Commit Graph

10 Commits

Author SHA1 Message Date
Dave Burke
04075569b5 Revert "Revert "put back the unused virtuals in Vector<>""
This reverts commit 225c66a48c

Change-Id: If31a04b81052cbc7dd7bf237c07107c33066d03d
2012-10-25 11:40:51 -07:00
Mathias Agopian
225c66a48c Revert "put back the unused virtuals in Vector<>"
This reverts commit 1648d4c13b.

Bug: 6977192

Change-Id: Idbb6b239aaed4fb1c054ce943f6ba06ede3492bb
2012-08-24 17:16:10 -07:00
Mathias Agopian
1648d4c13b put back the unused virtuals in Vector<>
some binaries are using these private APIs and broke
(as they should!) with this change. Temporarily restore the
virtuals to work around this.

Bug: 6977550
Change-Id: I7c37f24b16e4d586b89205c493db5169cf87e024
2012-08-20 21:23:15 -07:00
Mathias Agopian
69973992d5 improve Vector<> safety checks
- make errors that will always cause a memory corruption always fatal
  (for eg: KeyedVector<>::editValue{For|At}() failure)
- make other errors fatal in debug mode, those that can be caught by
  the caller.
- fix typos

Change-Id: I65cc7d81035c37ce2906fc4500c50e5d5b5c49eb
2012-08-10 13:15:00 -07:00
Jeff Brown
f4a4ec2063 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
Jeff Brown
e839a589bf Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Mathias Agopian
5f28411a85 improve Vector<> with types that can be trivially moved and remove some unused code.
This optimization applies to sp<> and wp<> which should now perform about the same as regular pointers when placed in to Vector<>.
2009-06-22 02:31:07 -07:00
The Android Open Source Project
edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
7c1b96a165 Initial Contribution 2008-10-21 07:00:00 -07:00