Commit Graph

507 Commits

Author SHA1 Message Date
Mathias Agopian
20128300e0 make sure to repaint the screen when unblank()ing
Change-Id: I38e3a8e6bb31ef3d2f1fcaec7490cb92a4427db2
2012-08-13 18:32:13 -07:00
Mathias Agopian
8b736f138c xdpi / ydpi were reported as 0
Bug: 6975723
Change-Id: Ia7fa37ec11e2308804f5034959a37e508d292d31
2012-08-13 17:54:26 -07:00
Mathias Agopian
e57f292595 make multi-display more real
- displays are represented by a binder on the client side
- c++ clients can now create and modify displays

Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
2012-08-10 17:32:33 -07:00
Mathias Agopian
ef7b9c7eac screenshots could stop working after camera was used
once a secure window is put on screen the display
would retain its "secure" flag forever, preventing
screenshots from being taken.

Bug: 6933967
Change-Id: I5be8355145ca7d580d84552311642f8fa912fe6a
2012-08-10 15:23:41 -07:00
Mathias Agopian
748f3df66f avoid crashing when we don't have an h/w composer
should fix the emulator

Bug: 6956162
Change-Id: I38247b59d276b8db078c4dc2caba7d3fb545912c
2012-08-10 14:36:40 -07:00
Mathias Agopian
3165cc21cf libgui includes refactoring
Change-Id: I1d24ec17f5003ec2abab5f7472daaff4cc4cc2d3
2012-08-10 13:18:24 -07:00
Mathias Agopian
1e26087493 Add a display parameter to HWComposer where needed
- also replace C casts with C++ casts
- only the interface is changed, HWComposer still doesn't
  fully handle multiple displays

Change-Id: I48eb89bff2edb76bf1d4d41f46802b9b2a7166a8
2012-08-10 13:18:24 -07:00
Mathias Agopian
28947d7fbf now able to set the layer stack on a DisplayDevice
Change-Id: Ia9691cf221b9444c243eb468d9e276a30e600b6b
2012-08-10 13:18:23 -07:00
Jesse Hall
b685c54283 Changes to support multi-display HWC
Change-Id: I07efff54f2980dcb013935747b03e099b8f1181b
2012-08-07 12:16:36 -07:00
Jamie Gennis
14bd369e4b Merge changes Ic3d35a93,I46ec942d into jb-mr1-dev
* changes:
  SurfaceTexture: fix an out of bounds array access
  surfaceflinger: refactor FrambufferSurface
2012-08-06 19:15:51 -07:00
Jamie Gennis
1a4d883dcc surfaceflinger: refactor FrambufferSurface
This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.

Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
2012-08-06 18:55:01 -07:00
Greg Hackmann
92516c84ef fix pdk build
Change-Id: Ia4db8e1e8ee18ac112bf13a5ab2a75edb08fc70f
Signed-off-by: Greg Hackmann <ghackmann@google.com>
2012-08-06 13:55:56 -07:00
Mathias Agopian
028a7572c8 DisplayDevice doesn't need weak pointers or polymorphism
let's use a LightRefBase for now.

Change-Id: Ida068fa902343a8f89ffb6d34c2cd4627ab43c6c
2012-08-05 01:23:51 -07:00
Mathias Agopian
4297734c11 turn DisplayDevice into a reference-counted object
it's safer this way because this object owns an
EGLSurface which cannot be easily reference-counted.

it also gives us the ability to sub-class it, which
we might want to do soon.

Change-Id: I07358bb052dc5a13b4f2196b2c2b6e6e94c4bb4f
2012-08-05 00:40:46 -07:00
Mathias Agopian
d8552d796c DisplayDevice only needs ANativeWindow not SurfaceTextureClient
Change-Id: Ib5be5af8bede435c8d5d9fabf586d28d0e74c2cb
2012-08-04 21:39:11 -07:00
Mathias Agopian
888c822c4c remove a dependency of DisplayDevice on the refresh rate
this remove a dependency (not all) on FramebufferSurface

Change-Id: Ie07ce70760cdcedfb41b5b41bea8da45637bf474
2012-08-04 21:23:47 -07:00
Mathias Agopian
c1d359d42b break SF dependencies on libdvm and libandroid_runtime
these libraries are only needed for debugging and are now
linked at runtime if needed.

Change-Id: I03f138523c6de166a1e2700d4454d4a854aee145
2012-08-04 20:09:48 -07:00
Mathias Agopian
92efd84f37 screen-off animation won't be handled by SF anymore
Change-Id: Idc41386804ae7d7eb981c36e1bc55c270870c8d0
2012-08-03 13:22:58 -07:00
Mathias Agopian
92a979a92c We now have a real list of displays.
displays can be dynamically added or removed, and the
list is part of the SF's transaction.

Change-Id: I4186ea39f1317c0e7c044f869004017738968fab
2012-08-02 22:24:12 -07:00
Mathias Agopian
fcb239d3da don't filter when capturing a screenshot unless needed
bug: 6919952
Change-Id: Ia6fbe9bc7e533a64cfdd6ef7f0cd6b9f11feb947
2012-08-02 22:24:12 -07:00
Mathias Agopian
d3ee231edd cleanups in preparation of bigger changes
- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
  on a per-display basis (to make it clear that this could be
  called more than once per composition).

Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
2012-08-02 22:24:12 -07:00
Mathias Agopian
0f2f5ff75b rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
2012-08-02 22:24:12 -07:00
Mathias Agopian
be246f86bd Layers are now sorted by layer-stack first, then by z-order
Change-Id: I7a82929df5ba87b9d88cc5be87e1a233bc4628e9
2012-08-02 22:24:12 -07:00
Mathias Agopian
52bbb1ae23 getting closer to final main composition loop
Change-Id: Icd63782366ffd11d9ea00c925ae5783ed7440cdb
2012-08-02 22:24:12 -07:00
Mathias Agopian
87baae104a get rid of global regions that should be tracked per display
Change-Id: I3b871860cc29f1b2fdcc22b0c577a6eae65d9296
2012-08-02 22:24:12 -07:00
Jesse Hall
34a09ba1ef Move eglSwapBuffers out of HWComposer
Commit 8630320 moved the eglSwapBuffers fallback (for devices with no
HWC implementation) from DisplayHardware to HWComposer. But HWComposer
only knows about the framebuffer EGL display and surface handles if
there is a HWC, so it was always passing bogus handles.

This change moves the eglSwapBuffers fallback up to SurfaceFlinger,
which has access to the framebuffer EGL handles.

Bug: 6886613
Change-Id: Iad3f5ff7c90ee48d7053999e6a4548d6794b6ebd
2012-07-30 16:10:49 -07:00
Mathias Agopian
c666cae2d5 get rid of the shared-memory control block
Change-Id: If814060aca1d2ff2619d4adcd57296983d207f7f
2012-07-25 21:13:10 -07:00
Mathias Agopian
028508cad5 hopefully fixe a race condition in sf initialization
if we received a vsync event during SF init, we could crash
as not all objects were ready to go.

Change-Id: Ie11b46e3eb1b37a709dd8757843d444f93dd0189
2012-07-25 21:13:10 -07:00
Mathias Agopian
8630320433 split HWComposer out of DisplayHardware
we will only ever have a single instance of HWComposer, so
it's now an attribute of SurfaceFlinger, instead of being part
of DisplayHardware.

DisplayHardware now just represents a "display" (it should be renamed).

Change-Id: Iec191e57686868e1df6daa8b880a286c9fefde56
2012-07-24 22:49:49 -07:00
Mathias Agopian
98a121aa91 get rid of ro.sf.hwrotation, it's not used anymore
Change-Id: I2ee469ac89ecd65d7187be5cab08b5cc18f67cbe
2012-07-24 21:42:27 -07:00
Mathias Agopian
8785578391 add a layerStack attribute to Layers.
this attribute can be set through a regular transaction using
SurfaceComposerClient (just like any other attribute, eg: position or size)

Change-Id: I701a47c677ea6442ca713728a93335328cd2b172
2012-07-24 21:42:27 -07:00
Mathias Agopian
8b33f03232 update SF binder protocol to support setting display attributes
no change of functionality -- the old behavior is implemented
on top of this new protocol.
this new protocol will allow, eventually, to pass informations
about displays and layer stacks.

Change-Id: Ic6c2295e61ec8ecbc8ce01ab7664e35d928202fc
2012-07-24 20:43:54 -07:00
Mathias Agopian
921e6ac4b7 SurfaceFlinger cleanup
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.

Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
2012-07-24 00:09:35 -07:00
Jesse Hall
6ee93c0d36 Increment iterator on early-out too
Bug: 6860046
Change-Id: I82f9e4062cb58d5479c9d8dc5f2f0770a1dcc605
2012-07-23 13:12:28 -07:00
Jesse Hall
a6b32db164 Handle empty HWC layer list when composing
Bug: 6777877
Change-Id: I71e9b948d04dda33d45cfa986d9c7e28328cf749
2012-07-20 11:46:58 -07:00
Mathias Agopian
a49126087b factor EGL/GL and surface creation out of DisplayHardware
Change-Id: Icd85a6a4caad06f056578008af3e21666fa8b1f4
2012-07-19 14:14:58 -07:00
Mathias Agopian
3b1d2b6b2b mVisibleLayersSortedByZ is now maintained per display
Change-Id: Idcdb77eba1a3f99b3e4b2150128a82acaffcd2a8
2012-07-19 14:13:46 -07:00
Colin Cross
f0048f9604 Merge "surfaceflinger: call into hardware composer to blank screen" 2012-07-16 15:58:28 -07:00
Colin Cross
10fbdb6059 surfaceflinger: call into hardware composer to blank screen
Call into the new HWC blank operation to blank or unblank the screen.
Legacy systems may have already blanked the screen via early suspend,
and can choose to not implement the blank operation in their hardware
composer implementation.

Change-Id: Ib403c8c0e36367a2cfef3e1d124872fcfeb9e7cb
2012-07-13 15:48:50 -07:00
Mathias Agopian
4fec873a98 one more step towards multiple display support
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
2012-07-10 14:29:27 -07:00
Jesse Hall
c5c5a14c06 Only set acquire fences on overlay layers
Change-Id: I08e8173f83580de5a4e43a0ba5ea03e5ec6e8782
2012-07-02 16:49:28 -07:00
Jesse Hall
dc5b485f74 Pass fence to HWC on first use of buffer
Also do a CPU-wait on the fence before using it for GL composition.

Change-Id: I0f645a42a44803276cae11b904e5a26d65871562
2012-06-30 21:38:51 -07:00
Jesse Hall
b42b1ac158 Return fence from acquireBuffer
Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
2012-06-30 21:38:51 -07:00
Mathias Agopian
1b03149f35 get rid of GraphicPlane
its functionality is now folded into DisplayHardware
there will be more changes in that area.
2012-06-28 17:27:19 -07:00
Mathias Agopian
3094df359d First prototype atttempting to support an external display
both API and implementation will change, this is just a prototype
intended to show feasability.

SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.

Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
2012-06-28 15:51:08 -07:00
Jesse Hall
ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
Mathias Agopian
aa049f0d19 am 8aaf3e47: am a67e418e: Exit boot animation cleanly.
* commit '8aaf3e47a51aa0beebecc8c536504d310d07cda9':
  Exit boot animation cleanly.
2012-06-20 13:39:58 -07:00
Mathias Agopian
a67e418e1f Exit boot animation cleanly.
The desc.txt file can now mark parts as 'must finish cleanly' by using
'c' as the part line prefix rather than 'p'.  If so indicated, if the
bootanimation is asked to quit it will do so only after waiting to
finish that part.

I considered either making init.c service killing smarter or promoting
bootanim to be a bindable service with a requestExit method.  However,
these changes are probably too big/risky given our ship date.  So
I used a property as a mailbox between SurfaceFlinger and bootanim.

Bug: 6679877
Change-Id: Id7dca22caa50b450fff25ca94f7242d971034f41
2012-06-19 17:32:00 -07:00
Jesse Hall
549646d29f Merge "Add support for HWC_DEVICE_API_VERSION_1_0" 2012-06-19 08:55:12 -07:00
Mathias Agopian
5df996211d fix typo in makefile LOCAL_CFLAGS was spelled LOCAL_CLFAGS
Change-Id: I58b96d28f608ce16fcad5ed0efb887e582779e03
2012-06-18 17:27:56 -07:00