Commit Graph

21 Commits

Author SHA1 Message Date
Michael Wright
7b159c9a4f Revert "Revert "Add new MotionEvent actions for button press and release.""
This reverts commit 70b41ef580.
2015-05-14 14:48:03 +01:00
Michael Wright
70b41ef580 Revert "Add new MotionEvent actions for button press and release."
This reverts commit 48a8a0e432.
2015-05-14 14:46:17 +01:00
Michael Wright
48a8a0e432 Add new MotionEvent actions for button press and release.
Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.

Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.

Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
2015-05-14 13:25:41 +01:00
Narayan Kamath
106547c1e3 am 033f7e8e: Merge "InputDispatcher: Optimize count()"
* commit '033f7e8e35ac76404fe823a67e07ba7c42bc357c':
  InputDispatcher: Optimize count()
2014-12-24 10:32:20 +00:00
Jon McCaffrey
65dbe971b1 InputDispatcher: Optimize count()
Count items as they are added and removed rather than iterating over the
entire list to count them.

Increases performance slightly, particularly when tracing is turned on,
which causes count to be queried more often, and when the number of
items in the queues grow large.  This can happen due to applications not
responding, for example.

Change-Id: I0f11f7edd46089612af910cdfabfeb3ee685d7d9
2014-11-26 12:04:47 -08:00
Craig Mautner
0c17a2b2ea Stop consuming input on error dialogs.
This code is no longer necessary and was preventing input from
reaching their desired windows. See bug 17648830.

Change-Id: Ib1c026ece70e6fa98343340b89af4199d6d0ffca
2014-11-11 14:05:03 -08:00
Jeff Brown
ffb4977438 Improve ANR diagnostics.
Print more details about the exact reason that an ANR has occurred.
Also start checking that the window actually has a registered
input connection that is not in a broken state.  These windows
are supposed to be cleaned up by the window manager promptly
as if the app had crashed but the pattern of ANRs we are observing
suggests that broken windows might be sticking around longer than
they should.

Bug: 17721767
Change-Id: Ie2803a3fa9642381ecadc198fec15e1b70d93c20
2014-10-10 19:09:39 -07:00
Michael Wright
2e732956ad Only mark repeated keys as PASS_TO_USER if the original key was.
Bug: 17629695
Change-Id: Ic569aba4149c6cc321c2cf8aede7c5e8a1196234
2014-09-25 13:20:20 -07:00
Michael Wright
78f2444aaf Revert "Revert "Add system accelerators for BACK and HOME.""
This reverts commit d671f98a27.

Change-Id: Ibec48f81653bd2f755fc59a241fa7836baf53233
2014-08-06 16:59:54 -07:00
Michael Wright
d671f98a27 Revert "Add system accelerators for BACK and HOME."
This reverts commit 278b525d25.
2014-08-06 15:50:43 -07:00
Michael Wright
278b525d25 Add system accelerators for BACK and HOME.
Meta+Backspace -> BACK
Meta+Enter -> HOME

Bug: 14066931
Change-Id: Iff1d027300fa9911626785944a6d8efe4f62235e
2014-08-06 19:01:19 +00:00
Narayan Kamath
bc6001b026 Change InputMessage.motion.pointerSize to a uint32_t.
This ensures it's the same size in both 32 and 64 bit
processes and also brings it in line with struct
MotionEntry.

Change-Id: I66bb8b8d8664763e7dcbd489686051f563d5e1dc
2014-05-02 17:58:43 +01:00
Michael Wright
872db4f11e Move key attribute information out of native.
Native doesn't ever actually care about the attributes of keys, so
move all of it up into the managed layer and move all of the key
names down so they're defined once.

Change-Id: Ic8ded13ce050b2b98744735ff50d11e8d882d7d5
2014-04-22 16:55:36 -07:00
Jeff Brown
dc5992e48c Plumb display power state through display manager.
Eliminated the bright here and woke here policy flags since they
were unused.  Simplified the input dispatch policy somewhat.

Bug: 13133142
Change-Id: I74b4dc866c44c46ed43006a48a857f0da4c07cc9
2014-04-11 01:27:26 -07:00
Narayan Kamath
37764c71a0 Cherry pick parts of f5df700e6ce.
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.

Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
2014-03-27 14:27:42 +00:00
Mark Salyzyn
41d2f80739 inputflinger: 64 bit compile issues
Change-Id: I73c37eb19b28d987ff13632a999e71d6c96cc3e0
2014-03-21 15:34:51 -07:00
Michael Wright
38dcdff308 Generate ACTION_CANCEL on joystick disconnect.
Bug: 11480300
Change-Id: I46706838eec0711c6bf345301e7b4ccbad83b063
2014-03-20 01:54:00 +00:00
Jeff Brown
f086ddbb97 Add support for injecting events into ActivityContainers.
Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.

Add method to apply offset to PointerCoords.

Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
2014-02-11 14:51:24 -08:00
Michael Wright
d02c5b6aac Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Try 2.

Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
2014-02-11 10:47:14 -08:00
Michael Wright
1b1fe314c4 Revert "Move inputservice over to frameworks/native"
This reverts commit 2dceb67f1f.
2014-02-10 15:08:18 -08:00
Michael Wright
2dceb67f1f Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
2014-02-10 14:12:49 -08:00