Commit Graph

27 Commits

Author SHA1 Message Date
Jeff Brown
a3477c862a Added support for full PC-style keyboards.
BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).

Added FULL keyboard type to support full PC-style keyboards.

Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER

Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout.  This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)

Modified several places where events were being synthesized
to use the virtual keyboard.

Removed support for the "qwerty" default layout.
The new default layout is "Generic".  For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways.  The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.

Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.

Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.

Fixed a bug in InputReader generating key ups when keys
are released out of sequence.

Updated tons of documentation.

Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled.  This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.

Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-18 09:49:03 -08:00
Kenny Root
c412dcb3eb Split UTF functions from String8/16
Split out all the UTF-8/16/32 handling code from String8/16 to its own
file to allow better reuse of code.

Change-Id: If9ce63920edc75472c38da4adce0d13cda9ad2f7
2010-11-12 15:53:40 -08:00
Jeff Brown
59abe7e090 Replace epoll() with poll() and rename PollLoop to Looper.
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).

Removed the dependence on specific constants from sys/poll.h such as
POLLIN.  Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports.  That should help make any future
under-the-hood implementation changes easier.

Fixed a couple of compiler warnings along the way.

Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
2010-09-14 01:59:45 -07:00
Christopher Tate
a45a8008c6 Support streaming of compressed assets > 1 megabyte
Compressed assets larger than one megabyte are now decompressed on demand
rather than being decompressed in their entirety and held in memory.  Reading
the data in order is relatively efficient, as is seeking forward in the stream.
Seeking backwards is supported, but requires reprocessing the compressed data
from the beginning, so is very inefficient.

In addition, the size limit on compressed assets has been eliminated.

Change-Id: I6e68247957e6c53e7e8ba70d12764695f1723bad
2010-07-28 15:33:28 -07:00
Jeff Brown
8575a87b0d Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Kenny Root
b94a9a668f Add OBB file helper class
ObbFile is a binary blob that will be used in packaging large files
with smaller APKs.

Change-Id: Ib1594346cfa2f49113de6565af77c24efbd89d63
2010-07-07 09:57:50 -07:00
Jeff Brown
beb2359b9b Remove PollLoop from host build.
We can't build (and we don't need) PollLoop in the SDK on all platforms.

Change-Id: I3b0f327bbb8bc58b9b8630b0161cf360403fea68
2010-06-13 20:21:19 -07:00
Jeff Brown
e839a589bf Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Dan Egnor
386a332b4f Make static versions of libutils and libbinder.
Fix some small static-initialization-order issues (and a static-
initializers-missing issue) that result from doing so.  The static
libraries don't actually get used for anything real at the moment --
they're used for perf tests of bug 2660235.

Bug: 2660235
Change-Id: Iee2f38f79cc93b395e8d0a5a144ed92461f5ada0
2010-05-06 01:03:31 -07:00
Mathias Agopian
98e71ddaed remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.

Except for the overlay classes libui is now independent of libbinder.
2010-02-21 23:27:25 -08:00
Kenny Root
0d88e7a8d7 Totally remove Unicode.cpp and rely on ICU
Unicode.cpp used a packed data table for character data that essentially
duplicated ICU's functionality.

Change-Id: Ia68fe4ac94e89dc68d9a3f45f33f6e648a5500b7
2010-02-12 14:37:42 -08:00
Mathias Agopian
ec0f1f6720 implement Mutex and Condition with pthread instead of calling futex directly.
internally pthread uses futex. the implementation consists of simple inlines
there are no implementation files anymore.
2009-07-13 15:14:23 -07:00
Mathias Agopian
4fcd9c7003 get rid of LogSocket which wasn't even implemented (enabled) 2009-06-05 15:11:23 -07:00
Mathias Agopian
7e83f043d9 break dependency on utils/ZipEntry.h and utils/ZipFile.h, get rid of inet_address.h and Socket.h which were not used 2009-06-05 14:56:35 -07:00
Mathias Agopian
861aa2f0c9 rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file.
StringArray is used in two places in framework/base and in the Sim. Ideally we should get rid of it and use Vector<String8> instead of creating new code.
2009-06-05 01:26:23 -07:00
Android (Google) Code Review
6d2bc14d24 am 2a318867: Merge change 3203 into donut
Merge commit '2a3188672ab2b65c0ce7c9c598a463e382c47696'

* commit '2a3188672ab2b65c0ce7c9c598a463e382c47696':
  rename a few files to camel-case, add copyright notices
2009-06-04 22:44:18 -07:00
Mathias Agopian
f446ba9dcb rename a few files to camel-case, add copyright notices 2009-06-04 13:53:57 -07:00
Mathias Agopian
294423e148 get rid of TimerProbe which is never used 2009-06-01 13:55:28 -07:00
Mathias Agopian
1bc9c93faf get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
Andy McFadden
da416411e0 Sim-only files move, part 2/2.
Move Pipe and executablepath from libutils to the simulator, since nothing
else uses them.
2009-05-27 16:01:39 -07:00
Mathias Agopian
208059f67e checkpoint: split libutils into libutils + libbinder 2009-05-20 12:55:02 -07:00
Joe Onorato
8d626d6a48 Implement the C++ class to write the backed up file data. 2009-05-15 10:37:10 -04:00
Joe Onorato
0c4863b266 Add some C++ code to do raw files for backup 2009-05-05 13:45:25 -07:00
The Android Open Source Project
edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
e09fd9e819 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
7c1b96a165 Initial Contribution 2008-10-21 07:00:00 -07:00