We normally recompute layer visibility when a layer gets its first
buffer; before then it's treated as invisible. Sideband layers never
get a buffer (as far as SurfaceFlinger knows), so never became
visible. Now we also recompute visibility when a layer gets a new
sideband stream.
Bug: 17752511
Change-Id: I84e150f196eb2eb7bcd2616248e5e3fa73624809
When HWC doesn't provide DPI values for a display, we pick a default
DPI based on resolution. The intent was that 1080p and higher displays
would get XHIGH density, and lower resolutions would get TV density.
In KK (and possibly forever) we had a bug that we'd always use TV
density. That was fixed in L, but that fix exposed a pre-existing bug
that we always used the display's height in its native orientation,
rather than in landscape orientation. So an 800x1280 tablet like N7v1
started getting XHIGH density instead of the intended TV density.
Bug: 17461633
Change-Id: Ia57fa49e61f36bdda63ce283ef62c9953297222c
This is used by media service to schedule video frames at the
proper time, based on precise vsync timings.
Bug: 14659809
Change-Id: I1a90603f3dc09dca9aa4f90a3aa845fab56e0a5e
+ This is needed so that activity manager does not
have to do cpu side rotations when capturing recents
thumbnails.
Change-Id: If998008e675ad01305db8399fd643cf4608b7025
This makes it possible to tell whether two HW vsync signals are too
far apart because one was late, or because we turned HW vsync off
briefly between them.
Bug: 17259382
Change-Id: If4fba2a8a6013568349949ce87c5c36f0468d2a2
Display configs for external displays are stored in the framework
everytime we receive a hot plug to connect. However, since the
configs are not cleared on disconnect, framework will just assume
that the configs are valid. This does not work for use cases when
you connect/disconnect external displays with different resolutions.
e.g. 1080p to 4K and vice-versa
With this change we clear the display configs and repopulate when
we receive a hot plug to connect.
Change-Id: I2eeab186a8d8668a53390a2413b2ce5e044a1845
Acked-by: Tatenda Chipeperekwa <tatendac@codeaurora.org>
By not committing the results of composition for empty frames, we
avoid spitting out series of black frames for virtual displays that
don't have visible layers. We still draw one black frame when going
from having layers to not having any. In particular, this avoids
having a series of empty frames due to re-compositing the primary
display in the period between creating the virtual display and adding
layers to it.
Bug: 16786752
Change-Id: I7e9b2ed2e407d8d49c7af736b447d4c6181b0ad8
Do not wait for the screen capture to complete within surface flinger,
instead pass a sync point back with the captured gralloc buffer.
Change-Id: I7137c0e0fc710688d1d61f189159418fb27ea263
Modify SurfaceFlinger to use VirtualDisplaySurface in all cases when a virtual
display is used. Add functionality in VirtualDisplaySurface to resize the
buffers aquired in the QueueBufferOutput. Add transaction support in
SurfaceFlinger for resize. Add the modification of the size in DisplayDevice.
Change-Id: Iae7e3556dc06fd18d470adbbd76f7255f6e6dd6b
Tested: None
This can be used to change the current display mode of the device.
Change-Id: Icdc3fb58389b861dc77b68102083da6f7a96eccb
Tested: None
(cherry picked from commit 2651fa9463)
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.
Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
Bug: 15116722
- Adds a sticky transform field that can be set from a
SurfaceFlinger client Surface. This transform is
added to any transform applied to the Surface.
Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
The existing code worked in practice, but wasn't quite correct in
theory and relied on implementation details of other code. It's still
somewhat unusual and subtle, but now is correct-in-theory (I believe)
and a little better documented.
Bug: 16044767
Change-Id: I22b01d6640f0b7beca7cbfc74981795a3218b064
(cherry picked from commit c61576794e)
This is necessary to use C11/C++11 stdlib atomics, which the next
change will do. This change also fixes a couple bits of syntax that
both GCC and Clang refuse to compile in -std=c++11 mode.
Change-Id: Ia14d9d6b537a3bb106c23e19a277e48be180754c
This forces all SurfaceFlinger sources to be recompiled when the
Makefile changes; that's overkill sometimes but makes sure everything
gets recompiled when compile options (or similar) changes.
Change-Id: I2b3c3090fc1c35078e13c77fbb1a78d447c39158
Removes the dependency on default constructor parameters for
GLConsumer so that a different constructor prototype can safely be
added.
Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.
This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).
Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
VSYNC power hints are now sent via binder to IPowerManager.
SurfaceFlinger no longer loads a second copy of the PowerHAL.
VSYNC power hints are sent in batches and not on per frame basis.
Change-Id: Ia5a839ab3c857cffae7089f810b4315d4ed23fcf
Rects' right and bottom edges are treated as exclusive, so when
checking against maximum width and height, we should use > instead
of >=.
Change-Id: Ifcdf6813c13fcab1a55f16c21064e765e93d49f0