Commit Graph

70 Commits

Author SHA1 Message Date
Jamie Gennis
a96b6bdea3 SurfaceTexture: work around a compiler bug
This change works around a compiler bug with the GCC 4.6 toolchain.

Bug: 6292211
Change-Id: I004c4750d92a29f193a37d8e605a28fdc3b7f076
2012-04-11 18:37:54 -07:00
Jamie Gennis
c2c380259b SurfaceTexture: add a test for user sizes & prerotation
This change adds 3 tests for:
- User-overridden buffer size
- Transform hint
- User-overridden buffer size with transform hint

Change-Id: Ib15ea354685e436822c506099613b2bffa7b68c9
2012-04-11 18:37:54 -07:00
Daniel Lam
9abe1ebc95 Fixed disconnect bug in SurfaceTexture
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released.  Additionally
fixed similar bug with setBufferCount.  Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
2012-04-02 14:55:01 -07:00
Jamie Gennis
0e1080f887 Merge "SurfaceTexture: add context attach & detach" 2012-04-01 15:41:24 -07:00
Jamie Gennis
74bed55fff SurfaceTexture: add context attach & detach
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture.  These methods allow the SurfaceTexture to switch from
one consumer GLES context to another.  This change also includes a few
cleanups to the error return codes in updateTexImage.

Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
2012-03-30 16:47:28 -07:00
Colin Cross
9e0b1f880b remove libandroid.so from targets that don't need it
pdk builds don't have libandroid.so available.  Remove it from
projects that aren't actually using it.

Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
2012-03-27 13:57:43 -07:00
Jamie Gennis
ce56137218 libgui: have ST::updateTexImage check the GL ctx
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.

Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
2012-03-19 18:33:05 -07:00
Jamie Gennis
fa5b40ebb8 libgui: add BQ consumer buffer free notifications
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers.  This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects.  This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.

The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly).  It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.

This change also includes a few additional fixes and test cleanups.

Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
2012-03-19 15:09:09 -07:00
Mathias Agopian
90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Mathias Agopian
a4fbecd119 am 55d3880e: am bb1e7d43: Merge changes I7e973a35,Ib3386fcc into ics-mr1
* commit '55d3880eed3450748eb7b97281e030902ee29c2a':
  SurfaceTexture: add EGL_KHR_fence_sync option
  SurfaceTexture: add a blit-to-FBO test
2011-11-30 10:50:52 -08:00
Jamie Gennis
fe27e2f468 SurfaceTexture: add a blit-to-FBO test
This change adds a test for blitting (via GL rendering) from a
SurfaceTexture to an FBO.

Change-Id: Ib3386fcc3f37153277f3e37a26347441bb80ab58
2011-11-29 14:52:36 -08:00
Mathias Agopian
41f673c9b3 split ComposerService out of SurfaceComposerClient.h
Change-Id: I1eb691f7ca263d5895d871ab675bb5826e0323c6
2011-11-28 15:21:57 -08:00
Jamie Gennis
185a0a0420 am c2597295: am 53cf2020: Merge changes I37fd43b5,I91eb29db,I0491ce35 into ics-mr1
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
  SurfaceTexture: fix a couple tests
  EGL: default to swap interval 1
  SurfaceTexture: clean up some tests
2011-11-21 21:08:21 -08:00
Jamie Gennis
e3603d7d09 SurfaceTexture: fix a couple tests
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests.  The tests previously
depended upon GL implementation details that should not have been relied
upon.

Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
2011-11-21 14:38:15 -08:00
Jamie Gennis
59769469e4 EGL: default to swap interval 1
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.

Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
2011-11-21 14:37:29 -08:00
Jamie Gennis
6f4cdfe0db SurfaceTexture: clean up some tests
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
  a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
  use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
  test fixture that they use.

Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
2011-11-21 11:52:02 -08:00
Mathias Agopian
8c11963dda am 738d8cae: am c93a151f: Merge "Define, document, and test the behavior of very large SurfaceTextures" into ics-mr1
* commit '738d8cae2239d194429676f2889cfae3c8f7ba08':
  Define, document, and test the behavior of very large SurfaceTextures
2011-11-14 11:54:38 -08:00
Mathias Agopian
194c76c047 Define, document, and test the behavior of very large SurfaceTextures
updateTexImage() now throws a runtime exception when its native
counterpart fails

Bug: 5506633

Change-Id: I151a6f685d465966e7df4df624412ab2da62e95f
2011-11-11 18:44:35 -08:00
Steve Block
6807e59e0f Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
2011-10-26 09:57:54 +01:00
Jamie Gennis
79e3125d56 SurfaceTexture: add tests for buffer leaks
This change adds two tests to ensure that eglDestroySurface does not
cause Gralloc buffers to be leaked.

Bug: 5472838
Change-Id: Id675d74e34b6479f2d68314d40de94aede69f142
2011-10-19 15:19:19 -07:00
Jamie Gennis
c901ca0abc Surface: fix a protected buffer test
This change renames the ScreenshotsOfProtectedBuffersFail to
ScreenshotsOfProtectedBuffersSucceed and changes the test to verify that
the screenshot succeeds.

Change-Id: I960bb8eed4211578cb4dc446b08392937da064b6
2011-10-12 18:42:33 -07:00
Jamie Gennis
7f739ae68c Merge "SurfaceTexture: fix a test deadlock" 2011-09-05 14:51:20 -07:00
Xia Wang
4c875166c8 Integreate surfacetexture test into our continuous test framework.
Change-Id: Ic481f3a431166851947676d676749543c7afbbf7
2011-08-30 20:07:59 -07:00
Jamie Gennis
e68a52b0a2 SurfaceTexture: fix a test deadlock
This change fixes a test issue that resulted in a deadlock.

Change-Id: I4729e8dd47c8f5fea49bfeff3cea58627ead6d04
Bug: 5174876
2011-08-30 19:06:40 -07:00
Jamie Gennis
fa1e002cec Merge "SurfaceTexture: enable RGB external textures" 2011-07-25 11:46:51 -07:00
Jamie Gennis
1f8e09f40d SurfaceTexture: enable RGB external textures
This change removes support for conditionally using the GL_TEXTURE_2D
target for SurfaceTexture textures with RGB buffers.  It also enables
and fixes the RGB-based SurfaceTexture tests.

Change-Id: I9a251a981cf66af6b048b2e4c3fe7231e4774f4d
2011-07-22 15:45:18 -07:00
Jamie Gennis
7b305fffc3 SurfaceTexture: add the abandon method.
This change adds the 'abandon' method to the SurfaceTexture C++ class.
This method may be used to put the SurfaceTexture in an abandoned state,
causing all ISurfaceTexture methods to fail.

Change-Id: Ibd261f7b73f44e2bec36a8508bf92113cfb7cf95
2011-07-22 14:20:41 -07:00
Jamie Gennis
6e50219aee SurfaceTexture: add a deadlock scenario test
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.

Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
2011-07-22 14:03:31 -07:00
Mathias Agopian
c10d9d90b2 clean-up. get rid ofunused code and members in Surface[Control].cpp
Change-Id: Ia7790ae28af2c2ac99eae01c2c5044ace4a490a4
2011-07-20 16:53:13 -07:00
Jamie Gennis
a2f3b90d98 Merge "SurfaceTexture: add a multi-SurfaceTexture test" 2011-07-18 15:00:54 -07:00
Jamie Gennis
0b7c4953a1 Merge "SurfaceTexture: fix SurfaceTextureGLToGLTest" 2011-07-15 12:35:34 -07:00
Jamie Gennis
2640bfd168 SurfaceTexture: fix SurfaceTextureGLToGLTest
This change fixes a couple different issues in the
SurfaceTextureGLToGLTest test fixture:
  - incorrect use of conditions
  - move logging after the locks are acquired
  - call the parent class's TearDown method
  - clean up the SurfaceTexture before eglTerminate gets called

Change-Id: I6960e5ab7f144225f01a2089d3f849c99fed0b38
2011-07-14 17:11:47 -07:00
Jeff Brown
baa44b89ec Remove the simulator target from all makefiles.
Bug: 5010576

Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
2011-07-11 22:12:16 -07:00
Jamie Gennis
c8251a06df SurfaceTexture: add a multi-SurfaceTexture test
This change adds a test that does simple, unverified GL rendering to
multiple SurfaceTextures.

Change-Id: I51a41d68ae5a27e01ae93842242897b0d3558ca6
2011-07-11 19:06:39 -07:00
Jamie Gennis
798ff739a1 Merge "SurfaceTexture: enable newly passing tests." 2011-07-07 14:42:12 -07:00
Jamie Gennis
47dd726460 SurfaceTexture: enable newly passing tests.
This change enables the following four SurfaceTextures tests:
  UpdateTexImageBeforeFrameFinishedWorks
  UpdateTexImageAfterFrameFinishedWorks
  RepeatedUpdateTexImageBeforeFrameFinishedWorks
  RepeatedUpdateTexImageAfterFrameFinishedWorks

Change-Id: I7632630bc97873e50d4a765ffc44a86f16ae62f1
2011-07-06 14:47:47 -07:00
Mathias Agopian
9303eee7dc fix ScreenshotsOfProtectedBuffersFail
- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags

Bug: 4950464

Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
2011-07-01 15:41:32 -07:00
Mathias Agopian
698c0873cf SF transactions are now O(1) wrt IPC instead of O(N).
Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
2011-06-29 15:05:41 -07:00
Jamie Gennis
dfcff4b4ef SurfaceTexture: add a CPU -> GL sync test.
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'.  Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued.  We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.

Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
2011-06-28 13:18:07 -07:00
Jamie Gennis
c8c5152b19 SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer.  The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn.  The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.

Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
2011-06-20 15:42:57 -07:00
Jamie Gennis
07ed1a94bc SurfaceTexture: enable a test that now passes.
This change enables the QueryFormatAfterSettingWorks.

Change-Id: Ic868011a36a6c86c8646880246cd5b6960a13364
2011-06-15 12:44:01 -07:00
Jamie Gennis
d05bb2ed4c SurfaceTexture: enable a test that is now passing.
This change enables the TexturingFromCpuFilledYV12BufferPow2 test.

Change-Id: Ib356ee3d2f8979f34f849fd4090f598295e2e92e
2011-06-15 12:44:01 -07:00
Jamie Gennis
5dd0c4fd7e SurfaceTexture: increase the test's Surface layer.
This change increases the Surface layer used for displaying the test
results so that the tests will be visible over other windows in the
system.

Change-Id: I47f147f8743ff2a39d57d551811668371202bd31
2011-06-14 13:45:53 -07:00
Jamie Gennis
1876d13e45 SurfaceTexture: add some RGBA_8888 tests.
Change-Id: Id09915c98a00eca1209b7dab32039a06d260908e
2011-06-14 13:45:53 -07:00
Jamie Gennis
8b69defa2f SurfaceTextureClient: minor test refactoring.
Change-Id: Iabc6d27ca35d30d896c6aef65c4f1b5a1eed47b8
2011-06-14 13:45:52 -07:00
Jamie Gennis
135abde4c2 Merge "SurfaceTexture: add a format querying test." 2011-06-14 13:39:05 -07:00
Mathias Agopian
80728d87c9 Merge changes I9b8e1962,I7bb843ca
* changes:
  Temporarily don't return the current buffer in synchronous mode
  unify SurfaceTexture and Surface
2011-06-13 17:20:53 -07:00
Mathias Agopian
e122079be6 Temporarily don't return the current buffer in synchronous mode
activate synchronous mode by default.
2011-06-13 15:51:35 -07:00
Jamie Gennis
a6f35dd36e SurfaceTexture: add a format querying test.
This change adds a test to verify that querying the format of a
SurfaceTextureClient immediately after setting it returns the correct
result.  The test is currently disabled because it does not pass.

Change-Id: I5bddb39c5bf96d6104624094383d410ed913e9f3
2011-06-13 15:01:05 -07:00
Jamie Gennis
2510d9576f SurfaceTexture: disable a deadlocking test.
This change disables the UpdateTexImageAfterFrameFinishedWorks test
because it's currently causing deadlocks on some devices.

Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
2011-06-13 13:43:51 -07:00