with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
--latency-clear [name]
clears the latency data for the specified layer or for
all layers if none is specified
--list
prints the list of all layers regardless of their visibility
Change-Id: I7c07ae020f838c173b98ee50f3fb3e93da78acbb
It is now possible to say:
dumpsys SurfaceFlinger --latency
to print latency information about all windows
dumpsys SurfaceFlinger --latency window-name
to print the latency stats of the specified window
for instance: dumpsys SurfaceFlinger --latency SurfaceView
The data consists of one line containing global stats, followed by
128 lines of tab separated timestamps in nanosecond.
The first line currently contains the refresh period in nanosecond.
Each 128 following line contains 3 timestamps, of respectively
the app draw time, the vsync timestamp just prior the call to set and
the timestamp of the call to set.
Change-Id: Ib6b6da1d7e2e6ba49c282bdbc0b56a7dc203343a
Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose. So rename the private
uses to use the standard names.
In addition, AudioFlinger was relying on the macro expanding to extra ( ).
Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.
Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
This change fixes the transform hint to use only the global display
transform rather than incorporating the transient layer-specific
transform used during animations.
Bug: 5366891
Change-Id: I5408dcd3f4771d010953e8a696a484c835bfe81e
we were not redrawing and/or clearing the FB properly when
hwc moved a layer from/to FB to/from OVERLAY.
In these cases we needed to expand the dirty region to include
the layer that changed mode.
Also split composeSurfaces() which was becoming quite large.
Change-Id: Id6fa1acfc4ff694037fddf7efd037a4405732073
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
We were not updating the h/w composer state when the buffer size
changed.
We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).
Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)
Bug: 5238473
Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.
this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.
Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient. Surface now uses the inherited
SurfaceTextureClient implementation of this query. SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).
Change-Id: Iff187e72f30d454229f07f896b438198978270a8
- surfaceflinger now uses the GL-convention of
placing the origin in the left-bottom corner
- map texture coordinates of the screen capture
properly
- add the ability to control the animation
speed through a debug property
Bug: 4989276
Change-Id: Ifb3297bb578078b47146fff666c01f85417e0d6f
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
SF kept a strong reference to ISurface until the
window manager removed the surface from the screen.
This fell appart when running standalone tests, that is
when the window manager wasn't involved.
When the window manager is around, it would clean-up surfaces
even when an application died.
with this change, SF is able to do its own cleanup without
relying on the window manager.
the change is very simple, we simply don't keep a reference
to ISurface and make sure no more than one of them can
be created.
Change-Id: I61f2d7473bf8d4aa651549a846c34cdbb0d0c85a
This changes the ANativeWindow API and the two implementations to reset
the window's crop rectangle to be uncropped when the window's buffer
geometry is changed.
Bug: 3359604
Change-Id: I64283dc8382ae687787ec0bebe6a5d5b4a0dcd6b
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
list the purgatory, which shows windows that have been closed,
but for which the client still has references.
Change-Id: I5168bb88cb328d5d77d71d0871deb9190f493126
the crop as well as buffer orientation can change at every frame, when that happens
we need to reset the hwc HAL (ie: set the GEOMETRY_CHANGED flag).
currently we achieve this by taking the same code path than an actual geometry change
which is a bit more heavy than necessary.
Change-Id: I751f9ed1eeec0c27db7df2e77d5d17c6bcc17a24
mFixedSize was never set, this bug was introduced during some "cleanup", in
practice this could cause some issues when a fixed-size buffer was used and
the window was resized.
Layer::drawForSreenShot() had a typo that had no effect.
mFixedSize was used to determine if filtering was needed, which was a bit too
conservative and created a dependency between filtering and "fixed size" states
which should exist.
Now we enable filtering based on the size of the buffer vs. the size of the layer.
Change-Id: I32044e91b0c944c1b137efdceb3f01dfaa78119d
Two bugs were counter acting each other.
- rotation matrices are on the left-hand side of multiplies
- the transform of the overlay is applied before that of the layer
Change-Id: Ia79bd368e9b719235c89ecf244ea263f01ce906a
Merge commit '5d477279e6e41c9d61abe66dcded5c57a51e2c78'
* commit '5d477279e6e41c9d61abe66dcded5c57a51e2c78':
fix a bug where FLIP_H would do a 180 rotation
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'
* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
fix [2931513] Add support for setting the orientation of an ANativeWindow
this is already taken into consideration in computeVisibleRegion
and therefore not needed at draw time.
Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f
moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8