Commit Graph

3 Commits

Author SHA1 Message Date
Mathias Agopian
d87f162026 merge libsurfaceflinger_client into libgui
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.

NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.

Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
2011-03-25 18:42:40 -07:00
Jamie Gennis
8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00
Mathias Agopian
589ce85ee4 first step at implementing the native sensor support
in this commit:
- implemented the C stub
- implemented the binder interfaces involved
- implemented most of the C++ client side

missing:
- SensorManager cannot connect to the SensorServer yet
(because there is no SensorServer yet)

Change-Id: I75010cbeef31c98d6fa62fd5d388dcef87c2636b
2010-07-13 22:21:56 -07:00