Martin Storsjo
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b94878cfb6
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Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
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2009-08-11 18:01:14 +02:00 |
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Jean-Baptiste Queru
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4d3b5c1e36
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donut snapshot
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2009-07-21 11:16:54 -07:00 |
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The Android Open Source Project
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edbf3b6af7
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auto import from //depot/cupcake/@135843
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2009-03-03 19:31:44 -08:00 |
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The Android Open Source Project
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d5193d9394
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auto import from //depot/cupcake/@135843
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2009-03-03 18:28:45 -08:00 |
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The Android Open Source Project
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a6938bab1f
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auto import from //branches/cupcake/...@130745
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2009-02-10 15:44:00 -08:00 |
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The Android Open Source Project
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8a7a67538a
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auto import from //branches/cupcake/...@126645
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2009-01-15 16:12:10 -08:00 |
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The Android Open Source Project
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e09fd9e819
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Code drop from //branches/cupcake/...@124589
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2008-12-17 18:05:43 -08:00 |
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The Android Open Source Project
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7c1b96a165
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Initial Contribution
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2008-10-21 07:00:00 -07:00 |
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