Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'
* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
fix [2931513] Add support for setting the orientation of an ANativeWindow
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
commit 35cc68814a9537c31fde146e171e7b0bbdfe211e
Author: Andreas Huber <andih@google.com>
Date: Mon Aug 16 08:48:42 2010 -0700
Only enable support for yuv to yuv conversion on passion, where it's available, use the slower yuv->rgb565 path everywhere else.
commit d8ac5a8814103e60d11d2acf61997fc31a1dc58d
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 13 13:56:44 2010 -0700
The software renderer takes over all rendering, converting from yuv to yuv if possible and rgb565 otherwise.
commit 684972074b74318bdcb826ed9b5b0864d2d2e273
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 13 09:34:35 2010 -0700
A first shot at supporting the new rendering APIs.
Change-Id: Iea9b32856da46950501f1a700f616b5feac710fd
Merge commit '33992d4195fe55f42ba6919f5a07707a51a12d5d'
* commit '33992d4195fe55f42ba6919f5a07707a51a12d5d':
Fix some input device mapping bugs with certain drivers.
On single-touch devices, pointer up/down is signalled by a BTN_TOUCH
key event. Previously we handled BTN_TOUCH immediately but some drivers
may produce the sequence BTN_TOUCH, ABS_X, ABS_Y, SYN_REPORT on pointer down
which caused us to emit a bad initial pointer down location.
Now we wait for SYN_REPORT before reporting the up or down.
On multi-touch devices, pointer up can be signalled by as little as
the sequence SYN_MT_REPORT, SYN_REPORT. This change ensures that we
handle this case.
Added support for reading ABS_MT_PRESSURE when available.
Corrected mapping of touchMajor/touchMinor on single touch devices.
Minor code cleanup.
Change-Id: Ic7ec4811241ed85a06e59b8a839ca05180d491d4
Merge commit '72ce42352c1c229e05d910b4176f3cddb608e814' into gingerbread-plus-aosp
* commit '72ce42352c1c229e05d910b4176f3cddb608e814':
Fix possible race conditions during channel unregistration.
Sometimes the wrong fd was accessed when the device was addressed
by device id.
The earlier implementation assumed that two arrays were in sync
but one of them was compacted when devices were removed. Instead
of that dependency the device now keeps track of it's file descriptor.
Change-Id: Ib0f320603aafb07ded354bc3687de9759c9068f2
* Add flags field in OBB footer to support overlays.
* Remove unused 'crypto' and 'filesystem' fields in obbtool (could
later be supported in the "flags" field of the OBB footer).
* Add notes to document OBB classes before shipping.
Change-Id: I386b43c32c5edef55210acb5d3322639c08010ba
Previously, the input dispatcher assumed that the input channel's
receive pipe file descriptor was a sufficiently unique identifier for
looking up input channels in its various tables. However, it can happen
that an input channel is disposed and then a new input channel is
immediately created that reuses the same file descriptor. Ordinarily
this is not a problem, however there is a small opportunity for a race
to arise in InputQueue.
When InputQueue receives an input event from the dispatcher, it
generates a finishedToken that encodes the channel's receive pipe fd,
and a sequence number. The finishedToken is used by the ViewRoot
as a handle for the event so that it can tell the InputQueue when
the event has finished being processed.
Here is the race:
1. InputQueue receives an input event, assigns a new finishedToken.
2. ViewRoot begins processing the input event.
3. During processing, ViewRoot unregisters the InputChannel.
4. A new InputChannel is created and is registered with the Input Queue.
This InputChannel happens to have the same receive pipe fd as
the one previously registered.
5. ViewRoot tells the InputQueue that it has finished processing the
input event, passing along the original finishedToken.
6. InputQueue throws an exception because the finishedToken's receive
pipe fd is registered but the sequence number is incorrect so it
assumes that the client has called finish spuriously.
The fix is to include a unique connection id within the finishedToken so
that the InputQueue can accurately confirm that the token belongs to
the currently registered InputChannel rather than to an old one that
happened to have the same receive pipe fd. When it notices this, it
ignores the spurious finish.
I've also made a couple of other small changes to avoid similar races
elsewhere.
This patch set also includes a fix to synthesize a finished signal
when the input channel is unregistered on the client side to
help keep the server and client in sync.
Bug: 2834068
Change-Id: I1de34a36249ab74c359c2c67a57e333543400f7b
Merge commit 'ddbcce3afbb38680fb84583f7bad5209307e6459'
* commit 'ddbcce3afbb38680fb84583f7bad5209307e6459':
Keep track of remaining fd when devices are removed
Merge commit 'f66f8a58cc4412bd258e1d5b11cac17a617bdc58'
* commit 'f66f8a58cc4412bd258e1d5b11cac17a617bdc58':
Add support for the PointerLocation overlay.
This change involves adding a new method to IWindowManager,
monitorInput() that returns an InputChannel to receive a copy of all
input that is dispatched to applications. The caller must have
the READ_INPUT_STATE permission to make this request (similar to
other window manager methods such as getKeycodeState).
Change-Id: Icd14d810174a5b2928671ef16de73af88302aea0
Add "obbtool" host command for adding, removing, and querying Opaque
Binary Blob (OBB) information from a file.
Change-Id: Id2ac41e687ad2a500c362616d6738a8ae7e8f5c3
The LHS was ignored when using:
String8 + String8
String8 + (const char*)
Add unit tests for above.
Bug: 2898473
Change-Id: Ic8fe7be668b665c36aaaa3fc3c3ffdfff0fbba25
Improved PointerLocation tool to use VelocityTracker more efficiently
and correctly when multiple pointers are down.
Fixed a bug in TouchInputMapper where it was not correctly copying
the id to index map in the last touch data. This could cause strange
behavior on secondary pointer up events.
Also added finished callback pooling in InputQueue.
Change-Id: Ia85e52ac2fb7350960ea1d7edfbe81a1b3e8267b
Also fixed bug where old touch screen size could be reported by
getMotionRange if an orientation change occurred but the user has not
yet touched the screen.
Bug: 2877345
Change-Id: I7878f47458f310ed6ebe6a5d1b2c9bec2c598ab9
Exposed the new "min delay" sensor property through native and
java sensor apis. This allows the caller to know what is the
maximum rate at which a sensor can return events, or, if a sensor
works in "update" mode (events returned only when the value changes).
Also augmented SensorManager.regusterSensorEvent() so that it can
accept a value in microsecond in addition to the 4 constants already
defined.
Change-Id: If425e9979892666df8c989d7de3c362230fa19e0
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: I0464f70ff5cbd519dbb02686b2cb5d810fe7dbb2
Merge commit '9362ea760f565389f5accce7e17476d05510ed59'
* commit '9362ea760f565389f5accce7e17476d05510ed59':
fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once.
Compressed assets larger than one megabyte are now decompressed on demand
rather than being decompressed in their entirety and held in memory. Reading
the data in order is relatively efficient, as is seeking forward in the stream.
Seeking backwards is supported, but requires reprocessing the compressed data
from the beginning, so is very inefficient.
In addition, the size limit on compressed assets has been eliminated.
Change-Id: I6e68247957e6c53e7e8ba70d12764695f1723bad