and use that as the application's
package name. For simple applications this is correct.
Merge commit '5de674e1cbd6e43b6d7954ccacf5cd709b30265d'
* commit '5de674e1cbd6e43b6d7954ccacf5cd709b30265d':
Adding missing callback onJsConfirm to dismiss any confirmation dialogs
fix a bug in GL lighting where the specular component could be ommited when vertex material was disabled.
This bug was introduced when lighting computations was changed from eye-space to object-space.
The light position need to be transformed back to object-space each time the modelview matrix changes which requires us to compute the inverse of the modelview matrix. This computation was done with the assumption that normals where transformed (which was the case when the computation was made in eye-space), however, normals only require the inverse of the upper 3x3 matrix while transforming positions requires the inverse of the whole matrix.
This caused the interesting behavior that lights were more-or-less transformed properly, but not translated at all, which caused improper lighting with directional lights in particular.
There was also another smaller bug affecting directional lights: when vertices are read, only the active component are read, the other ones are ignored, later, the transformation operations are set up to ignore the unset values, howver, in the case of lighting, we use the vertex in object space (that is, before it is transformed), and therefore were using uninitalized values; in particular w.