Commit Graph

21 Commits

Author SHA1 Message Date
Prashant Malani ac72bbf4e4 inputflinger: Initial support for rotary encoders.
This change introduces support for rotary encoder input devices.

We also define a new input source (namely, AINPUT_SOURCE_ROTARY_ENCODER)
and a new axis of input (namely, AXIS_SCROLL), since the rotary encoder
motion doesn't necessarily tie to a horizontal or vertical scroll
motion.

A ROTARY_ENCODER input device class is also introduced, corresponding to
the new input source.

A new input source can be defined as producing rotary encoder motion
events, if its corresponding .idc file contains the following
declaration:

    device.type = rotaryEncoder

Bug: 18707397

Change-Id: I8ccd540908311d1ff44fdfeba81b691895413641
Signed-off-by: Prashant Malani <pmalani@google.com>
2015-09-14 13:55:21 -07:00
Michael Wright fbbaf2efbb Cancel touches as well as pointer gestures.
Bug: 19264992
Change-Id: Idbe964a1a35c190a32f845e2a19542d54652d011
2015-07-09 12:43:21 -07:00
Michael Wright 7b159c9a4f Revert "Revert "Add new MotionEvent actions for button press and release.""
This reverts commit 70b41ef580.
2015-05-14 14:48:03 +01:00
Michael Wright 70b41ef580 Revert "Add new MotionEvent actions for button press and release."
This reverts commit 48a8a0e432.
2015-05-14 14:46:17 +01:00
Michael Wright 48a8a0e432 Add new MotionEvent actions for button press and release.
Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.

Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.

Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
2015-05-14 13:25:41 +01:00
Michael Wright 53dca3aadd Use previous pressure value if the current fusion data is zero.
Occasionally we'll receive the stylus up signal (pressure = 0) before
we receive the touch screen up signal. Rather than giving pointer a
pressure value of 0 (which is one of the signals of hovering) or
falling back to the touchscreen pressure values (which would make for
an inconsistent stream), use the previous pressure value which should
always be non-zero for a stream of fused data.

Bug: 20449776
Change-Id: I71eb97e7c4ea53e42b0eb54fc1f8ae7f89aad9d1
2015-05-12 14:17:42 +01:00
Michael Wright 43fd19fd1a Synthesize events for pressure and button changes.
Even when there isn't movement on the touchscreen we should produce
events for pressure and button state changes generated by external
stylii.

Change-Id: I9fd7ba85902d5d6bfb28d5e5ff5d8f340a94c2bf
2015-05-12 14:08:47 +01:00
Michael Wright b85401d4ba Mark all InputReaderContext methods as pure virtual
Also, fix the build.

Change-Id: I45d3daa8c0710b2f9421e8ffd011d2d39c05e030
2015-04-17 18:35:15 +01:00
Michael Wright 842500e146 Fuse stylus and touch screen data.
TODO: Ensure we dispatch new pressure and button data when stylus
is stationary.

Change-Id: I10a665a9b81ff4b9acd01bf72f0fc2e0c2abc203
2015-04-17 16:37:16 +00:00
Tim Kilbourn 063ff53d0b Pass through availability of audio mic for input devices.
Bug: 15374820
Change-Id: Id2ca6da10165e3a887ebfbb18f663a3bf316ac79
2015-04-09 10:02:16 -07:00
Jeff Brown c9aa628d06 Cancel touch events when a low-level touch gesture occurs.
When the touch firmware or driver sends a key event that is triggered
by a low-level gesture such as a palm slap.  For this to work, the
touch device's .kl file must specify the "GESTURE" flag for each
key that is produced by a gesture.

Note that the "VIRTUAL" flag should also be specified for any such
keys for which we would like to generate haptic feedback.

eg. key 142   SLEEP   VIRTUAL GESTURE

Bug: 19264992
Change-Id: Ief494ec7e3ca66d2358a1001fdfae4f263ee1cd1
2015-02-12 11:27:24 -08:00
Michael Wright bcbf97ef8f Add logging for switch state
Bug: 17004602
Change-Id: I15c9feb7b28274183742936c20e34e7fb07e0b70
2014-08-29 14:31:32 -07:00
Michael Wright dcfcf5d0ae Add idc config option for handling key repeats
Bug: 13285870
Change-Id: I3c1cd5fb0a02dfb3432c1f04d0eef2d4970857ea
2014-03-20 01:14:06 +00:00
Jason Gerecke 71b16e81f9 Support unique calibration per orientation
Updates the format of the calibration XML to store the Surface rotation
that a specific calibration applies to. Also updates the API to require
a rotation value for get/set, and has the native framework supply this
according to the current rotation whenever it changes.

Change-Id: If38563ceba27c9d8a75f9fd7928c8d7c9d187afb
2014-03-10 16:25:49 -07:00
Jason Gerecke 489fda8d47 Add test for InputReader location calibration
This patch adds a test for the new native location calibration
code. The Java interface is not tested.

Change-Id: Id7496486f6b6e2ade12ada607b62d1594af488e8
2014-03-10 16:25:41 -07:00
Jason Gerecke 12d6baa9b8 Initialize mAffineTransform and update on modification
This patch causes the InputReader to update its mAffineTransform to reflect
the currently-set calibration on startup and whenever its value is changed
through the InputManagerService.

Change-Id: I4719122a28afa9833772040f0433780a84240b9d
2014-03-10 14:23:59 -07:00
Jason Gerecke af126fb538 Introduce mAffineCalibration for location calibration
The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.

Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
2014-03-10 14:23:57 -07:00
Jeff Brown c5e2442e59 Add touch.wake IDC property to control wakeup.
Normally we do not wake the device when the internal touch screen is
touched.  This behavior can now be configured by setting a property
in the input device configuration file.  Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.

  touch.wake = 1

Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
2014-02-26 18:49:36 -08:00
Michael Wright d02c5b6aac Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Try 2.

Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
2014-02-11 10:47:14 -08:00
Michael Wright 1b1fe314c4 Revert "Move inputservice over to frameworks/native"
This reverts commit 2dceb67f1f.
2014-02-10 15:08:18 -08:00
Michael Wright 2dceb67f1f Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
2014-02-10 14:12:49 -08:00