This allows apps to find OpenGL ES 3.0 functions using
eglGetProcAddress() instead of dlopen/dlsym.
Bug: 9681677
Change-Id: I7ce6e1636bc47d6b0bf20a4e46bd67235714d129
this is possible now that we support only a single
EGL implementation. this allows a large code simplification.
Change-Id: I7a6b9db4c5d60f4407c6061e7a68729af63d5242
from now on, the system can only have one EGL
implementation. this means the software and h/w renderer
cannot be used at the same time on a device. Of course, the
h/w renderer is always prefered; in its absence we
default to the software renderer.
Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
This extension is always added to the GL_EXTENSIONS
extension string for the current GL context, regardless
of if it's supported by the h/w driver.
The extension itself will be handled by GLES_trace (eventually),
when GLES_trace is not enabled, it'll result to a no-op.
If the h/w implementation has this extension, we'll call that version
instead of our dummy version.
Change-Id: Ie5dd3387c4d45cd5ed5f03b73bda6045620a96bc