Reduce sleep time in AudioFlinger mixer thread when no data has been written to output to speed up startup time when exiting standby.
The rest of the modifications for this issues is in kernel driver:
commit 0dbb0ee136ed8de757df1ae26d84556c1751deae for buffer size modification from 8192 to 4800 bytes.
Another kernel improvement that is not submitted yes will reduce delay when audio output is exiting standby.
Added setVoiceVolume() method to AudioSystem, AudioFlinger, IAudioFlinger, AudioPolicyService.
Removed call to AudioHardwareInterface::setVoiceVolume() from AudioFlinger::setStreamVolume().
Added a workarouond to request the A2DP output standby directly to audio hardware when the sink is suspended as it seems that the suspend request often fails.
Also take into account resume requests received while a suspend request is pending.
This change is a complement to the main fix in kernel driver for the same issue (partner change #1250).
It removes clicks sometimes heard after the end of the tones while audio flinger is sending 0s to the audio output stream.
The problem was that the sleep time between two writes was more than the duration of one audio output stream buffer which could cause some underrun.
Also fixed a recent regression in ToneGenerator that made that the end of previous tone was repeated at the beginning of current one under certain timing circumstances when the maximum tone duration was specified.
Wait for the parameter set completed condition with a time out in ThreadBase::setParameters().
Also lock AudioFlinger mutex before accessing thread list in AudioFlinger::setParameters() and keep a strong reference
on the thread being used in case it is exited while processing the request.
There was a regression introduced in AudioFlinger by change 24114 for suspended output:
The suspended output was not reading and mixing audio tracks.
When the phone is ringing, the A2DP output is suspended if the SCO headset and A2DP headset are the same. As the ringtone is played over the duplicated output, the fact that the A2DP output was not reading data was causing the hardware output to be stalled from time to time.
The fix consists in locking AudioFlinger::mLock mutex in the TrackBase destructor before clearing the strong pointer to the shared memory client. The mutex is not locked in removeclient() any more which implies that we must make sure that the Client destructor is always called from the TrackBase destructor or that we hold the mLock mutex before calling deleting the Client.
The problem comes from the fact that when the duplicated output is closed after BT headset disconnection, the OUTPUT_CLOSED notification is not sent to AudioSystem. Then the mapping between notification stream and duplicated output cached in AudioSystem is not cleared and next time a notification is played, the duplicated output is selected and the createTrack() request is refused by AudioFlinger as the selected output doesn't exist.
The notification is ignored by AudioFlinger because when it is sent by the terminating playback thread, the thread has already been removed from the playback thread list.
The fix consists in sending the notification in closeOutput() and not when exiting the playback thread.
The same fix is applied to record threads.
This is due to a regression introduced by change 24114: when no audio tracks are ready for mixing, 0s are written to audio hardware. However this should only happen if tracks have already been mixed since the audio flinger thread woke up.
Also do not write 0s to audio hardware in direct output threads when audio format is not linear PCM.
AudioFlinger: verify that mCblk is not null before using it in Track and RecordTrack contructors.
IAudioFlinger: check result of remote transaction before reading IAudioTrack and IAudioRecord.
IAudioTrack and IAudioRecord: check result of remote transaction before reading IMemory.
Add a parameter to ToneGenerator.startTone() allowing the caller to specify the tone duration. This is used by the phone application to have a precise control on the DTMF tone duration which was not possible with the use of delayed messaged.
Also modified AudioFlinger output threads so that 0s are written to the audio output stream when no more tracks are ready to mix instead of just sleeping. This avoids an issue where the end of a previous DTMF tone could stay in audio hardware buffers and be played just before the beginning of the next DTMF tone.
Do not ramp volume if the first frame of a track is processed after the track was stopped.
In the case of very short sounds, the track stop request can be received by AudioFlinger just after the start request before the first frame is mixed by AudioMixer. In this case, the track is already in stopped state and initial volume is applied with a ramp for the first frame processed which should not be the case: initial volume change is always applied immediatelly.
In AudioFlinger::MixerThread::putTracks(), change the mFillingUpStatus flag to FS_FILLING for active tracks so that mute request is executed without ramping volume down when the track is moved from A2DP to hardware output.
Also modified AudioFlinger::setStreamOutput() so that the notification of the change is sent only once to AudioSystem.
Apparently the problem is caused by the fact that A2dpAudioStreamOut::standby() calls a2dp_stop() after the headset has been powered down.
The workaround consists in indicating to A2DP audio hardware that a close request is pending and that stanby() must be bypassed.
This is because the AudioFlinger duplicating thread is closed while the output tracks are still active. This cause the output tracks objects to be destroyed at a time where they can be in use by the destination output mixer.
The fix consists in adding the OutputTrack to the track list (mTracks) of its destination thread so that a strong reference is help during the mixer processed and the track is detroyed only when safe by destination thread.
Also added detection of problems when creating the output track (e.g. no more tracks in mixer). In this case the output track is not added to output track list of duplicating thread.
When changing the audio output stream sampling rate with setParameters() make sure that all tracks have a sampling rate less or equal to 2 times the new output sampling rate.
The BT headset detection now makes the difference between car kits and headsets, which can be used by audio policy manager.
The headset connection is also detected earlier, that is when the headset is connected and not when the SCO socket is connected as it was the case before. This allows the audio policy manager to suspend A2DP output while ringing if a SCO headset is connected.
There was no garanty that the corresponding thread destructor had been already called when exiting the closeOutput() or closeInput() functions.
This contructor could be called by the thread after the exit condition is signalled. By way of consequence, closeOutputStream() could be called after
we exited closeOutput() function.
To solve the problem, the call to closeOutputStream() or closeInputStream() is moved to closeOutput() or closeInput().
The function checkForNewParameters_l() is called with the ThreadBase mutex mLock locked. In the case where the parameter change implies
an audio parameter modification (e.g. sampling rate) the function sendConfigEvent() is called which tries to lock mLock creating a deadlock.
The fix consists in creating a function equivalent to sendConfigEvent() that must be called with mLock locked and does not lock mLock.
Also added the possibility to have more than one set parameter request pending.
Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
If the output stream handler passed was not the A2DP output stream, the request was ignored instead of being forwarded downstream to hardware interface.
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
Patch supplied on advice of partner. This causes us to send suspend_sink to
Bluez via socket interface, so we enter suspend on the A2DP link faster.
This is especially important when switching to SCO so that we come closer to
whitepaper recommendations to suspend A2DP before setting up SCO.
We have another patch set to add DBUS A2DP suspend and resume calls to Bluez
that will do a better job of following whitepaper recommendations for
A2DP -> SCO -> A2DP, but this small patch is still an improvement.
Merge commit '88e209dcf8c2ebddda5c272f46d1bd5478bc639c'
* commit '88e209dcf8c2ebddda5c272f46d1bd5478bc639c':
Fix issue 1743700: AudioTrack: setPlaybackRate can not set the playback rate to twice of the ouputSR
Store sample rate on 32 bits instead of 16 bits in audio_track_cblk_t.
Removed sampleRate() methods from AudioTrack and AudioRecord: replaced by getSampleRate().
AudioTrack::setSampleRate() no returns a status.