This change introduces support for rotary encoder input devices.
We also define a new input source (namely, AINPUT_SOURCE_ROTARY_ENCODER)
and a new axis of input (namely, AXIS_SCROLL), since the rotary encoder
motion doesn't necessarily tie to a horizontal or vertical scroll
motion.
A ROTARY_ENCODER input device class is also introduced, corresponding to
the new input source.
A new input source can be defined as producing rotary encoder motion
events, if its corresponding .idc file contains the following
declaration:
device.type = rotaryEncoder
Bug: 18707397
Change-Id: I8ccd540908311d1ff44fdfeba81b691895413641
Signed-off-by: Prashant Malani <pmalani@google.com>
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0