Commit Graph

40 Commits

Author SHA1 Message Date
Michael Gernoth
80216f6442 RenderEngine: remove warning "using EGL_IMG_context_priority"
This warning breaks the build as it is treated as an error,
so just remove it.

Change-Id: I1a6353e5960866a9302a8c00eb97d1779b35b6be
2015-10-16 14:46:08 -07:00
Pawit Pornkitprasan
fd1fb639a1 Bring back support for glReadPixels screenshot path
Squashed commit of the following:

commit 012d3fe41d1d6cd38a0858b59145e9a4447641fa
Author: Hashcode <hashcode0f@gmail.com>
Date:   Sun Dec 8 19:36:50 2013 +0000

    sf: Always use opengles for screen capture

    Go back to the usage of GRALLOC_USAGE_HW_TEXTURE and GRALLOC_USAGE_HW_RENDERER
    in captureScreenImplLocked regardless of useReadPixels value

    This fixes the EGL_NO_IMAGE_KHR error returned from
    eglCreateImageKHR (blank images returned from screenshot path)

    Change-Id: I62fe90a081607b9e89c67f3dcfd34c84efc89d35

commit 4866ddf98ac98d8e22a1cd6a21894bb17f274588
Author: Ricardo Cerqueira <cyanogenmod@cerqueira.org>
Date:   Thu Oct 31 03:53:39 2013 +0000

    Revert "remove support for glReadPixels screenshot path"

    This reverts commit 3ca76f416b.

    Conflicts:
    	include/gui/ISurfaceComposer.h
    	libs/gui/ISurfaceComposer.cpp
    	libs/gui/SurfaceComposerClient.cpp
    	services/surfaceflinger/SurfaceFlinger.cpp
    	services/surfaceflinger/SurfaceFlinger.h

    Change-Id: I8c239e533757af770e418dbb198f5a86c736961f

Change-Id: I8c239e533757af770e418dbb198f5a86c736961f
2015-10-16 14:45:10 -07:00
Dan Stoza
f008799d37 SF: Skip render-to-texture for color transforms
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.

This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.

Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
2015-05-27 13:32:51 -07:00
Dan Stoza
aa4041f70a SurfaceFlinger: Fix integer overflow in Mesh ctor
Performs range checking on the inputs to Mesh::Mesh() before allocating
the storage array.

Bug: 20674682
Change-Id: I4fc918a8c312d967dd6d9f91a098b2e0a7081027
(cherry picked from commit ab79e33ef3)
2015-04-30 14:57:41 -07:00
Alan Viverette
3acd9f1d8f Remove gamma correction from color correction shader
Gamma correction was incorrectly skewing both color inversion and
Daltonization, which resulted in washed-out colors.

Bug: 20346301
Change-Id: I34d879f902c3be115b2d23f09c3ed3902799759e
2015-04-28 17:15:57 -07:00
Andreas Gampe
4037c458a7 resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp
Change-Id: I42d8bc291f4f48f3098754b076889159c4b20e41
2014-11-13 15:16:53 -08:00
Andreas Gampe
89fd4f7fa6 Frameworks/native: Wall Werror in surfaceflinger
Turn on -Wall -Werror in services/surfaceflinger. Fix warnings.

Change-Id: Ifef830300d9d4bc657d8f1257c02bfe8c2b4d9c5
2014-11-13 14:18:56 -08:00
Riley Andrews
9707f4df64 Add glFlush in surfaceflinger screenshot code.
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID,
glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute
is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID
before issuing the flush.

Bug 18052459
Taken verbatim from matthew.k.gumbel@intel.com.

Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
2014-10-23 16:25:17 -07:00
Riley Andrews
6747be9fab Generate the SurfaceFlinger shader cache on initialization
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.

Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
2014-10-03 17:21:15 +00:00
Riley Andrews
c3ebe66b49 Add rotation to surfaceflingers screen cap.
+ This is needed so that activity manager does not
  have to do cpu side rotations when capturing recents
  thumbnails.

Change-Id: If998008e675ad01305db8399fd643cf4608b7025
2014-09-09 03:51:16 +00:00
Michael Lentine
9ae79d869a Build fix for size_t on 64bit.
Change-Id: Ic16895b30d78ba8a635b709adbae31a590501b20
2014-07-30 16:42:12 -07:00
Dan Stoza
c18790018b SurfaceFlinger: Add sourceCrop to screenshot
Adds a sourceCrop Rect parameter to screenshot commands, which allows
clients to capture only a portion of the screen instead of the whole
screen.

Bug: 15137922
Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
2014-05-23 09:19:03 -07:00
Mark Salyzyn
993146092f am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues"
* commit 'd4dabf872ac0a12e12aebae9032f7d62762c2aeb':
  native frameworks: 64-bit compile issues
2014-03-13 23:12:09 +00:00
Mark Salyzyn
92dc3fc52c native frameworks: 64-bit compile issues
- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)

Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
2014-03-12 13:12:44 -07:00
Jesse Hall
524672571f am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext"
* commit '03691218ada2fb7e084ad4ae7ddd54f9b28d5611':
  Implement per-display EGLConfig and configless EGLContext
2014-01-03 18:36:29 +00:00
Jesse Hall
10ca42cbdc am 4c37d088: am 6c7dcfa9: am 662d3134: Merge "Move EGLConfig selection to RenderEngine"
* commit '4c37d0886ca06c290e205cad2798406361bbbf53':
  Move EGLConfig selection to RenderEngine
2014-01-03 18:36:28 +00:00
Jesse Hall
19e872912a Implement per-display EGLConfig and configless EGLContext
Bug: 12230666
Change-Id: Icca608b108cbdcab9cf01a9236d8cdbda000a836
Signed-off-by: Jesse Hall <jessehall@google.com>
2013-12-23 21:53:39 -08:00
Jesse Hall
05f8c703d4 Move EGLConfig selection to RenderEngine
Bug: 12230666
Change-Id: I8d1111a7e0fd9d9e2525e6a80da8ce46d7dd085d
Signed-off-by: Jesse Hall <jessehall@google.com>
2013-12-23 21:53:39 -08:00
Andy McFadden
9c8b3097e6 am af4ae923: am 6410c8c4: Merge "Use black for blackout layer" into klp-dev
* commit 'af4ae923c3f8a2e40d74eb6291da16b4a6514449':
  Use black for blackout layer
2013-10-14 10:48:32 -07:00
Andy McFadden
c6f2169559 Use black for blackout layer
SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation.  Use black instead.

Bug 11157921

Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
2013-10-11 11:16:03 -07:00
Alan Viverette
794c5ba973 Simplify color adjustment using homogeneous coordinates
Change-Id: Ie31abacb134c29d82a6041fa7d521f68a1a273af
2013-10-03 16:40:52 -07:00
Mathias Agopian
1c479c56da am 754bad45: am d555684c: reinstate black-screenshot debugging code
* commit '754bad4534e9a2de8b4e3ecbe097993c71246f91':
  reinstate black-screenshot debugging code
2013-09-20 11:20:44 -07:00
Mathias Agopian
4d5755389d am f589dd29: am e2a3e872: Merge "Fix GLES context version selection" into klp-dev
* commit 'f589dd2915587994d3dd36eff2191962fe0b71c0':
  Fix GLES context version selection
2013-09-20 11:19:58 -07:00
Mathias Agopian
d555684cb3 reinstate black-screenshot debugging code
turned off by default.

Bug: 10809349
Change-Id: I3e6b8c7860e6b0e122b8f07de4020967cd1f005c
2013-09-19 17:09:26 -07:00
Mathias Agopian
2185f8b420 Fix GLES context version selection
Explicitly selects an ES 2.0 config first, then an ES 1.x config,
before attempting the fallback path for the emulator.

Bug: 10820214
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
2013-09-18 16:20:26 -07:00
Alan Viverette
9c5a333511 Add API for pushing color transforms to SurfaceFlinger
BUG: 9057596
Change-Id: Iea0953366eac875b7968897a75472c25a137edb5
2013-09-12 20:04:35 -07:00
Mathias Agopian
ff2ed70fa3 color blindness enhancement
This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

  adb shell service call SurfaceFlinger 1014 i32 PARAM

  with PARAM:
   0 : disabled
   1 : protanomaly/protanopia simulation
   2 : deuteranomaly/deuteranopia simulation
   3 : tritanopia/tritanomaly simulation
  11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
2013-09-04 22:11:15 -07:00
Mathias Agopian
9b5534b0e5 Merge changes I8283a989,I64add89a into klp-dev
* changes:
  switch to use mat4
  vector and matrix classes for graphics use
2013-08-31 01:30:10 +00:00
Mathias Agopian
19733a3279 minor clean-up of the GLESRenderer
Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
2013-08-28 18:13:56 -07:00
Mathias Agopian
a8c386f1c3 switch to use mat4
Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
2013-08-26 20:42:07 -07:00
Mathias Agopian
bcab7b17b1 fix DimLayer in GLES2.0 SF
DimLayer state wasn't initialized properly.

Bug: 10442967
Change-Id: I384c1d85c58c96ae29d5daa1fabee9f4ce003501
2013-08-23 16:12:34 -07:00
Mathias Agopian
49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
Mathias Agopian
e0ec2a9568 Merge "Fix ES2 composition on some devices" into klp-dev 2013-08-15 23:12:26 +00:00
Mathias Agopian
2eaefe198a Simplify handling of opaque layers in shader generation
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.

Bug: 8679321

Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
2013-08-15 15:11:01 -07:00
Mathias Agopian
458197de00 Fix ES2 composition on some devices
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
  as extensions in GLES 2.0 (!)

Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
2013-08-15 14:56:51 -07:00
Andy McFadden
6db4ff6218 Disable GLES 2.x rendering
Bug 10340705

Change-Id: I91f3baf0d79655d8d031c100d0b116f745c2fbef
2013-08-15 10:39:11 -07:00
Andy McFadden
892f22dcb9 Initialize mIndent
Bug 10334731

Change-Id: Ia3aa118a1516cc480b0d85179b78c4447f982dd6
2013-08-15 10:05:01 -07:00
Mathias Agopian
5cdc8994a0 don't reallocate the mesh each time we use it
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.

Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
2013-08-13 20:51:23 -07:00
Mathias Agopian
3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian
875d8e1323 Refactor SF. Move all GL operations in their own class.
this is the first step to add support for GLES 2.x, this
change breaks the dependency of SF on GLES 1.x by moving
all operation into their own class.

Bug: 8679321

Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
2013-07-03 14:39:27 -07:00